

Quadg
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Everything posted by Quadg
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he actually has that the wrong way round. take the "effects" and "sdef" folder from the mods folder Mods\Aircraft\Uh-1H\sounds (the two folder he omitted) and merge them with the "effects" and "sdef" folder in the sounds folder of saved games. (copy and paste) that gets the low speed rotor alarm and the swish of the rotors and other cockpit sounds working. i only have SRS in the mods folder now.
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skullz huey sound mod found here. https://forums.eagle.ru/showthread.php?t=159801 not sure if the sounds in the mod folder are working. but the sounds in the sounds folder are working. which is the majority of them.
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i have it installed in the saved games folder. in the sounds folder C:\Users\quadgi\Saved Games\DCS\Sounds
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i just removed the sound mod and flew, and it works. because I had forgotten how bad the default sound is. miniguns is easy to notice. so is the slap of the rotors from both inside and outside the helicopter. go to f2 view and zoom out a km in front of the helicopter and you get the classic huey thump. which you only get in the mod. the sound of life for GI's in a firefight. means help is on its way. also engine noise. and start up. i have to say that skulls is still the better sound. edit, i didn't test the low speed rotor alarm. not sure if that changed.
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after 3 years I don't even notice the cable anymore.
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it depends on the configuration of the aircraft. if you are flying medium weight and not using much collective to maintain your cruise speed of 90-100 mph than she will fly straight. if you are heavy with guns, rockets, door gunners and a full tank of gas then you will be using a lot more power to maintain the same cruise and you will get a little sideways. the tail rotor not only counters the torque of the main rotor, it also pushes you horizontally to the right. so she wants to point to the left to counter it. so you are in fact flying in a sideslip at high power. (use the torque gauge) in a hover you use a little left cyclic to counter this. better to slow down when heavy and cruise where she is comfortable. especially when it comes time to aim. use less collective and less pedal. sacrifice speed to maintain altitude. changing the configuration of the helicopter has a much bigger effect on how they fly, than fixed wing aircraft. so they cannot come balanced from the factory for all situations. they are balanced somewhere in the middle. and the pilot has to make up the difference when flying at max weight or empty. basically if you always fly with her cocked to the left, then you are pushing her hard all of the time. but it is to be expected when making a max climb over an obstacle. or using max acceleration. or flying fast and heavy. you will eventually learn to tell when your feet are in trim because of how the cyclic responds. and you will use the ball just as confirmation. flying by feels instead of instruments.
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torque pedals. get her properly trimmed with your feet and you will notice this less. you will really notice the difference when firing the front mini guns fixed using the pilots sight. properly trimmed and they don't draw patterns in the air. they fire straight. watch the ball and get it centred and the roll is much reduced.
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on the latest beta the pitot heater does not seem to be working. on the search and rescue server. flying high when the external temperature drops below 0 degrees c I am still losing the airspeed indicator. even with the pitot heater turned on before I climb. not tested in single player.
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ghost units on the f10 map is an old dcs bug. I too had fun flying in the snow, wind and poor visibility today. rescued 9 from two huey crashes up in the mountains. in a dead end tree filled valley so had to use the winch. was rather tired when i had finished. took me two trips because of the weight. also needed to refuel. was flying a huey. nice server.
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yes churches are an important navigation aid in the UK. they even built a fake one near RAF binbrook for the film mamphis bell when they filmed the B-17 taking off and landing. and the air base scenes. the church tower was scaffolding and painted canvas. you see it in several scenes. binbrooks actual church was in dead ground from the airfield. as is the village.
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I'm not arguing with you grafspee, I was just following KISS (keep it simple stupid) in my explanation :)
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its from the engine torque and you balance it with the rudder. either pedal or trim. the prop rotates to the right and the plane wants to rotate to the left. the more power you use the worse it gets. happens in all high performance prop aircraft.
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cannot read the radar altimeter in the huey or read the warning panel, cannot see if gear is up or down in the spitfire. same with low pressure fuel light. external lights on huey not visible. except for the red when its in shadow. everything seems to have gone very dim.. only two aircraft i have checked.
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render distance is a square. see figure one in the diagram https://i.redd.it/oyuhpat0sm901.jpg the blue triangle is your view area. a line form the purple dot to the centre of the view distance is shorter than either of the two diagonals to the corners. why on a 2d screen objects can appear at the edge but vanish when you bring them to the centre. in VR you have 2 viewpoints and therefore 2 squares which don't totally overlap.. why objects can appear in one eye and not the other. and pop in and out at the edges as you turn your head. to fix they need to increase draw distance until its unnoticeable. but that costs performance. and they have obviously reduced it recently to increase performance. its really annoying with clouds this is a very basic explanation.
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yes. was a good read :) modern missiles have even longer ranges. swarm programming. higher super sonic speed so CIWS have less chance to shoot them down. and they don't need to be targeted by a launching aircraft. they use GPS to get to the point they turn on their own radar. and swarm means only one missile will turn on and feed targeting data to the others. if it gets shot down another will take its place. they also don't tend to sea skim in the final phase. they climb and then dive on the target at very high speed. which makes missile interception much harder. they sea skim at range to hide from radar but when they get detected they start climbing. and out climb intercepting missiles. why the US never replaced the f-14 and phoenix with something similar. they gave up on interception before launch. and to say ships are invulnerable today is wrong.
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read "red storm rising" by tom clancy. has a very realistic description of an attack on a carrier battle group. think mass attack from max range. so the backfires will be flying high and not trying to hide. so their radar can acquire targets from maximum range. (in the book they use deception, old badgers launching old missiles ahead of the backfires to confuse the US.. the intercepting f-14 waste their phoenix missiles on these, thinking they are the backfires) the backfires will not get in range of the Sm2 missiles on the ships. 40 backfires each launching 4 kitchen missiles. = 160 missiles for aegis to deal with. with the f-14 already having wasted theirs. the swing arm Ticonderoga's cannot reload fast enough. and the VLS ones run out of missiles quick. it does not end well for the carriers.
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Are engine limitations purely temperature based?
Quadg replied to Waltan's topic in DCS: P-51D Mustang
when going up the scale you should increase RPM and then increase boost. when going down the scale you should reduce boost then reduce RPM. for best engine longevity and prevent over boosting. which would explain why keeping the boost and reducing RPM makes it more likely to fail. i saw a documentary years ago that said it was charles lindberg who figured out that running the p-38 low rpm, high boost, lean mixture and high engine temps increased fuel efficiency. apparently he went over to the pacific at the request of the army. as a civilian he actually flew in combat. -
Free for All event - unplazable due to low performance
Quadg replied to hreich's topic in Game Performance Bugs
and multiplayer is due to the whole world being at home on the internet. and inefficiently using it as cable.. not good for us gamers. -
nothing to prevent the crews from ignoring the limitations? don't you have officers :) the apu in dcs used to squeal like a pig if you started the other engine to early. does it not do that anymore?
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in the second vid they don't wait the 40 seconds between engine stars to let the APU cool down. so it is probably a different APU?
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i know where you are coming from. as an IT man i avoid aircraft with computers. to much like my day job :) so my joystick is setup for hands on flying. its not just helicopters. it works for warbirds too. which have limited trim. or no trim in the case of the i-16. there are no right answers only wrong ones :) and we are opposite sides of the bell distribution curve. the warthog itself is setup to favour your side though so for others on my side of the curve it may be better to mod it.
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the best option, for trim, by far, is the option "joystick with no springs or FFB" if you have a warthog. all you need do is remove the return spring from your joystick. holding the stick in any position is then no different than holding it in any other. so trim is irrelevant. and you can make the soft hand movements required to correct the wobble. it becomes muscle memory and automatic. FFB would of course be the best option but there are no FFB sticks i would recommend. the sidewinder does not have enough buttons. everything else is very expensive. flying with the spring and the trim abstraction is the last choice i would choose.
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104th teamspeak address on the front page. drop into the helicopter tournament arrival lounge.
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i wish they would fix CA to work with VR..