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About MAXsenna
- Birthday 01/13/1973
Personal Information
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Flight Simulators
DCS World 2.7.x
Falcon BMS 4.35
CloD:B/T
MSFS
IL-2 GB
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Location
Oslo, Norway
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Interests
Simming, hiking, skiing...
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Occupation
IT Systems Administrator
Recent Profile Visitors
34731 profile views
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Maybe they're finally getting ready to ditch Easy Comms all together! [emoji1303] Sent from my SM-A536B using Tapatalk
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MAXsenna started following Cyclic moves on its own regularly during flight. , Radio menu for FC3 aircraft , Urgent Need Slider Curve for the Wheel Brakes and 2 others
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And what's the problem? That you can't set a curve? Sent from my SM-A536B using Tapatalk
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Could you share some more details? Are the wheel brakes set as sliders and reversed in the axis tuning? Sent from my SM-A536B using Tapatalk
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That's what she said. It helps it seems.
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Now, that's basically what it does of course, but IMO it has benefits compared to File Explorer. Thumbnails, descriptions, really easy to update the compiled zips. Easy troubleshooting when DCS doesn't work, and you have to test one by one. Full control graphical display of what mods are actually active/deactive. Make "apply filters" for IE. WWII, Cold War, Modern etc. To me these are benefits, even for Saved Games Mods. You can use it for liveries, while I use a livery manager for that, but it doesn't cover everything, like when there are special livery packs for mod packs, so to speak. Now all this can be batched and scripted, but unless you are a sucker for documentation, you will forget something at one point or another. A mod manager makes it even easier to remember for me. For core mods, I find it very handy that it shows and warns me of conflicts. I like to have user missions/campaigns in the core per aircraft. It's super easy to switch between various map texture mods. If you're gonna script all this in various config and situations, you won't possibly have much time for actual flying. But I do get, that if tinkering is your thing, be my guest. Another thing, is that I find it easier to come up with different ideas on how to accomplish certain tasks. Like, I can have Kneeboard packages, because most pages just clutter the kneeboard anyway. This can be applied even when I the aircraft. There are more stuff. It works with any program. You can have a mod repository shared with friends etc. Sedenion is actively developing the application, is active in the forum, is always open to new ideas. Will answer questions I haven't/cant. I'd love for you to come up with better ideas to handle conflicting mods. It's probably just not thought of, as most users just apply everything I guess!
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Head Tracking Grayed Out in Axxis Commands
MAXsenna replied to DragonSoulkin's topic in Bugs and Problems
Me neither, then I read that other post and tried to find this thread again, and it popped up. Best of luck! -
Head Tracking Grayed Out in Axxis Commands
MAXsenna replied to DragonSoulkin's topic in Bugs and Problems
read in another thread that one user had copied some of the RIO lines to the Pilot so he didn't have to switch seats to do some stuff, and it led to the same issue. Obviously your friend is not in that situation after a repair. But that user eventually solved it by copying the headtracking lines from the RIO to the Pilot. You can try that. Cheers! Sent from my SM-A536B using Tapatalk -
Right, so I sort of guessed right. I have noe idea how the original devs of DCS chose to sort things. Not that long ago, there was sorting messes everywhere. They have semi fixed it on the main screen, while Nevada still list as the first Icon. It was similar strange things in Missions and Campaigns. But like I wrote, you need to somehow edit the luas yourself, while that will probably lead not being able to share missions. It is what it is, and I don't understand why you want to disable mods between missions, but I guess you have a system. Is it for not cluttering the ME? In that case I again suggest an MM. This will likely never be changed, and you're also dependant of how the mod devs actually name the assets
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There are sales all the time, so probably. Sent from my SM-A536B using Tapatalk
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I don't really use the Launcher, but most mods show up in the Module Manager in the game. If you're talking about how to sort on your disk, just give them numbers and alphabetical folder names. Simple as that. Windows naming conventions apply. Before I compile a mod zip, I give the root folder name like core, tech, liveries, etc. And I use a mod manager for Saved Games mods too. I have full control. The way you're doing it is way too cumbersome for more than 10 mods for me, even if I was to use batch files or scripts. A mod manager is basically that, only with a GUI. If you plan accordingly, everything can be enabled/disabled with a few clicks. Sent from my SM-A536B using Tapatalk
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Cyclic moves on its own regularly during flight.
MAXsenna replied to Voolpy's topic in Controller Questions and Bugs
Try to check for axis conflicts. DCS has a nasty reputation for binding axis to the wrong functions. Cheers! -
@Rudel_chw Maybe you can win him over. I've tried many times, while it seems @TheBiggerBass is allergic to mod managers. This is a perfect example of why I am using one. But in all seriousness, he's not talking about "mods". He's talking about the modules. This is why I always stress that language is important. Mods = modifications ≠ modules. Edit: Seems I was wrong. In Open Mod Manager you can make mod packages to load only specific mods. Edit2: Oh, you're about disabling mods in the Module Manager in the game. And how to sort them there. I guess you can edit the mods' luas and give spesific list names. But to be honest, a mod manager is probably simpler. Cheers!
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No key bind for arming ejection seat
MAXsenna replied to Scorpion27's topic in Controller Questions and Bugs
Just my personal opinion for consistency, as in General we have commands that are identical across the modules, while the UI Layer have more of the User Interface commands.
