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Red_Pilot

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Everything posted by Red_Pilot

  1. I fly in the IL-2 very often and everyone who flies in the IL-2 knows that the result of the development of physiology, unfortunately, is not as positive as you described. There are many complaints about the difficulty of understanding how tired your pilot is. In addition, oddly enough, this did not solve the problem of wobbling in the IL-2 at all, and there are still a lot of complaints about wobbling there. And besides this, there is another big problem: in DCS, there is no tightening of the control of the pi chan of high speed in Spitfires and mustangs, as for example there is in the 109th. Flying a mustang with a careless half-second movement, you can tear off the wings at a speed of 300 or 400 miles per hour - it's so incredibly easy to control a DCS pitch at high speeds. What will happen when the pilot becomes tired, I'm even afraid to think
  2. Два WW2 сервака появилось - снова Blue Flag и новый Evolving Conflict. Флаг с динамической ЛФ, но подан как то пресно. Эволвинг ориентирован на наземку типа. Я не вникал, у них на дискорде канал есть, там можно узнать. Эволвинг этот, как они говорят - это WW2 DDCS сервер. Народу конечно пока нет, но мне на болте штурмить (если я без прикрышки) самое оно. Куда бабахать красными дымами помечено.
  3. I know that many people prefer scratches and weathering. But I would like to be able to choose a new cockpit without scratches and scuffs and choose a skin from the factory. They will tell me that I can just choose a custom skin, but in fact it can often be prohibited in multiplayer p.s. and it would be nice to have several variants of green and white skins from developers, not even historical ones. Just to have a suitable skin for all the maps
  4. In general, the idea of my post was completely different. I wrote about the depressingly low detail of one of the most beautiful areas of the map. Perhaps such a low level of detail is acceptable for you, but many virtual pilots, like me, spend many hours flying over the coast and would like to see the detail corresponding to the modern level of detail as the British coast has already been made
  5. I agree. In addition, unfortunately, the area around the airport turned out to be very poor, which is very unrealistic. This is generally the problem of many maps in DCS that the color of concrete and the area around it are made like in a cartoon or in a video presentation. Here is a satellite photo Pay attention to the multiple areas of different colors - which creates a sense of realism Here they are To be honest, because of this, I really don't like the map of the Persian Gulf and refused to buy NTTP, airports look unreal artificially
  6. В какую то фигню скатывается это ww2. Вместо развития интересной игровой механики лучше собрать 100500 игроков над Каеном и мучатся с фризами и просадками. Как здорово-то! Какой опять охренительный эвент! (спойлер - нет). Честно говоря - задолбал этот догфайт и этот дебильный тошнотворный скучнейший 4ya ww2 сервак, который так продвигают в т.ч. и ED. Реально хочется интересных механизмов, привязки к слоту индивидуально маршрута в планшете и задания в онлайн миссиях. Т.е. взял слот - получил задание с маршрутом и инфой в планшете для своего конкретного борта. И что бы разраб миссии мог сразу настроить параметры выполнения задания ДЛЯ СЛОТА. Т.е. как следовал по маршруту? Возвратился ли на свой филд? Был ли на нужной высоте и нужном районе над прикрываемой областью например, и не ушел ли оттуда раньше? Смотришь, и геймплей бы вдруг проклюнулся... Да и вообще кстати, ждешь возможности строить маршрут в планшете,и возможности сразу поделится с напарником этим маршрутом-же, а не радуг этих на облаках. А получаешь радуги. По визуалке тоже забота об WW2 сплошная. Про видимость контактов уже не говорю это стена непонимания и хейта от разрабов и фанбоев. Зато дымки так и не появилось нормально. Кстати и небо из за отсутствия дымки ВСЕГДА темное, одинаковое (привет видимость контактов!).
  7. Curiously, the area of the coast near Calais will be highly detailed? For example, the French coast on the Channel map in this area is made terribly, nothing like the real one. google And the same area on the Channel map in DCS And from the cockpit That's why I now prefer to fly over the English part of this map View near this coast place from Calais
  8. At speeds from 250 to 300 km/h, I tried to keep the stick in one position to raise the nose. Every time there was a tendency to raise the nose even more, I tried to push the stick forward, i was forced to fluctuate within 5-6 degrees. So, I have already pushed the stick forward, and the plane still continues to lift its nose. The next stick position is much farther than what was needed to hold 10 degrees. But the nose is still moving up and don't move down. So I had to push the stick even harder and this resulted in constant wobble and inability to accurately control holding the 10 degree angle of attack. You are constantly forced to fluctuate within 5-6 degrees MiG_21_take_of.trk MiG_21_takeof_2.trk In short, you need more force to lift the nose wheel off the concrete than to keep the nose wheel up. But further, at the same speed, the plane continues to raise its nose I have no problem taking off and landing safely. It's not a problem for me! But I don't like this behavior
  9. terrible technique? nose rising terrible technique... lol
  10. Thanks for the advice. You're right. I really could try other curves, but after a series of tests on a long runway, when I kept the speed for nose up, I was not satisfied with the flight model
  11. In another section of the forum, there were guys who claimed that the wrong cooling system of the spitfire is great, until the devs improved it. I will say one thing: I have no problems with other plane or helicopter. Including with MiG 29 and MiG15. Only in MiG21 some special skills are needed to hold the nose. In fact, there have been many issuses on behavior at high angle of attack.
  12. I can't believe the MiG 21 is so unstable when you try to keep the nose up 10 degrees of AoA during take off and landing! It's just awful, it's not a MiG-21. I use a long stick and straight curves but I'm always in a strange when I'm holding my nose. I regret buying this module
  13. The developers have done a fantastic job! But I'm still a little afraid for the texture of the coastline. These light brown areas (algae?) it seems still too chaotic. Like islands located both near water and near rocks In the available images it looks more orderly and seems darker and more often located closer to the water?
  14. I'm thinking about buying this plane, but I'm not very impressed with the textures yet. Are there any plans to upgrade? More metal effect, shine in the sun, more detailed textures?
  15. Это я понимаю.Каждый раз когда проблема с инетом или вот сбой на серваке DCS - у меня отнимают купленные модули, не могу их не в мульти- не в синглплеере использовать, нет их сразу, как авторизация не прошла. Так что и попробовать только что загруженную обнову не могу. Борются с читерами, а остаюсь без модулей и без сима на этот вечер я. Спасибо за вашу страсть в борьбе с читерами...
  16. На фига это сделали... То инета нет, то вот сервак DCS не доступен - и опять сиди без модулей. Попробовал блин мультипоток... Обязательно так издеваться над пользователями в борьбе с читерами?
  17. Спасибо за внимание к вопросу, но я о другом: я о тенях на боковых поверхностях самой техники. Пикча №1 - колесо КАМАЗа (грузовик слева). №2 колесо ЛАЗа (бус справа). Хотя ЛАЗ стоит дальше - очевидно что видимых деталей значительно больше на его теневой стороне в сравнении с воен.траками и очевидно, что освещенность его обычного гражданского колеса значительно больше в сравнении с аф кос технологичным военным колесом КАМАЗа. Вся техника ориентирована одинаково по отношению к светилу на небосклоне. Все взято с моего скрина №1 №2
  18. Да ну? На автобусах все элементы кузова на теневой стороне видны, а на грузовиках туман тень войны . Ну я не эксперт, просто хочу узнать, нужно что то сносить, выбрасывать комп в окно, писать в н-видию жалобы или это просто фича... Или эти полосаты тени - их может тоже только с 6 км. положено рассматривать и я зря пугаюсь... А может это тока у меня и у других по другому, вот хочу узнать
  19. Эти тени ясным днем мрачнее тучи, только на воен.технике... сравните с автобусами. Это баг или придется с этим мучатся жить?
  20. I can. If you already have two maps of the same region and they tell you about the advantages of the third map the same thing was said about the first map and about the second... But I don't understand how people can know what amount of money may not be important to me
  21. In the post I wrote only about the textures of sand. Water is a separate problem There is a lack of foam water edge and other effects, but this is obviously a problem of ED. But for example, on real sand we see a dark strip of wet sand, where the waves moisten the sand In the screenshot, instead of a dark stripe, we see a light border, it is absolutely incomprehensible Obviously, this is not due to the transparency of the water, at the bottom the sand is the same color as on the moistened part of the sandy shore P.S 2 But maybe the devs were trying to simulate surf foam or something like that
  22. In N-1944, I really didn't like the texture of the sand. This is what added a lot of cartoonishness to the whole map. This time I am also concerned about the textures of sand on the map N-2.0. Compare with the photos, it looks like the textures of the sandy beach could be more diverse, with alternating dark and light zones: Preinvasion_bombing: The coastline on this map is the most beautiful and important part, the part that we see most often. Will sand textures get more love in N - 2.0? P.S. I can see that devs are thinking about it, but so far it's not very similar to what is on modern and old photos Dark and light zones are more linear and less chaotic? Which is obviously due to tides and waves
  23. Judging by the screenshots, it seems they have slightly changed the shade of green grass in N-2.0. The fields can be unexpectedly bright IRL, perhaps I was confused by the overall color of the map at altitude, when it seems that almost the whole of France consists of these strange identical pale green and at the same time bright fluorescing fields... I don't know, maybe it was like that IRL ? But the textures are still a little unclear to me. In those places where there was obviously no special treatment of plants, we see rows in the grass... it's like a matrix artificial texture But in general, I see a significant improvement in the map so far. Now I'm more worried about performance
  24. Wow, my opinion of this map is rapidly getting better
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