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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. For now I choose to remain optimistic. Rumours had it that MiG-23 was about to be released when the drama became public, so in case things get sorted between both parties chances are we won’t have to wait too long. Obviously I agree that we need a MiG-23 in DCS, preferably sooner rather than later.
  2. Thanks for the patch for the CPU issue, and have a nice weekend!
  3. Yes you're correct: the problem was on my end. Rebooting my router fixed it
  4. The server hamsters already left work for the weekend I take it?
  5. Which waypoint issue? I have flown that campaign numerous times myself with other FF modules based on fixes I made, and there are other people who uploaded their versions to the User Files. I have never encountered a problem with waypoints Besides, while that campaign was fine for a game-y product like flaming cliffs, I’d say the standards for campaigns have risen quite a bit since those days…
  6. Keep in mind you might want to edit it a bit to suit your particular setup, which is most likely different from mine. I use a Z-extension which offsets the grip, so that needs to be compensated in order to allow for proper re-centring.
  7. I remember it was yellow back in the DCS 1.5 days. Flaming Cliffs modules are old though and were not built for the changes to lighting and material properties that came after 2.5 . Not even the recent "remaster" fixes that.
  8. Here you go. If you want even more force, you can increase master gain from my 80% to 100. Third_generation.vpconf
  9. That depends on which preset you use. In my experience, preset K is "meh" when it comes to image quality, but has zero ghosting. Preset J is "OMG I didn't know this is possible in VR" when it comes to image quality, but has ghosting (to a degree which will bother you if you do a lot of dogfighting). So pick whichever you prefer... In the end, I stick with Preset J: it makes the Kola winter textures actually look good, which is quite the feat IMO
  10. I tested this mod, and it indeed decreases the font size to the proper level for VR.... << BUT>> It comes with a major disadvantage: it disables the "yellow text" aka you can no longer control the communication menu with HOTAS - only with mouse. This is why I disabled the mod again, and I'll live with the oversized text size... (I am not interested in voice activation)
  11. Oh thanks I didn’t know about that mod either. Finally text no longer taking up 2/3 of my screen in VR after all those years…
  12. Yes an I’m simply using 100%/100% and still it’s the module with strongest forces, the way I have it set up…
  13. In pretty much all documentation, when talking about a missile's speed you need to add the speed of the launching aircraft to it.
  14. What's that? A mod? There's no such thing as "JF-17C" in real life, so I'm surprised to see it mentioned in DCS
  15. Mine doesn’t The VPForce software is brilliant for its customisability.
  16. Here you go: Jester - We lost cabin pressure - 20250522.trk
  17. In one of the latest 10 Percent True interviews, he said that since the production line had stopped, the Saudi birds were taken out of his squadron so they are the exact same model: they had to give up 12 out of 24 aircraft for 36 pilots so they started rotating them out to different units too. They are very interesting interviews :-)
  18. The FM changes are brilliant and I love them! Jester still calls out: "We lost cabin pressure!" though. I did a test yesterday where I climbed to 50k ft and when descending he panicked again... This is the exact same scenario that I used to reproduce this bug prior to latest patch.
  19. Not according to "Muddy" Watrous, who flew Soesterberg birds out of Incirlik.
  20. As I said, if you do that you can no longer see the top half of the HUD.
  21. WTB pedal trim special options, PST!
  22. Yes it’s not an absolute limit, but the documents say you need at least a few seconds for the missile seeker to lock on to the target, which should be done from 6 o’clock low within 30 degrees angles-off-tail. And it says that if you fire while pulling more than 2G this implies that you’re likely not in the envelope for the seeker to have obtained a valid lock. So you could technically fire the missile at higher G, it will most likely not guide. The question is if DCS keeps all that into account. I doubt it, since IRL the seeker got confused by reflections from the ground for example - IR seeker modelling in DCS seems extremely simplistic to me. There are other documents that have pictures of the launch envelopes in them. I just picked a declassified source that specifically talks about the 2G-rule.
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