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beppe_goodoldrebel

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Everything posted by beppe_goodoldrebel

  1. Look at FPS and CPU usage... The more objects are on screen the more the difference is visible.
  2. Skatezilla or Nine ( dont remember ) said a month ago they finished programming and started converting thousands of shaders. Time will tell... Anyway it's not only for FPS in VR guys , it's for populating hundred or thousand of vehicles , aircrafts, ships , etc . in a live war environment. We need badly a performant dynamic campaign.
  3. Sounds good! (no pun intended) I'll keep it in mind once I manage to add messages in game
  4. Questo video è di marzo.
  5. I just want to share some info about ATC system. This are the messages we can use: --Leader to ATC [Message.wMsgLeaderToATCNull] = nil, [Message.wMsgLeaderRequestEnginesLaunch] = { _('request startup'), 'request startup' }, [Message.wMsgLeaderRequestControlHover] = { _('request control hover'), 'request control hover' }, [Message.wMsgLeaderRequestTaxiToRunway] = { _('request taxi to runway'), 'request taxi to runway' }, [Message.wMsgLeaderRequestTakeOff] = { _('request takeoff'), 'request takeoff' }, [Message.wMsgLeaderAbortTakeoff] = { _('abort takeoff'), 'abort takeoff' }, [Message.wMsgLeaderRequestAzimuth] = { _('request navigation assistance'), 'request navigation assistance' }, [Message.wMsgLeaderInbound] = '', [Message.wMsgLeaderAbortInbound] = { _('abort inbound, resuming mission'), 'abort inbound' }, [Message.wMsgLeaderRequestLanding] = { _('request landing'), 'request landing' }, [Message.wMsgLeaderRequestTaxiForTakeoff] = { _('request taxi for takeoff'), 'request taxi for takeoff' }, [Message.wMsgLeaderRequestTaxiToParking] = { _('request taxi to parking'), 'request taxi to parking' }, [Message.wMsgLeaderTowerRequestTakeOff] = { _('tower request takeoff'), 'tower request takeoff' }, [Message.wMsgLeaderInboundStraight] = '', [Message.wMsgLeaderApproachOverhead] = '', [Message.wMsgLeaderApproachStraight] = '', [Message.wMsgLeaderApproachInstrument] = '', [Message.wMsgLeaderToATCMaximum] = '', --ATC to Leader [Message.wMsgATCClearedForEngineStartUp] = { _('cleared for startup'), 'cleared for startup' }, [Message.wMsgATCEngineStartUpDenied] = { _('unable clear start up'), 'unable clear start up' }, [Message.wMsgATCClearedToTaxiRunWay] = { _('cleared to taxi to runway'), 'cleared to taxi to runway' }, [Message.wMsgATCTaxiDenied] = { _('unable clear taxi'), 'unable clear taxi' }, [Message.wMsgATCHoldPosition] = { _('hold position'), 'hold position' }, [Message.wMsgATCYouAreClearedForTO] = { _('you are cleared for takeoff when ready'), 'you are cleared for takeoff when ready' }, [Message.wMsgATCTakeoffDenied] = { _('unable to clear takeoff'), 'unable to clear takeoff' }, [Message.wMsgATCYouHadTakenOffWithNoPermission] = { _('unable to clear takeoff'), 'unable to clear takeoff' }, [Message.wMsgATCTrafficBearing] = { _('traffic bearing'), 'traffic bearing' }, [Message.wMsgATCYouAreClearedForLanding] = { _('cleared to land'), 'cleared to land' }, [Message.wMsgATCYouAreAboveGlidePath] = { _('you are above glide path'), 'you are above glide path' }, [Message.wMsgATCYouAreOnGlidePath] = { _('you are on glide path'), 'you are on glide path' }, [Message.wMsgATCYouAreBelowGlidePath] = { _('you are below glide path'), 'you are below glide path' }, [Message.wMsgATCTaxiToParkingArea] = { _('taxi to parking area'), 'taxi to parking area' }, [Message.wMsgATCGoAround] = { _('go around runway occupied'), 'go around runway occupied' }, [Message.wMsgATCContinueTaxi] = { _('continue taxi'), 'continue taxi' }, [Message.wMsgATCOrbitForSpacing] = { _('orbit for spacing'), 'orbit for spacing', 'orbit for spacing, waiting for permission' }, [Message.wMsgATCClearedForVisual] = { _('cleared for visual, contact tower'), 'cleared for visual contact tower' }, [Message.wMsgATCFlyHeading] = { _('fly heading'), 'fly heading' }, [Message.wMsgATCAzimuth] = { _('-ADF, your heading'), 'ADF your heading' }, [Message.wMsgATCGoSecondary] = { _('go to alternate'), 'go to alternate' }, [Message.wMsgATCClearedControlHover] = { _('cleared hover check'), 'cleared hover check' }, [Message.wMsgATCControlHoverDenied] = { _('unable clear control hover'), 'unable clear control hover' }, [Message.wMsgATCCheckLandingGear] = { _('check landing gear'), 'check landing gear' }, [Message.wMsgATCFlightCheckIn] = { _('check flight in'), 'check flight in' }, This are the events: [events.NOTIFY_BIRTH_ON_RAMP_HOT] [events.DENY_TAKEOFF_FROM_AIRDROME] [events.NOTIFY_BIRTH_ON_RUNWAY] [events.CLEAR_TO_TAKEOFF_FROM_AIRDROME] [events.STARTUP_PERMISSION_FROM_AIRDROME] [events.TAKEOFF] [events.LANDING] [events.ENGINE_SHUTDOWN] [events.DENY_TAKEOFF_FROM_HELIPAD] [events.NOTIFY_BIRTH_ON_HELIPAD_HOT] [events.STARTUP_PERMISSION_FROM_HELIPAD] [events.CLEAR_TO_TAKEOFF_FROM_HELIPAD] [events.NOTIFY_BIRTH_ON_SHIP_HOT] [events.DENY_TAKEOFF_FROM_SHIP] [events.CLEAR_TO_TAKEOFF_FROM_SHIP] [events.STARTUP_PERMISSION_FROM_SHIP] I have understood how to create and move through "ATC stages" but the problem is I can't create new messages for Leader or ATC. Creating new messages means create new functions for the ATC control. i.e. if I can create [Message.wMsgLeaderCatapultOK] and its ATC response [Message.wMsgATCCatapultOk] I can create an ATC stage "Catapult Officer: Hand Signal OK" and then move to stage "Launch" where I wait [event.Takeoff] to enable "Departure" radio messages. I've tried to create a new defined Message in common.lua (..\DCSWorld\Sounds\Speech\common.lua) but the whole radio menu dialog breaks. If someone from ED could help me would be really great!
  6. Nel podcast wags parlava si un modulo a sorpresa... bah Spero sia solo l'F16 sviluppato prima del previsto
  7. si ma anche adesso si può usare con mouse e tastiera... sembrava più un annuncio per acchiappare download che una nuova feature... almeno io l'ho interpretata così.
  8. sono video si ... del cockpit del simulatore!
  9. Sono l'unico a pensare che i vortici di vapore sulla punta delle ali in DCS siano troppo accentuati? Non ho esperienza diretta, quindi potrei anche dire una cavolata, però cavolo a ogni cambiamento di AOA in quasi qualsiasi condizione di tempo e umidità appaiono... boh...
  10. Infatti non capivo se intendesse la news o il Mirage III. Per quello ho specificato.
  11. Se intendi il Mirage III si, nuovo modulo.
  12. Da Razbam https://www.facebook.com/316077818478863/posts/1906343916118904/
  13. Nel podcast di ieri Wags ha detto che stanno riscrivendo la parte comandi per rendere fruibile MAC anche a mouse e tastiera... aiuto
  14. lol? https://forums.eagle.ru/showpost.php?p=3651051&postcount=1
  15. Credo non sia mai stato specificato il blocco di riferimento , forse verrà detto qualcosa nel prossimo video di update. Io presumo qualcosa fine 90 inizio 2000.
  16. Maybe because is based on russian ATC procedures? Meanwhile I'm workin on arrival , I think I can replace "Tower: Request landing" with "LSO: Call the ball" on Carriers. I've problems in determine what kind of category of airfield you are talking with ( Airdrome , Ship or Helipad ) but I'll find a way.
  17. Dovrebbero fare un modulo sulla versione iraniana allora... 79 uccisioni confermate (?) con gli AIM-54 ... altro che voli invertiti...
  18. no dai ci vuole l'originale
  19. It's not about using it , it's about collecting! I've recently bought a 4 vinyl edition of the Witcher 3 soundtrack , how a digital edition can ever have a chance against this?
  20. You mean VHS ... right? :thumbup:
  21. Going through messages I think I can remove the "meters per second" speech but I cant convert meters in knots , it's hardcoded in the ATC system.
  22. Con quello a cui siamo abituati ,un early access con praticamente tutti i sistemi implementati , è già una notizia nella notizia.
  23. I think I managed Departure ... I'll call heading , ATC respond then it close the comms. Not 100% realistic but better than nothing. Meanwhile I've found all the messages in common_events.lua , nothing major but a start. Cant find events.
  24. Cant really change that , I can only "play" with actual messages.
  25. Dalla discussione su Reddit LANTIRN Cockpit dinamico:
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