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Everything posted by dark_wood
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HEADQUARTERS - massively improved fast mission generator
dark_wood replied to cercata's topic in DCS Modding
New version available: https://akaagar.itch.io/briefing-room-for-dcs -
You can try a script i did:
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Thanks man, that red H is screaming for a JDAM :))
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Trigger when sound file finished playing?
dark_wood replied to TEMPEST.114's topic in Mission Editor Bugs
It don't seems possible without using a dedicated LUA library. One solution will be to include the time duration in file name, read it with LUA (and take duration from it), play the sound then execute a delayed function with a scheduler (using duration extracted from filename to schedule the next sound) Oh, and I think you should move this topic to main Mission Editor category, cause it doesn't sound like a bug.. Hope it helps -
Repeating Message while conditions are still valid
dark_wood replied to Toni Carrera's topic in Mission Editor
First init the repeated flag: MISSION START > no condition > FLAG 52 is TRUE then, repeat the check every 30 seconds: SWITCHED CONDITION > Time since flag 52: 30 seconds/pilot is over 500' AGL/ FLAG 51 is False / Pilot is within a trigger zone > SHOW MESSAGE: 'SOME MESSAGE" for 10 seconds/FLAG 52 is FALSE/FLAG 52 is TRUE So, let me explain: - when you start the mission, you initialize Flag 52, so the switched condition will know when 30 seconds have passed - then, if all your conditions are true and time since Flag 52 is 30 seconds, a message will be displayed, then, this is the tricky part, we gonna reset the Flag 52 (set it false) and reinitialize it (Flag 52 is true). After 30 seconds, time since flag 52 condition will be true again - the loop will stop if one of your conditions is false Hope it helps -
It will be no extension on Caucasus map, for two reasons: technically, it will be too much/large to render - too big to be correct optimized politics, Crimea is part of Ukrainian conflict and some ED is located in Russia - too sensitive In the past versions of DCS (Lock-on), Crimea was populated with airfields and roads, buildings etc. For the reasons listed above, they emptied the Crimea part and added more on the East (Georgia).
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Check mission settings (up menu), maybe you have something overwritten there
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Check this video made by Matt: https://youtu.be/BM3PBAW-Cak?t=165 around 2:44
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Hi, see attached example. I have used "Triggered Actions" (next tab to Payload) instead of "Waypoint actions". When heli is out of trigger zone it wil initialize the orbit task. Hit comm menu and choose 'Resume' then 'Orbit' and so on - the secret here is to reset the flags and radio items. The only issue is that when is resuming, it will go straight to landing point instead of following designated waypoints. Anyway, i think is a good example to start, just adapt it to your needs. Hope it helps heli-orbit-test.miz
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Yes, you are right, but who knows, maybe it can give it a try.
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Hi @104th_Maverick, check this mod: https://massun92.gumroad.com/l/VTreS 1.0 Conteiners (blue, light blue, green, tan and dobles with 2 variatons) Outpost (super HD version of the original outpost of DCS) Road Outpost A Road Outpost B Military tent A Barrier (closed and open) Sandbags (line, "l" and "C") Hesco Barrier (simple and doble) In order to start download, write 0 (zero) in "Name a fair price" field, on the right side. Hope it helps
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Can you tell us more details? I have tested the mode right now (on Caucausus map), and is working as expected.
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Track file replay shows me crashing, but I didn't really crash... ?
dark_wood replied to Fulgrim's topic in General Bugs
See here some answers: Hope it helps -
solved Will the [O] option not work for a (switched condition)?
dark_wood replied to 28270's topic in Mission Editor Bugs
like @toutenglisse said, we need more details here. I think you are talking about [OR] condition executed inside Switched Condition. You can try [AND] condition: SWITCHED CONDITION > unit 1 = alive AND unit 2 = alive > play sound [OR] condition will be true if only one unit is alive, that is why is "not working" -
How do I place ISIS/Insurgent Technicals on the Map??
dark_wood replied to Toni Carrera's topic in Mission Editor
Nope, i think only admins can do that, so you can PM them. Thanks! -
How do I place ISIS/Insurgent Technicals on the Map??
dark_wood replied to Toni Carrera's topic in Mission Editor
Select any country, they are added everywhere. Or, from left side menu, choose 'Changing Coalitions' (three chained squares icon) and add 'Insurgents' to desired side. Add a unit on map, select Category: 'Armor', then choose Scout HL or LC Same for MLRS, only choose 'Artillery' category, then MLRS HL.. from TYPE Hope it helps -
reported earlier EWR AN/FPS-117 does not act as EWR
dark_wood replied to Linx's topic in Ground AI Bugs (Non-Combined Arms)
Correct, is missing from comm (F10) menu too