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Quadg

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Everything posted by Quadg

  1. if only you could remove the guns that weigh the same as 3 average people. you would probably taxi at 950rpm :)
  2. it may feel like its going to drop like a brick, but it wont :) if you have the right torque (collective) setting to maintain altitude it wont go anywhere. it will only drop if you reduce torque. and then only so far as ground effect will increase and stop the descent. so rate of descent decreases as you near the ground. you will never reach the ground without reducing torque further. as long as you stay within the parameters for rate of descent when in a hover. as shown by gunnars driver.
  3. i think you are confusing the loss of ETL with VRS. ETL= effective translational lift. if you don't prepare for the loss of ETL then you will enter VRS because of the increase in rate of descent. and pulling collective wont save you. pull collective earlier. balance the loss of ETL and you will never enter VRS. i cannot remember the last time i entered VRS in the huey.. and i do landings like in the video all the time.
  4. what is business using VR for? simulation...
  5. two rudders are obviously better than one, in a huge crosswind :)
  6. chuck and his "chuck's guides". in every guide he has a recommended controls list. and tells you the strange but important controls to map. they are excellent reference material. https://forums.eagle.ru/showthread.php?t=135765
  7. the backs of stationary ships are like tall buildings. over the water/street you will be OGE over the ship/building you will be IGE and the edge of the ship/building is the very sharp transition. so you are better doing an OGE approach and coming to a OGE hover either behind or beside the ship. and then you OGE hover taxi slowly over the side of the ship so you can handle the harsh transition to IGE, then you land. but like I said before doing this OGE is the most stressful form of approach for both the pilot and helicopter :) here is me doing the hard huey landing on the PG map as an example. with the horrible cross wind I end up diagonally behind the frigate :) this ship is moving so I don't lose translational lift. ( a bonus ships have over buildings, they can go as fast as they can to assist helicopter operations) I only have to worry about OGE and IGE. and timing the waves. my advice is to master the easier landings first. spawn at a runway. take off, fly to the other end and land on the numbers, hover turn around, take off and land on the numbers at the other end. turn around and repeat. a runway is long enough for you to get up to speed between landings and you can vary the altitude quite a bit. and the approach. so you should not get bored. and the lift into a hover and hover turn will help with mastering hover as well. try to stay on the centre line. the runway also gives you a great visual refence for flying. so you can start judging speed and rate of decent by visual cues as well as the instruments. an essential skill. getting closer and closer to the numbers each time builds confidence. at first concentrate just on landing safely. somewhere near them. you will start getting closer quickly. you can do a lot of landings in a hour to force your muscle memory to learn in a short time.
  8. the mi-24p is in development. so the next module may very well be both Russian and full fidelity. it will just be a helicopter to annoy all the jet jocks :) https://www.digitalcombatsimulator.com/en/downloads/screenshots/ top left picture is a textured mi-24 cockpit. so ED will do full fidelity Russian. if they feel like it.
  9. that warthog spring is the reason I fly no springs :) I took it out rather than use the trim abstraction. in the UN campaign I think you still need to turn the autopilot on with the hotkey. when the commander says he will take over and you can tune the radio. I don't remember it happening automatically. but it has been a while.
  10. did you set it to "joystick with no spring or FFB"? because then the trim button does nothing. it just clicks. it turns off the whole return to centre when you press the trim button thing. how I fly.
  11. I had exactly the same problem when I first removed the return spring from my warthog. not fighting the spring gave me massive pilot induced oscillation. it took a week for my muscle memory to sort itself out. but after that it was exponentially better. so stick with it.
  12. when you get good at balancing the huey the control inputs are more like nudges than full inputs. the early mistake is to overcorrect and enter PIO (pilot induced oscillation) where you are chasing your own tail trying to balance your own inputs, rather than balancing the huey. this is when you can hit a target the size of a football pitch :) you need to make constant corrections. but only necessary corrections. you figure out which is which by practising :) removing the return spring from my warthog really helped me make nudges instead of PIO.. two concepts to get straight in your head are ground effect and translational lift. both of these things provide lift and remove lift as you transition through a take off and work opposite in a landing. and they only effect helicopters not planes. the bit you describe where you drop at the end is transitioning from translational lift. as you enter a hover your rotor starts recycling air instead of cutting clean air in front of the moving huey. so you lose lift and drop as its less efficient the drop announces itself with the beating noise from the rotor at about 20mph. you get the beat accelerating and slowing down as you cross 20mph. when landing you should start lifting the collective when the airspeed reads 40mph. because if you wait for the beating sound and 20mph you are doing it late. you will get rotor droop lifting the collective to quickly. start lifting the collective at 40 mph slowly. and when you hear the beating noise concentrate on the collective and the vertical velocity meter to maintain your decent. (don't drop) and come to a stop. pretty soon you will be able to smoothly pull the collective and come to a stop without falling out the sky. in ground effect or out of ground effect. (IGE or OGE) you need to move the collective further and start earlier to come to a stop out of ground effect. (a high hover in your example above) a low hover gets free lift from ground effect. (under 50ft or the rotor diameter) so when landing its a good idea to enter ground effect before slowing down below 40mph and losing translational lift. they balance each other some, and you need to move the collective the least. so its easier to learn.
  13. I don't even have a monitor in front of my flying rig anymore. so I can only fly in VR. so for me VR is not only doable. its now essential. moving a monitor back and trackir would be a real pain.
  14. the mi-8 has two engines and a power coupler. which means the govenor has a much more complex job to govern the throttles than in the single engine helicopters. this means more delay in how fast you can move the collective. move it to fast and one engine will have more work to do . because it will be driving the other engine which is trying to catch up. as well as driving the output shaft. move the collective slowly and the engines remain in balance giving more power to the drive shaft. because they are not driving each other. they are driving the shaft. you can see this in the EPR when one engine is much higher than the other. that is the driver engine. the lower is the driven engine. and it can take a while for the governor to balance it out. and you can exceed the engine limits on the driver engine. for max power etc. you should avoid that state. so from a braking rotor pitch of 1-3 degrees it should take 5 seconds for you to pull the collective too takeoff power and stop. to allow all the automatic stuff time to do its thing. and 5 seconds can feel like a lifetime when someone is shooting at you :)
  15. if all the helicopters have the same feature then its not a special feature for the mi-24... the only helicopter in DCS with a rotor that does not lean to the side is the ka-50. because it has no tail rotor. (it does lean forwards to assist with cruise) all the others lean to the side by varying degrees because they have tail rotors that push them to the side. as a side effect. which needs to be countered. how much they lean has to do with cruise speed. and the side lean. like the forward lean. is just an assist for the pilot. it makes it easier to cruise. it does not fundamentally change the way the helicopter works. why you can stationary hover a helicopter that has its hardware trimmed for cruise. (the tilt in the mast) and this trim is why the stick is never centred in a hover. what makes the mi-24 fast and stable at speed is the stub wings that generate lift. they allow it to go faster than traditional helicopters. because the wings provide lift that counteracts returning blade stall. so you can ignore it to a degree. they also provide stability for firing weapons. if the 7 degree lean to the side tells you anything. it tells you the mi-24 has a very high cruise speed. for the pilot to need that much assist. but ii wont make it fly faster. or more stable. that secret is in the wings.
  16. that tilt is to reduce the side slip caused by the thrust of the tail rotor, the huey is also canted to the side slightly for the same reason. its just harder to see because it has only 2 rotor blades. but its the reason you need to pull back and to the side to maintain a stable hover. instead of just back. you need to counter the tilt in the rotor, in both the huey and mi-8. back for the forward tilt for cruise and to the side for the tilt to counter the tail rotor. because it is trimmed for cruise speed. so its not a special feature in the mi-24.
  17. I like the new cockpit, although I miss the old bungie cord used to tie the cockpit together. they seem to have replaced it with a proper strap. progress :)
  18. not had a chance to try DCS yet but this has had a noticeable effect in the "the outer worlds". so thanks for the heads up :)
  19. by the time of our MTV2 the Russian military had stopped using the S-5 as it was ineffective in Afghanistan. so they use the S-8 instead.
  20. try turning off asynchronous reprojection in the steam VR settings.
  21. go on the aerobatics online server. spawn at Beslan in a huey and there are lots of different loads to practice with. take them to the airport and drop them in interesting places. like the backs of trucks. someone will probably spawn in and join you. watch how they do it. you will find every skill level around. and watch out for the guys in yak-52. they like to land in the trees where the helicopter base is. so keep an eye open for traffic. do that for an hour and then go try the mission. bet you breeze through it :)
  22. for formation flying I would get VR. hands down the best thing for precision flying. like formation flying, refuelling, or landing helicopters in impossible places. I too used to think a 2d monitor and trackIR was enough. but it is far, far easier in VR. and VR is a lot cheaper than an ultra wide. exactly why I bought it three years ago. I was looking at expensive ultra wides.. and took a gamble on the thing a third of the price. never regretted it.
  23. they would not fly low and slow with the helicopters because that would leave them open to the same ambush. that is the job of gunships.
  24. the fuselage tank is behind the pilot and having it full is supposed to shift the COG to the rear. making the elevator authority weak. but as mentioned I have no problems pulling out of a dive with the tank full. maybe they will take another look at it with the new damage model.
  25. this thread is not a deep and meaningful discussion its not even about realism, its mostly impatience at the slow speed of development. its 17 pages of the child in the back of the car going "are we there yet?" and fighting with the other kids. lots of helpful advice telling mommy how to drive faster. guess what kids.. mommy don't need your help.. its her car.. we are here just for the ride. if you don't like it you can get out and walk..
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