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dark_wood

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Everything posted by dark_wood

  1. That is because the "ATC" is telling him to hold - takeoff and you will see they resume taxi.
  2. You can set multiple fire at point actions to hit around the target and set for each one rounds value (5, for example).
  3. Hi @BIGNEWY Fixed inability for submarines to attack ships. I have tested with 4 different submarines (Kilo, improved Kilo, Santa Fe and the Chinese one), nothing happens. Is something that we must set in ME? Thanks
  4. All three versions working perfect, no need for any control vehicle - just place the targets between minimum and maximum range circles, like @currenthill pointed. Question: all artillery in DCS don't shoot instantly, first they aim (2-3 minutes) - shouldn't be same story here? Anyway, thanks for all your work!
  5. Try this: https://www.digitalcombatsimulator.com/en/files/3313068/
  6. @Rudel_chw image path is broken, can you repost it? Which cloud drive with versioning do you use? If is not a secret
  7. Maybe you try to embark too many soldiers? Do a test with fewer...
  8. It seems that the URL is broken, but the ALT attribute is ok
  9. See attached mission. Basically, you need to select the bombing WP and check "Group Attack". Usually, I make the strike WP "Fly over point" type and place another WP just after, in line with the bombing path - it seems to help the AI a little... So, run the mission, you will see first bomber drop the bombs, then the second. Hope it helps Bombing.miz
  10. Use this: https://www.digitalcombatsimulator.com/en/files/3322208/
  11. I use multiple timer.scheduleFunction or mist.scheduleFunction (6-7, for example) as needed in each mission, no downside observed - but i always try to optimize them in order to not overload the mission, something like: --START after 3 minutes // Call function every 30 seconds // end it after 30 minutes mist.scheduleFunction(activateCsar, {}, timer.getTime() + 180, 30, timer.getTime() + 1800) Whatever is your approach, I think the secret is to make a lot of tests and tune the scripts to fit your needs
  12. Hi guys, nice logic challenge I have modified a little Rudel's approach (thanks @Rudel_chw for template) , see attached. Basically, i have generated the flags one after other: first flag is generated, the after 1 second, flag two comes and check if is equal with F1. If yes, regenerate, else, after 1 second, Flag 3 enters, check again, regenerate if equal with F1 or F2, else all good, show result after TIME MORE 20 seconds. I did several tests, all seems ok, but let me know your test results. At the end, the little snippet shared by @toutenglisse seems the easier solution here. Test_Random_Numbers.miz
  13. Do you want that your squadron to be able to take-off from multiple airports?
  14. Working as expected, just select the waypoint, then in the right menu, click the drop-down TYPE and choose a formation, default is Off road - see attached image. Hope it helps.
  15. Hmm, if you want to have a more clear picture (see flag value) then execute a small LUA code: ONCE > some condition > SET RANDOM FLAG [200] VALUE 1 to 100 ONCE > flag is less than 80 > do something 1 + do Script ONCE > flag is more than 80 > do something 2 + do Script in the do script field add: do local myRandomNumber = trigger.misc.getUserFlag(200) trigger.action.outText('Random flag value is: '..myRandomNumber, 10) end You will see that each time you restart the mission, the value will change
  16. @Elphaba, why don't you try with a random flag value, from 1 to 100? Something like: ONCE > some condition > SET RANDOM FLAG VALUE 1 to 100 ONCE > flag is less than 80 > do something 1 ONCE > flag is more than 80 > do something 2
  17. Update to last version and you will have draw tool in ME.
  18. Everybody is using this mod for civilian airplanes: https://cam.em-key.de/
  19. If you have Combined Arms module, you can ask a friend to be the SAM operator, and shoot the running plane, but i'm not sure if you can lock a friendly target with a SAM radar
  20. Hmm, i see. maybe you can place two SAMs, one RED and one BLUE with late activation (same unit layout/template - SA-2 for example), When the message is triggered, deactivate RED sam and activate BLUE one, this one will shoot the defector down.
  21. With pleasure, just let it play, and after 40-45 seconds the SA-2 will target and shoot
  22. First of all, i said pick Combine Joint Task Forces Blue, not Argentina, or other country. Second, for a SAM battery to work, it needs all component units inside same group. You can try first with a SHORAD unit (TOR, OSA, etc) - those can engage without any other radar, just place one TOR (SA-19) and make your plane fly in thier engagement range. Third, big SAM units (SA-2, SA-3, BUK, KUB, etc) need some time to get target and shoot. See attached mission as an example - just hit PLAY/Observer/F7 - enjoy the show testSAM.miz
  23. What restrictions? You can set a Blue unit, choose from COUNTRY dropdown Combine Joint Task Forces Blue, CATEGORY: air defence, place a SA-2 or whatever unit/radar/launcher you need, the go and attack it. If you don't have in COUNTRY drop Combine Joint Task Forces Blue, go to "Changing coalitions" and add it. Hope it helps
  24. @cfrag MOOSE library have something similar, just search for "WeaponFlag" inside Moose.lua ENUMS.WeaponFlag={ -- Bombs LGB = 2, TvGB = 4, SNSGB = 8, HEBomb = 16, Penetrator = 32, NapalmBomb = 64, ...... AnyBomb = 2147485694, -- (GuidedBomb + AnyUnguidedBomb) ...... -- Even More Genral Auto = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons) AutoDCS = 1073741822, -- Something if often see AnyAG = 2956984318, -- Any Air-To-Ground Weapon AnyAA = 264241152, -- Any Air-To-Air Weapon AnyUnguided = 2952822768, -- Any Unguided Weapon AnyGuided = 268402702, -- Any Guided Weapon } then is called weaponType = WeaponType or ENUMS.WeaponFlag.AnyBomb,
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