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Quadg

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Everything posted by Quadg

  1. @Nealius the tracks can probably be opened in a text/log editor. replaying it in the sim is probably not the only way to get useful information from a track file. its probably the least useful way. I don't work for ED and this is an assumption. but the tracks do help sort the wheat from the chaff.
  2. its a fast and stable gunship. she is setup for speed and accuracy. not ease of landing and taking off. like a transport would be. transports need to be more forgiving. because dropping stuff off and picking stuff up is their main job. in the hind that is a low priority. making guns and rockets fire straight at 270kph is her job. a stable gun platform. this also costs some agility. for stability.
  3. they don't care about desync from RNG. they care about the input log. these are complicated machines and user error is more likely than an actual error. years in IT and Dr House have taught me "the patient always lies" so put your money where your mouth is and post a track. or they can send their interns around to steal it. like Dr House would. user: my laptop has stopped working me: what happened? user: nothing. me removes laptop keyboard and its full of tomato soup. user: okay I may have spilt something on it.... lies can be by omission, by commission or simply a lack of knowledge. in DCS i expect the lie to be mostly through lack of knowledge. rather than malicious. so post a track. they rule out all three. I completely agree with them demanding tracks. I would in their boat. it also cuts down on all the fighting on the forum. if its an actual bug. the track goes a long way to making it repeatable. which gets you half way to fixing it.
  4. counter rotating helicopters are fast. its because the retreating blade stall is balanced out. by the other rotor. they both stall but on opposite sides. so the stalled rotors still provides net even lift. (just less thrust) the rotors don't need to be on top of each other. the ch47 chinook is also very fast for the same reason. counter rotating helicopters speed is limited by advancing blade compressibility, wing tip maximum speeds and engine power. the mi-24 is fast because the wings provide 30% of the lift so it can go faster with a single rotor. the wings balance out the retreating blade stall, up to a point. but the onset of retreating blade stall is much harsher. an empty mi-8 is big but light. why it will have good acceleration (good power to weight ratio empty) but a lower top speed. the big body has more drag. its pylons don't generate lift. it will hit retreating blade stall first but retreating blade stall will be much more gradual. all modern military designs, in competition, have either a single rotor with wings, or are counter rotating. with an added pusher where the tail rotor used to be. for even more speed (making up for the loss of thrust from retreating blade stall). so they can be launched from further away (same time on target). don't need FARPS as close to the battle area. and have greater range.
  5. I tend to navigate old school. look down the bearing you want to fly, find a landmark, on the bearing. fly to the landmark. take another bearing. find a landmark, fly to the landmark. if you also find the landmarks on the map then you know exactly where you are. good mission designers should tie waypoints to obvious landmarks. in the age of dead reckoning, without GPS. so finding the waypoint at the end of your leg should not be a problem. its the last landmark you use. you can then reset any drift in the gyros if the doppler says you are off when you are right above the landmark/waypoint. the doppler is wrong. this way you can fly co ordinated for trim. and keep your head out of the cockpit, instead of staring at instruments. and keep drift to a minimum. us the doppler for checking how well, occasionally. really its a tool for bad weather, night, or flying over water where there are no landmarks. and you only have a compass to rely on. this is similar to how the romans built dead straight roads for hundreds of miles using three sticks. (we are only using 2 sticks (two landmarks) so its slightly less accurate. but we have a compass where the romans did not)
  6. i took a break from the mi-24, I went on the acrobatics server (Caucasus) to fly the huey and watch others crash the mi-24. during start up I started getting the multicrew dsynch issues where switches start resetting. (all the radios turned themselves off and the IFF, straight after I turned them on, and refused to stay on) i was the only one in the helicopter. all the important switches stayed on so i could fly. there were a lot of mi-24 on at the time and a few had multicrew gunners. the server had been on for an hour. (5 hours till reset) once in the air it flew fine. the problem resolved itself because I tried the switches again later in the flight and they all stayed on. so its probably not a good idea to fly multicrew helicopters on crowded servers right now. even if you are the only one in the helicopter. my ping was the same as normal. (168 as I'm in Europe and the server is in the US, I don't normally accept multicrew requests because of my ping) I didn't see much rubber banding. which is normally a hint that the server is struggling. adding this for extra info.
  7. "show hints at mission start" in the special tab of settings. but its not working properly
  8. pedals with no spring and no centre detent are best for helicopters. because you rarely have them centred. also the mi-24 has a yaw autopilot. so make sure you are not fighting with that channel. with the yaw autopilot on you can get away with little pedal input, as long as you move the collective slow enough.
  9. you triggered me with that having a single engine and 1/3 the weight the huey is more agile than either. the only thing it loses out on is top speed. which has nothing to do with agility. in fact you usually give up agility to obtain a faster top speed. mi-24 faster and less agile than an mi-8.. the huey is slower and more agile than an mi-8.
  10. the fix for retreating blade stall is too pull back on the stick and reduce Collective. to quickly lose speed and end the stall pulling back also puts the pitch command on the left side which is not stalled. so you will still get full authority. pitch commands happen 90 degrees from the side you want to raise. want to raise the front up you need to push up on the left. just like trying to change the plane of an orbit in kerbal space program. you need to thrust up when you are 90 degrees from the point you are heading too, that you want to move up, not thrust up when you reach that point. pitching up is the only command that will have full authority in a retreating blade stall every other direction will be partially or totally lost in the side that's stalled. and have little to no effect. turn the right roll into a right turn (by pulling back on the stick), dump some collective and regain control
  11. its too soon to say how good the flight model is because we are all still complete noobs. even if you have 1000 hours in another airframe. (like me) dont forget it has wings. which are pitched quite high so they are level when you have the nose down in fast level flight. a little back stick and these are going to act like elevators.
  12. may be ping issues. if one of you has high ping then strange things can happen. like switches moving on their own and bits of the helicopter just randomly falling off.
  13. try turning the force trim off. other real pilots I have said they prefer it with this off.
  14. the problem with the dampening only happening in the virtual pedals is that you cannot trust the feedback from the position of your own feet. having to look down to check the position of the virtual pedals because you cannot trust your own feet completely defeats the purpose of having pedals in the first place. which means its not dampening, in the game, its actually just interference. in real life, and if we had FFB pedals that passed on the dampening to us, then I'm sure it would be helpful.
  15. we need force feedback pedals to match the set speed of the motorisation/dampening for this to be useful. free swinging non feedback pedals quickly get out of synch. at least they do until we learn the muscle memory to move the pedals at the same speed. i noticed this from the video, before we flew it, and thought it would be a problem. its also a strangely informative video considering its short and the guy does not say a word. all credit to the other thread for finding it. in the quick start guide its switch 27. the anti torque damper switch. on the pilot-commander instrument panel. under the red cover.
  16. on the acrobatics server over speeding hind seem to catch fire and disintegrate before they can retreating blade stall into the ground. its actually quite pretty to watch. its like free helicopter night at the disco. carnage.
  17. they are motorised. turn it off for them to be free swinging. it shows you how in the "trim type" thread. the video marked as the answer.
  18. 2d on a screen. it is VR speak for going back to a screen. the world has suddenly got very thin.
  19. when the autopilot fails to engage in the mi-8 it is always a power issue. when you get "generators failed" you also need to turn it back on when the generators recover. (over pitching the rotors) still downloading the mi-24. but its great to see the 115v and 36v are the same
  20. in shooting its called a flyer... everybody gets one to ruin the perfect group. even shooting rifles on rails. why? endless reasons. why we cannot stop flyers. missiles have way more reasons, than bullets, to not fly straight. from dodgy storage, to accepting the lowest bid. the reality is that stuff misses for no apparent reason. don't take it personally. just do it again and you will hit.
  21. I actually enjoy the Huey more for it simplicity of operation but its difficulty to fly well. (no SAS) just cruising without a wobble is a skill in and of itself. but the mi-8 comes a close second. i actually enjoy the contrast. the added complexity of an extra engine and her size and weight. you have to be a lot more deliberate with your evolutions. think about things earlier. plan more. be more aware of the mechanicals. slow and steady is fast in the mighty 8. i also like the different design philosophies between east and west. belsimtek did a great job with both these airframes. the huey for learning. the mi-8 for a step up into twin engine, big helicopter territory. with all the different challenges that entails. on paper the huey and mi-8 do the same job. in reality they are chalk and cheese. (very different)
  22. having the rotor blade pitch angle is useful. in the huey I have got used to judging it by the position of the collective. but having a gauge that actually shows you is useful. noting the blade angle needed to hover is part of my hover check. i also use the EPR to find cruise and then note the pitch angle. to stay in an unlimited engine regime. (as long as altitude does not change too much)
  23. @Lurker yes waggs says petrovich has a semi auto mode (brown) and full auto mode (green) for if you want to fire the missile. or have petrovich auto fire. you select the mode. As to targets, you need to unhook the gunner from the target so the sight closes before you reach the limit of 60 degree. as this can damage the sight. so i would assume you need to setup the target area each run. you can probably fire more than one missile per run though. if you fly slow enough.
  24. I like the way is simulated in the Huey. even though its not realistic. you start getting random stick inputs. which are easy to deal with. At first. so I carried on flying. 10 minutes later I'm flying a bucking bronco wishing I had landed straight away, while I still could, instead of trying to RTB. so if you fly the huey and have a hydraulics problem, land straight away, like it says in the manual. the simulation may not be accurate to real life, but it sure gets the point across.
  25. in the ka-50 and mi-8 the TV3-117 engines automatically go to max rated power when one of the engines fails. you can run the remaining engine for up to 60 minutes in this state. but for every minute after the first 6, this reduces the service life of the remaining engine. As max rated is above take off power the remaining engine should show higher than take off on the engine pressure ratio/indicator gauge. and PTIT should be high (maximum 990) Rotor RPM should remain the same. if its high or low this will reduce the time you have based on limitations in the rotor system. above 103% should be 20 seconds.. below 88% and its 30 seconds. If the Rotor RPM stays high/low then you have lost more than just an engine. (governor system) land ASAP.
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