Jump to content

Hammer1-1

Members
  • Posts

    3191
  • Joined

  • Last visited

Everything posted by Hammer1-1

  1. Kind of a hard way to explain it...best way I can describe it, really? Think of when you're modifying your trackIr profile, and you scoot your seat back and you can see your face. Its not that its being rendered behind him, its just that its being rendered and it shows up in his FOV at that moment. Ive seen stuff like that in other games where an object just gets rendered for absolutely no reason whatsoever and it doesnt matter where you look, its just there in your FOV. But yeah, doesnt matter.
  2. Let me explain - I didnt mean it went through the cockpit, I mean it went through his FOV. It just happened to clip through some cockpit elements that made it look like it was in front of the aircraft. It just happened to be rendered in those 3 frames. When you delete your shaders folders in the saved games folder and you reload the aircraft, youll get those elements that take A) forever to render to rebuild the shaders, and B) some cockpit elements that arent necessarily visible like the gun, nose gear bay, etc...its those elements I think it phased through. Like a rendering artifact..
  3. well this thing tells me it already has wacky animations and no collision model attached. It maybe that he simply nosed down at a perfect moment during the release where the lug just instead of going down from the dispenser, went straight up, and the lack of collision model made it visible to the camera. Doesnt have to be the bomblets, but maybe you found something new in regards to an animation bug? The bomblets have a collision model..the CBU series canisters have cans that separate, but those severed cans ultimately disappear when they explode open. Could be that at this one point something didnt disappear when it was supposed to? Thats just my guess. I dont believe it flew up and in front of your aircraft; I think it flew straight up through the aircraft and through your line of sight, and it clipped through the cockpit.
  4. I immediately thought bomb lug...Im with Kelso on this one. He was in a slight dive dropping KMGUs and he happened to fly through his own munitions. Im also thinking it doesnt have a collision model and it just phased through the aircraft and it just so happened to be drawn on the screen.
  5. So Im looking to assign affinity masks for DCS in the MT version and from what Im understanding, the best practice would be to assign DCS to the performance cores and off of the efficiency cores. Since this also runs in hyperthreading, what cores would be best to run DCS off of? I cant find much information as to what cores do what exactly, and which cores are hyperthreaded and so forth. I keep hearing around that running DCS on the e-cores hurts performance since its being run on a lower clocked core instead of the higher clocked ones, and Im interested in seeing if there is a performance addition in this tweak. Thanks in advance.
  6. have you tried dragging the map down? had to do that myself...
  7. Its there. Go check out London; if it looks low res, then yeah. If it looks as good as the rest of the map, its installed. There is nothing different between Normandy 1944 and Normandy 2.0 namewise.
  8. The weird thing is that it doesnt state its Normandy 2.0...that would be a nice distinction.
  9. Yeah I see it now...heres London Bridge. I never got that far into Normandy, but pretty sure this is part of the new map.
  10. I did...heard that was the licensing problem earlier and that they are fixing it at the moment. Guess Ill find out later if it works, but as of now it says Normandy 2.0 is still for sale, yet Normandy 1944 was updated with a 40gb update...not sure what that means.
  11. I still have a serial number for it....wonder where it generated from.
  12. Question: since I already have all those maps, I went to buy Normandy 2.0, was told in the cart I already had a serial for it. I havent bought it yet AFAIK, its not installed per Module Manager, but here we are. How did I get the map without paying 9.99 for it?
  13. what I think is weird is the hole. I can see the scorch marks, but not the round AF hole.
  14. So OpenXR is the way from here on out. I tried out MT in VR a few days ago and I didnt have a good experience out of it until I went back to all my previous settings, so its like nothing changed. Guess Vulkan will be the next light in the tunnel.
  15. so the whole performance shader thing is discontinued?
  16. Honestly, the best way to get into a new module would be in EA. I wouldnt have put in the work had it just been one big system all at the same time, no I learned because one form of bombing was available, then something new developed a month later, then new radar modes to do A2A...then new weapons were designed and added to the system. If the F-15E comes out in EA, learn it while its in EA...its not so much a fire hose as it is a classroom session where its mostly learn how 2+2 = 4 and put it in practice. Work on one thing at a time and start off with what YOU want to learn first. If its radios, do radios for a week. If its AGM-65 practice, put in AGM-65 practice for a week. Ditto with HARMs, LGBs and JDAMs and so forth. Learn how to work your targeting pod and start mastering the weapons thereafter. You build your experience from the pod at the top of the hill all the way down the hill because thats half the aircrafts mission right there. Learn how to place waypoints in the system. I have a bunch of kneeboards developed specifically for the Hornet that gives you a cheat sheet on how to do it while in flight. Maybe you download them, bring up your kneeboard and start following them just to get started. https://www.digitalcombatsimulator.com/en/files/3316751/ They do need to be updated, but Im not sure how out of date they are. First: Learn how to input coordinates in LAT LONG and MGRS. Learn how to input waypoints. Learn how to program your radios. Learn how to use your ICLS, beacon, datalink and IFF modes. Get used to working them all in a single mission. Afterwards: Learn the TGP and how to incorporate it with your helmet. <---most important Learn the LGBs and JDAMs. By extension you will learn how to program the cruise missiles and the mavericks. The simplest smart bomb is the walleye. That is one weapon that you can control all the way up to detonation, and if you fly right, you can loft that thing over hills behind cover without ever being seen and guide it on the way out. Learn the A2A and A2G radar and its modes. Learn the HARM system. Or pick and choose what you want to do in this airframe...you can stick to one thing and you'll do fine. It excels in both A2A and A2G, and many times your mission would be one or the other. The very last thing I would learn would be how to aerial refuel and landing on the carrier. This is the mistake I see a lot of people doing because these are the most frustrating things one can learn and that alone will make you want to give up the module. Just...leave them alone until you are comfortable with your plane. Dont let anyone else tell you something different because you need to have your sim (and your mindset) set up to where you're comfortable doing those things. Build your confidence up first before you tackle these...unless you found out the first time you have a knack for it. That would the the ONLY exception to the rule.
  17. I didnt mean literally to the bomb, I meant to the computer. Thats the only way I would think you would get the bomb fall line to appear in the HUD.
  18. Its not that old, its still continuously updated alongside windows editions. Does gamebar do this automatically? Ive never heard of it doing so before...and honestly I hate Windows 11. I keep gamebar turned off.
  19. ok, I didnt know that. I figured you would need at least the GPS coordinates to load into the computer so you can hand off to the weapon and normally you get that through the pod. I hadnt thought of the wpdsg solution.
  20. The weapon has to see the laser first and foremost. You'll be basically doing the exact same thing you would with a JTAC on deck, but the seeker on the weapon absolutely has to have sight of the laser spot. You really should fly with an ATFLIR or Litening pod so you can spot the laser and set the seeker in the proper bracket....but you can watch this video and get a better understanding on what you need to do to get a buddy lase working. I do believe though you absolutely need to have a pod onboard so you can properly spot the laser and hand it off to the weapon..but after that you can just skedaddle out of there.
  21. so whats the latest mod of this useful mod? its been a while since I last fired up DCS and since the F4 and F-15E are incoming, I want it up and running again.
  22. Anyone having issues running Process Lasso on Win11? Ive never been able to get it set up without it borking a bunch of programs up right off the bat. I cant even get it up and running first time without encountering a ton of performance issues. Any help appreciated.
×
×
  • Create New...