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Gunny Highway

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Everything posted by Gunny Highway

  1. happened to me today on a multiplayer server, very annoying to have the CDU alignment get messed up when the engines are idling.
  2. Turning off deferred shading wrecks the shadows, turning everything blue. Can't live with it, can't live without it.
  3. So fixes/changes/updates are being created as we speak for 1.5 despite its nearing obsolescence? Seems like a fool's errand, unless ED realizes that 2.5 is further away than we all thought/hoped.
  4. Is it safe to assume there will be no more 1.5/1.5 OB updates? Seems a little counterproductive, especially for third party modules.
  5. LOL, the Corps isn't the spearhead because the CIA. LMFAO. Again read the MCDP. Expeditionary Force in Readiness And I'll just drop this nugget for you since you mentioned Normandy/CIA: Prior-to, during, and after the landings, Marines assigned to the Office of Strategic Services (OSS)–the predecessor to the Central Intelligence Agency–planned and led sabotage and resistance operations with the French underground against the occupying Germans. On D-Day, Marines helped pave the way for British and American pathfinders and paratroopers who dropped behind enemy lines. Additionally, a handful of Marine Corps observers were attached to Army landing forces. Obviously they didn't storm the Normandy beach, they may have been occupied hopping islands. I'll keep whipping it out if yall get a long enough measuring stick. Anyways, I'm sure these will get deleted/moved soon. It was fun though!
  6. Nobody is arguing that Marines aren't attached to other units. If you would read the documents I gave you, you would see that detaching elements from the ACE is normal business and part of their mission. The point here is that the MAGTF, whether it be a MEF, MEB, or MEU, can operate in the full spectrum of warfare independently and effectively. CAP, CAS, or moving ASS. In other words, they don't need someone else to accomplish their mission. Would it be good to have the Chair Force handle the air-to-air aspect? Absolutely. Is it necessary? Nope. You stated the Navy regularly supported Marines with CAS and that the Air Force would be necessary to provide CAP. Even without F18's, the Harriers with AIM120's can provide air to air capability, coupled with the Marine LAAD units. That was the whole reason I posted what I did. Now look, some of what I said is in jest (hard to do any of this without navy ships), but the point remains. To truly understand how the Corps works, you need to understand its mission and capabilities. And I don't need to check history boss, I've lived it.
  7. Look man, I don't know where you are getting your doctrine information, and dont take this the wrong way, but you are talking out of your ass. Marines support Marines.The MAGTF is fully capable of hooking and jabbing any where in the world at any time, as the tip of the spear. 'MERICA!!!! Heres some light reading so that you may understand how the worlds most deadly fighting force operates. https://www.clausewitz.com/readings/mcdp1.pdf http://www.marines.mil/Portals/59/Publications/MCWP%203-2%20Aviation%20Operations.pdf
  8. just tested it with visibility on extreme, preload maxed out, seems to start fading out at 4nm @ about 10k feet. (I made a mark point on the building and then flew away from it while watching the tgp)
  9. In 2.0 the buildings rise out of the ground as you near them. Which setting increases the distance at which they are drawn? Can be very off putting when you put a tgp on a building and watch it rise out of the ground.
  10. Put the Iron Gator in (LHD-2)!!! I spent some time aboard it, wasn't fun. Rode in some 53s and 46s off it as well as an LCAC ride out the back door. Pretty impressive ship.
  11. Compare Zeus's screen shots to what we got. His skins don't have black boxes on them and the hud isnt doing anything crazy at night like it does now.
  12. Was deferred shading not in the backer version? I think you are missing what I'm getting at. Even in ED modules like P51, deferred shading jacks things up. Either it was in there and nobody noticed, or something happened. And turning it off adds other problems like blue shadows. I'm not complaining because I realize its an Alpha. People should be more vocal about issues like these because that's the whole point of an Alpha, to have a large number of people test it on many different configurations. I just dont remember reading about any of these issues with the backer release, and honestly i dont recall them being visible on anyones videos.
  13. The multiplayer community is actually pretty small. Theres usually only a few hundred players online at any given time, across both versions. I dont have the stats for this, but all you have to do is sort the servers by amount of players, there is usually two or three with 20+ players and the rest are 1-5 people. The 2.1 server browser shows you how many are online now though which is cool.
  14. It must be on ED then. I find it hard to believe that these issues were in the Normandy pre release "backer" version and nobody experienced them. So something happened between then and what we just downloaded. Also in all of the developer screenshots you don't see these issues.
  15. Seems to be some discrepancies between the dev test 2.1 and the street product we have. Mirage is practically impossible to fly at night due to weird hud lighting, and during the day the reflections are so strong you can't read the hud or see through the glass in certain scenarios. Is there any plans to address these issues, or will it still be shelved until 2.5?
  16. Lots of weird things happen at night too. Mainly to do with cockpit lighting and reflections. The Mirage hud looks like the Navflir on the Harrier. I think we all knew this would happen, just have to wait a few months for things to get straightened out. Everything you said, I'm experiencing as well. Big FPS hit, weird reflection wash out issues, etc. Looks good in screenshots though. The pre-release version of normandy didn't seem to have these problems, or at least not that I saw in anyones videos.
  17. there is no fragmentation modeled as far as i know. If you are within a certain range of an explosion, depending on the weapon, you will take damage. What I mean by "fragmentation model" is actual individual pieces of shrapnel flying away from explosives. Take ARMA for example. If you through a hand grenade, it generates actual pieces of frag that fly through the air hitting things. Its not just a 5m kill radius script.
  18. Thanks, so it will have the most updated (open beta) version then.
  19. I know the Mirage has been shelved for a while, but which flight model will appear in 2.1? The current 2.0 or the open beta?
  20. Which FM will be in 2.1? The current 2.0 or open beta?
  21. Marines have F-18s as well. GET SOME!!!!
  22. If I'm not mistaken, there is no fragmentation modeled in DCS yet. Would be hard to properly model flak without that. correct me if I'm wrong though.
  23. As I said, they are modeled correctly in this fashion. It gives the enemy your direction but not a distance, it makes blips "dance" on the radar screen(m2000), etc. All of this stuff is readily available on what they do. But the fact remains the details are classified. That's the reason you don't have a pilot or technician come on here and explain it to ED. It would be illegal. We all understand how they work, but what it looks like in practice is classified.
  24. I think the problem here is that any discussion would be speculative at best, and treason at worst. Personally, I think the way the jammers are modeled serves their purpose well enough.
  25. Anyone remember Attack Sub 688? Pretty fun sim from back in the day. Did they ever make a modern version of it?
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