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Everything posted by dark_wood
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If your units are not on roads, after you select them on unit list change first waypoint from "Off road" to "On road", they will snap to closest road. Another method is to unzip the miz file, open "mission" file (i use notepad++), search for "units" You will find something like this: ["units"] = { [1] = { ["type"] = "Hummer", ["unitId"] = 5, ["skill"] = "Average", ["y"] = 23669.632695008, ["x"] = -113859.53202011, ["name"] = "Ground-1-3", ["heading"] = 0, ["playerCanDrive"] = false, }, -- end of [1] Change x and y values (coordinates) for each unit (you can quickly copy/paste the same value, then increment a little on each unit), save file, repack in .miz file. Either way, if you have so many units to move, it will be a pain to do it. Maybe rebuild everything from scratch?
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Am I dreaming? Named trigger flags in ME? Finally?
dark_wood replied to cfrag's topic in Mission Editor
Exactly, this is the breaking news for mission builders Thanks ED! -
See here, maybe is the same issue: "The FARP captures, and functions normally, it just doesn't change color from red to blue on the map. It must have something to do with the scripting on the clear field map I'm modifying, as it does change color on a blank mission." So, try on a blank mission, see what happens. Also, check this tutorial: Hope it helps
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F-16 steerpoint displaced in one specific mission.
dark_wood replied to Bizarro's topic in Mission Editor
It think you need to use CCRP mode if you want to benefit from waypoints placed on ME. CCIP mode is a visual method. More details here: https://wiki.hoggitworld.com/view/Air-to-Ground_Combat Hope it helps -
mods conflict Armoured vehicles not appearing in Missions.
dark_wood replied to Sassy321's topic in Mission Editor Bugs
Tested your mission, everything looks ok. I have added a ground unit (BTR-80) and i can see it on F10 map and with F7, no problem. Maybe you set your plane as BLUE + Player skill, then hit the F10 and F7? In this case you won't see the unit, cause is RED. Set an "Observer" from left menu, "Battlefield Commander" (two flags), then choose it when mission starts- this way you can see all units in a mission. Or, disable Fog of War: upper menu, Customize, Mission Options, right menu, F10 View Options - check All option Plus: make sure you didn't checked "Hidden on Map", "Late Activation", history filter, or changed start time. Hope it helps yeeee.miz -
As an alternative, try to copy paste a bus with waypoints already added, it will keep the path. With pleasure Searched for that error, found this: Hope it helps you
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I have added some waypoints to several buses (near dam - see attached), no error. Saving the mission took some time, but like i said, it is because you have too many units. Your error can be a memory issue, i don't know (i have 32gb RAM on my PC). Try to reduce unit number a little, see what happens. RABBID_BEAR_DEBRIEFED-2.miz
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Hi, just opened your mission and saved, no error. But, you have over 1000 units on map, a lot of flags/actions, etc. maybe it needs some optimization, cause is pretty crowded.
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Indeed, the respawned group was heading to a waypoint set in Crimea, where I think is the origin of the map. I have tried with the new version of MIST, and is working - see attached zip. Just start the mission as Observer, hit comm menu, hit respawn Migs, then back to F10 map, select the spawned group, observe the waypoints and path - all good - tested several times. Let me know if is working on your side respawn.zip
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Check this: https://www.digitalcombatsimulator.com/en/files/3312093/ Hope it helps
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IF RAT is too complex for you, Install Civil Air Mod https://cam.em-key.de/, then place some planes in ME, some landing, some takeoff, etc. Also, you can combine them (RAT and CAM), it will generate a pretty civilian traffic. Hope it helps you
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So, we should imagine the question?
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Trains missing, but for not for the usual reason
dark_wood replied to Terminator357's topic in Mission Editor Bugs
Question: you are in full screen? Cause @cfrag spotted correctly, it seems like a screen size/resolution issue. -
add a little dead zone to throttle curve
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Trains missing, but for not for the usual reason
dark_wood replied to Terminator357's topic in Mission Editor Bugs
Try to disable the Historic filter - the clock icon at the bottom right -
Wow, totally forgotten about those options, weird that they was unchecked. Great job, gentlemen
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Close DCS, go to SavedGames/ DCS Open Beta folder and delete fxo and metashaders2 folders, then open DCS again. If this fix doesn't work, check your GPU driver, maybe it needs an update.
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You need to reset the flag in ACTIONS tab: MISSION START > no condition > Flag 90 set value = 1 SWITCHED CONDITION > time since FLAG 90 - 60 seconds > DO SCRIPT + FLAG 90 set false (reset it) + FLAG 90 set value = 1 (start again) So, when mission starts, you initialize the flag, then after each 60 seconds it will be evaluated: show text, reset flag, trigger flag again - time since flag - repeat all process every minute Hope it helps you.
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Pleaaase a script enigma needing some hints ;)
dark_wood replied to dimitriov's topic in Mission Editor
Maybe you don't pass the ID as a number? https://wiki.hoggitworld.com/view/DCS_func_outTextForGroup And from what i see, on first example you take the ID from Unit, not group (like in second example) The ID parameter should be from Group: function trigger.action.outTextForGroup(number groupId , string text , number displayTime , boolean clearview) local XL = Unit.getByName("XL") local XLID = XL:getID() constructor_leader:getGroup():getID() Hope it helps you. -
See in settings, MISC tab, right side, under "Cockpit Status Bar", uncheck and save.
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Use "Overcast and Rain 1" profile - once you take off and gain some altitude you will see that rain alternates with clear zones.
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
dark_wood replied to shdwp's topic in User Created Missions General
Yes! -
You can use "unit speed below..." and "unit altitude below.." conditions, plus "unit in zone" condition (place a small zone where you want the plane to shut down)
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Maybe they are larger than 1024x1024?