

Quadg
Members-
Posts
820 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Quadg
-
Why is it So hard to land the MI 8
Quadg replied to tusler's topic in DCS: Mi-8MTV2 Magnificent Eight
I self taught myself the huey doing something similar. instead of hovering at either end of the runway I did a landing. on the numbers. a few hours of this instead of doing missions really taught me to fly helicopters. now I do it in all the helicopters to learn them :) -
if you fly to the limits then the engine will not catch fire. if you suddenly find the huey catching fire after flying it for years, then for years you have been ignoring the limits. which means after years of flying you are still a peter pilot. me I flew to the limits back before there was EGT damage. and I fly to the limits now. (the new limits are HIGHER than they were before damage) and I have never had an engine fail.
-
if you see the blue cross keep moving the mouse to the right and the white arrow mouse pointer will appear. you cannot click on the menu with the blue cross but you can the white arrow. the white arrow is there but not visible until you move it over the menu. (and this move the blue cross off the right edge.) you can also double click the middle mouse button. but I avoid doing this because if you roll the wheel it can move your head position (during the double click)
-
huey hard ship landing instant action mission from Persian gulf map. I'm using a warthog with no main spring and no extension. I fly the harrier and mig 21 fine with no main spring. also works well for the war birds. in the a10 it can be a little easy to knock the autopilot off when looking at a MFD. by moving the stick.
-
DCS has always given its worst framerates on the ground. even in 1.5 and some airports are worse than others. changing resolution or screen settings never fixed it in the past. you can go to the lowest screen resolution possible and not get a FPS boost. but, on the 1920x1080 the big blip in the cpu seems to coincide with the big dip in the GPU so I would say you are CPU limited. are you overclocking the i5?
-
Smaller water splashes when firing guns into water.
Quadg replied to lemoen's topic in DCS Core Wish List
ive stood on a beach and watched a10 shoot up canvas targets.. the canvas targets were vehicle sized. the sand gets kicked up very high. completely obscuring the targets. and these were cheap practise rounds. I was actually amazed how high each spurt was. so I have no problem with the A10 representation in the game. the beach was RAF Donna Nook. -
the compression used in the video will also change the image. especially if it was recorded in one format, edited and then converted for youtube. why youtube video can be misleading.
-
WW2 Aircaft models are more visible than I thought . .
Quadg replied to philstyle's topic in Western Europe 1944-1945
@firmek.. the eye is a recording device, not a play back device.. so you cant compare it to a screen. the eye has zero pixels to display an image it has rods and cones to record them... and it has no zoom lens… concentrating hard on an image does not zoom it in. even when you squint.. -
that sounds like what afterburner did to me. annoying little pauses all the time. it was allegedly fixed in the nvidia driver. but I still don't see this using the same overclock with different software.
-
turn MSI afterburner off and see if you get better frames. MSI afterburner trashes my framerate and I overclock with an nvidia inspector profile. and have no overclock or monitoring program running when I game. because its just extra overhead.
-
not planned I want to see more low-fidelity aircraft, and here’s why
Quadg replied to CptSparrow1993's topic in DCS Core Wish List
complex system management is part of the pilot job description. so if you abstract the complex systems into simple systems. do you end up with low fidelity simple pilots? and the answer is yes if you look at warchunder -
I used symbloic links in the days when steam would not allow you to install outside the steam folder. you had to con it to get it to work. and it was better for automatic updates. because that can be a pain if you have lots of images. I would let steam update to the c: and copy the updates across to images when I had them loaded. luckily you don't need to do that anymore. with steam. and if DCS is easy to move without having to reinstall everything then go ahead and move it and don't use symbolic links. I got varied results from games running them on RAM. noticeable 20-30% on arma3 but that is mostly server limited anyway. mostly games that didn't use enough RAM.. and DCS cannot be accused of that. in game set the pre load distance to zero. about the only change I would try and check performance.
-
@ouPhrontis :) well if you just have this stuff lying about :) a RAM disk is 3 x faster than pcie SSD :)
-
as to the saved games folder. yes I would copy that to the RAM disk and make a 2nd symbolic link for that location. another directory junction. the softperfect ramdisk is freeware.
-
the softperfect ramdisk creates a disk image on your SSD/HDD which it save changes to constantly. so if it power cycles you are safe. it has a mirror. I basically had an image per game. you can set them to load at startup. or anytime. so its just like a normal disk. you don't have to use symbolic links. but if you move DCS you have to reinstall it to the new location. I just used them when I wanted to leave a copy of the game in the original location so I could move between without reinstalling. you just move or delete the link to stop it working. as to the value of a RAM disk, with the way DCS uses ram though. you will probably only see a real speed boost in the loading time. the fastest loading DCS in the west :) I think it throws enough data at CPU already, more than a single thread can handle. so if you have 72gb I would be interested in the results. for a laugh create 2 ram disks and copy a really large folder between them. it will be the fastest windows copy operation you ever see :)
-
when using a RAM disk you have to setup symbolic links so that windows thinks the game is still in the original location (on the C: drive) this way DRM etc works. and you don't need to reinstall just copy files over. to steam. the games are in their original location but in reality they are on the RAM disk. EDIT: https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ create a directory junction for the DCS world folder. I have not tried this with DCS (16gb of RAM) but I did use it for arma3 when it was young and only used 4gb of RAM. and was under 10GB in file size. so I had a 10gb RAM disk for arma with 2gb for windows and 4gb for the game. and got superb performance from it. but then the game got big quickly.. disk access is about 10x faster than SSD :)
-
it does show you can hive off most of the other operations to different threads and DCS will run better... AI. Script engine. etc. use my spare cores, not a servers.
-
coming to a stop in a helicopter is exactly the same as in a sailboat :) get to where you want to stop and turn into the wind. with the oilrig you need to remember the direction from the briefing. once you get used to the power and pedals you will just windsock it :) I e approach and let the wind turn you into it.
-
the platform is higher than ground effect. so you are entering a out of ground effect hover (OGE). if not over the platform. then when you edge over the platform you get ground effect and enter in ground effect hover ( IGE). which gives you more lift. so you have to be prepared to reduce collective as you edge over the platform. its the same with landing on high roofs. so try coming into a stopped hover before the platform and then edge over onto the platform slower. also if you are not used to weather then make sure you are pointed into the wind. this is very important in helicopters. the mi-8 more than the huey but its still a lot easier into the wind. because it gives you translational lift. again what you may be noticing. EDIT: if you land down wind you will enter VRS at higher speed.
-
yes the people who don't like VR tend to have very specific problems with it. but generally it improves everything :) greatly :) try out the audio. on some games you can close your eyes and follow things with your ears :) which blew me away and has zero to do with visuals:) and everything to do with 1:1 head tracking.
-
follow the big river south of Batumi. you cant miss it even in the pea soup. the valley you want is the 2nd or third tributary off that river. (cant remember so count on the map) its where the big river turns south to turkey which helps. follow that tributary right to the camp. because the camp is built on that tributary. in these conditions you don't want to lose visual contact with the ground. and this route takes you round all the hills instead of over them. so you cant fly into them. and you don't have to descend through cloud into a blind valley. which, if you have read chickenhawk. you know is helicopter suicide. :) if lost in cloud with no visual reference, you try to break out the top of the cloud. never the bottom. use the rivers like helicopter roads. they follow the best (lowest) routes through terrain..
-
oculus rift :) great sound and a great mic :) with added directional audio depending on how you move your head.
-
the only problem I have with the mi-8 is it size. they call it a medium helicopter... but you can fit a B17 flying fortress under its rotors with room to spare. :) now i'm flying the gazelle a lot I really notice its train like qualities :) like needing a good mile to stop.. edit: the campaigns are good though. the one that comes with the mi-8 and the pay for.
-
90kts is a good cruise speed in the huey. 60kts is your best climbing speed. the video of people with sling loads and doing over 100kts.. probably from before they added engine damage. with door gunners, minin guns and a sling load. 70kts will be pushing it. and you will need to cook the engine. landing the load and getting it moving. so those are the two critical points for the engine. your crew chief will tell you when the load is swinging. to stop it you need to drop the collective slightly when it reaches the end of its swing arc. and repeat when it swings back the other way. you can feel it in the cyclic when it reaches the end of its swing.
-
going the other way i had fun hovering the gazelle at first :) automatically correcting for the huey shimmy gets you into PIO hell in the gazelle. and not moving the stick so much felt unnatural. but its the same in the mi-8. must be that SAS assist :)