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Red_Pilot

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Everything posted by Red_Pilot

  1. Here is a very good demonstration of what I wrote about. In DCS, when you can lift your nose, you take off almost immediately. If you can't take off, you can't hold your nose properly. In the second case, you are getting a permanent wobbling. As if the speed is not enough, even though you already have 260 - 280 km/h. But the video clearly shows that the IRL can first lift its nose, continue to roll and take off when you have got enough speed for this
  2. I did not write that the Yak-9U is a post-war aircraft. I just showed the general features of the Yak 9U and post-war Yaks. In addition, the Yak-9U made in 1944, the engine quickly overheated. This problem of the M-107A engine was actually solved only in the last months of the war P.S. Although I am a fan of the Yak's line, in fact I think it's just a miracle and incredibly great luck that we will have La-7
  3. I don't understand why everyone wants post-war Yaks so much. After the war, the need to participate in the hardest dogfights disappeared. It would be unfair to use post-war Yaks against Focke Wulfs and and against 109 or P-51 D_30. Try to compare the post-war Yak with post-war aircraft, for example, Bearcat and Spits . It must be admitted that the planes were weighted down so that they could shoot down bombers effectively. The weight of the Yak-9 has increased, due to changes to increase flight endurance. New more efficient radio stations were installed. But in the simulator, you won't feel much benefit from it. On the contrary, the Yak 3 was maximally lightened in order to get the best turn and climb characteristics. In addition, the front armored glass was removed on the Yak-3. Therefore, the Yak-3 has better visibility ahead , unlike the Yak-9 or Spitfire . By the way, on Yak_9U and the post-war Yak-9, they began to use the upper air intake again, which is located in front of the cockpit and can cover an enemy fighter when you shoot. And look at Yak-3. This will be much more effective in the simulator than hundreds of small improvements in the Yak 9, which cannot be felt in the simulator. These post-ww2 war planes were just waiting for replacement after the war, after 45, it was already clear to everyone that this was an outdated type for military aviation. For this time I think there is MiG 15 and Sabre
  4. P.S. 2 There could be interesting missions for the I-16 on a large map with the sea. For example, reconnaissance, attacks of small ships, escorting ships, ground attacks...
  5. I think that unfortunately it is not possible to have as many maps as there were interesting battles. But it would be useful to have an option to disable all buildings on the map or trees. Then it would be possible to use modern maps for any historical time. For example, we now have maps that could help to (alternatively) recreate the events in the fjords of Norway, the events around the Northern Convoys (PQ-17?), the battles of the aviation of the Northern Fleet of the USSR. Maps of Sinai and Syria could also be interesting? Perhaps using part of the Normandy map, you can imagine an air battle in Spain But in general, this is not possible now. I would be very happy to just have a server for the USSR vs Germany on the map of the Caucasus (maybe on the map of Normandy instead of Kuban or Eastern Europe). But now there is nothing like that at all. Although there will be La-7 and there is already I-16 (this is already a lot by the standards of the DCS of the world). In addition, there are Thunderbolts with official skins of the USSR (thunderbolts were used by the Northern Fleet of the USSR in reality). There is even a mosquito with official skins of the USSR, to some extent they could replace the Pe-2 or Tu-2... By the way, there are also spitfires with official skins of the USSR, which of course will not replace Yak_9 or Yak_1, but can diversify the plain set P.S. Even for operation overlord there is no suitable historical set, so there is no point in giving up an interesting confrontation simply because "there is no suitable set or map"
  6. By the way, I wonder what this foam is formed from near the shore? The water is completely flat, apart from a small river ripple on the water
  7. Someone please just draw the missing trees just on the textures between the 3D trees
  8. L - logic. 12 on the clock means 12 centuries of waiting. An empty room with chairs without people means that humanity will die out by this time. It seems like I didn't miss anything?
  9. A very good attempt at improvement. But I don't like the general opinion that if 1080 has some advantage, it means that with 1080 you have good visibility of contacts. This is an erroneous opinion. At medium and often close distances, this is terrible. In fact, improvement is needed for everyone. It's sad that ED denies this problem
  10. I fly in the IL-2 very often and everyone who flies in the IL-2 knows that the result of the development of physiology, unfortunately, is not as positive as you described. There are many complaints about the difficulty of understanding how tired your pilot is. In addition, oddly enough, this did not solve the problem of wobbling in the IL-2 at all, and there are still a lot of complaints about wobbling there. And besides this, there is another big problem: in DCS, there is no tightening of the control of the pi chan of high speed in Spitfires and mustangs, as for example there is in the 109th. Flying a mustang with a careless half-second movement, you can tear off the wings at a speed of 300 or 400 miles per hour - it's so incredibly easy to control a DCS pitch at high speeds. What will happen when the pilot becomes tired, I'm even afraid to think
  11. Два WW2 сервака появилось - снова Blue Flag и новый Evolving Conflict. Флаг с динамической ЛФ, но подан как то пресно. Эволвинг ориентирован на наземку типа. Я не вникал, у них на дискорде канал есть, там можно узнать. Эволвинг этот, как они говорят - это WW2 DDCS сервер. Народу конечно пока нет, но мне на болте штурмить (если я без прикрышки) самое оно. Куда бабахать красными дымами помечено.
  12. I know that many people prefer scratches and weathering. But I would like to be able to choose a new cockpit without scratches and scuffs and choose a skin from the factory. They will tell me that I can just choose a custom skin, but in fact it can often be prohibited in multiplayer p.s. and it would be nice to have several variants of green and white skins from developers, not even historical ones. Just to have a suitable skin for all the maps
  13. In general, the idea of my post was completely different. I wrote about the depressingly low detail of one of the most beautiful areas of the map. Perhaps such a low level of detail is acceptable for you, but many virtual pilots, like me, spend many hours flying over the coast and would like to see the detail corresponding to the modern level of detail as the British coast has already been made
  14. I agree. In addition, unfortunately, the area around the airport turned out to be very poor, which is very unrealistic. This is generally the problem of many maps in DCS that the color of concrete and the area around it are made like in a cartoon or in a video presentation. Here is a satellite photo Pay attention to the multiple areas of different colors - which creates a sense of realism Here they are To be honest, because of this, I really don't like the map of the Persian Gulf and refused to buy NTTP, airports look unreal artificially
  15. В какую то фигню скатывается это ww2. Вместо развития интересной игровой механики лучше собрать 100500 игроков над Каеном и мучатся с фризами и просадками. Как здорово-то! Какой опять охренительный эвент! (спойлер - нет). Честно говоря - задолбал этот догфайт и этот дебильный тошнотворный скучнейший 4ya ww2 сервак, который так продвигают в т.ч. и ED. Реально хочется интересных механизмов, привязки к слоту индивидуально маршрута в планшете и задания в онлайн миссиях. Т.е. взял слот - получил задание с маршрутом и инфой в планшете для своего конкретного борта. И что бы разраб миссии мог сразу настроить параметры выполнения задания ДЛЯ СЛОТА. Т.е. как следовал по маршруту? Возвратился ли на свой филд? Был ли на нужной высоте и нужном районе над прикрываемой областью например, и не ушел ли оттуда раньше? Смотришь, и геймплей бы вдруг проклюнулся... Да и вообще кстати, ждешь возможности строить маршрут в планшете,и возможности сразу поделится с напарником этим маршрутом-же, а не радуг этих на облаках. А получаешь радуги. По визуалке тоже забота об WW2 сплошная. Про видимость контактов уже не говорю это стена непонимания и хейта от разрабов и фанбоев. Зато дымки так и не появилось нормально. Кстати и небо из за отсутствия дымки ВСЕГДА темное, одинаковое (привет видимость контактов!).
  16. Curiously, the area of the coast near Calais will be highly detailed? For example, the French coast on the Channel map in this area is made terribly, nothing like the real one. google And the same area on the Channel map in DCS And from the cockpit That's why I now prefer to fly over the English part of this map View near this coast place from Calais
  17. At speeds from 250 to 300 km/h, I tried to keep the stick in one position to raise the nose. Every time there was a tendency to raise the nose even more, I tried to push the stick forward, i was forced to fluctuate within 5-6 degrees. So, I have already pushed the stick forward, and the plane still continues to lift its nose. The next stick position is much farther than what was needed to hold 10 degrees. But the nose is still moving up and don't move down. So I had to push the stick even harder and this resulted in constant wobble and inability to accurately control holding the 10 degree angle of attack. You are constantly forced to fluctuate within 5-6 degrees MiG_21_take_of.trk MiG_21_takeof_2.trk In short, you need more force to lift the nose wheel off the concrete than to keep the nose wheel up. But further, at the same speed, the plane continues to raise its nose I have no problem taking off and landing safely. It's not a problem for me! But I don't like this behavior
  18. terrible technique? nose rising terrible technique... lol
  19. Thanks for the advice. You're right. I really could try other curves, but after a series of tests on a long runway, when I kept the speed for nose up, I was not satisfied with the flight model
  20. In another section of the forum, there were guys who claimed that the wrong cooling system of the spitfire is great, until the devs improved it. I will say one thing: I have no problems with other plane or helicopter. Including with MiG 29 and MiG15. Only in MiG21 some special skills are needed to hold the nose. In fact, there have been many issuses on behavior at high angle of attack.
  21. I can't believe the MiG 21 is so unstable when you try to keep the nose up 10 degrees of AoA during take off and landing! It's just awful, it's not a MiG-21. I use a long stick and straight curves but I'm always in a strange when I'm holding my nose. I regret buying this module
  22. The developers have done a fantastic job! But I'm still a little afraid for the texture of the coastline. These light brown areas (algae?) it seems still too chaotic. Like islands located both near water and near rocks In the available images it looks more orderly and seems darker and more often located closer to the water?
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