Jump to content

Emmy

Members
  • Posts

    2705
  • Joined

  • Last visited

Everything posted by Emmy

  1. The weak left brake is a known / reported thing...
  2. Ok, so my Viper mapping is like this: - Numbers 1 to 0 are pretty self explanatory... (and yes, they function as just numbers once you're in a DED menu) - The "STEER" rocker at the left edge of the UFC is my IPC "Rocker" - Enter = Enter - FUNC = RCL - IDM = LIST - COM 1 = COM 1 - COM SEC = COM 2 - COM2 = A-A Mode - ECCM = A-G Mode - DATA Rocker = DOBBER UP/DOWN - INTEN Rocker = DOBBER RET / SEQ That's how I have it right now and it's working great!
  3. I’ll try to whip up a list .. Stand By
  4. Subscribing. I’ve noticed the same thing. TGP won’t return to its original terrestrial waypoint track.
  5. This is exactly what I was trying to express... Full Rudder to stay on the runway (forget the centerline) while taking off in calm conditions. And no, I don’t need anywhere near as much rudder in the Hog, Hornet or Tomcat.
  6. Seriously, just accept that you got bested by a 3rd party, man up, and pay a fair licensing fee for SRS. The potential growing pains that will come from starting from scratch literally makes my stomach hurt.
  7. The Viper is really (too?) squirrelly on the runway. I’ve seen RL ops and I’ve never seen an F-16 wandering down the runway like a drunken sailor. Just feels like it’s on ice skates and not rubber tires.
  8. Took a little pre-figuring, but my UFC is working very well as a Viper ICP!
  9. Ability to set aircraft speeds in IAS that takes altitude and temperature into account...
  10. Per the title, how often will the Viper Manual be updated?
  11. To me, it doesn’t feel like the Viper is planted on pavement at all. On the takeoff roll, it seems to want to wander off the centerline on its own (NWS Off) and even in relatively benign conditions it takes way too much rudder to drag it back off the edge of the runway. This is a trait that a “Nose Dragger” should not exhibit until the nose wheel comes off the ground. Then (and only then) should the jet even think about trying to weather vane into the wind. There are times it feels like it’s torque steering with the longitudinal axis still aligned with the runway but the jet is sliding to one side as the power comes up. It’s like it’s “tippy toeing” along without significant mass pressing down on the gear.
  12. The reduced rates with the gear down “feel” too sluggish. No Curves on a TMWH and it takes practically full throw to influence roll and/or pitch. Hope this gets tweaked some so there’s a bit more authority.
  13. Pretty sure the devs are aware of this and that it’s a priority fix...
  14. Disregard... TTI does not exist in the 2007 Viper.
  15. Wondering if the F-16 should / will have a “Time To Impact” displayed on the HUD for optimal lasing of LGBs?
  16. Gets my vote for Post Of The Year... :thumbup::thumbup::thumbup:
  17. Just some basic drawing tools in the ME so a mission designer can sketch ideas before placing units.
  18. A better rule of thumb is to make your break pulling 1% of your airspeed. If you enter the overhead at 350kts, then your initial pull would be 3.5G. Relax your pull to make the G match your airspeed as it decays until you are wings level on the downwind.
  19. I went in and set a curve of 20 on the Rudder Axis and a Dead Zone of 2... Really calmed down the NWS a lot.
  20. Nope... Comm 1 … UHF should work without turning that on. The one in front of the throttle is a backup in case your ICP / DED goes Tango Uniform.
×
×
  • Create New...