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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. Hello, As far as I understand, MSIP II F-15Cs were already around in the mid-‘80s - though few of them, and they were deployed to Desert Storm as well. Can someone clarify how a ‘80s MSIP II bird differs from a mid-2000s one? Is it just weapons and JHMCS and datalink, or something else as well? Will we be reliably be able to turn off modern features in order to simulate a late ‘80s - early ‘90s F-15C? Thanks!
  2. Did you read the FAQ? I’m not interested in it at all. I have no doubt it will appeal to a lot of people (it’s been proven there’s a large audience for the “latest and greatest shiny toy”) - primarily the younger audience I imagine.
  3. I find this extremely puzzling as well
  4. Get yourself a proper browser then Full fidelity F-15C made my day! But what is that other thing? KF-21? And more importantly: why? DCS is already too much of an incoherent mix, so why make it even worse?
  5. Last year we got a very comprehensive '2024 and beyond' newsletter on January 5th if I remember correctly. So a lot sooner than this year
  6. I'll give you one, because I can't be bothered turning this into a virtual pissing contest: PoE2. In any case, that's not the point of what I was saying. The point was, that it depends on the skill of the programmer how well Vulkan will work and how much (if any) performance advantage it gives over a competing API. And since ED is taking their merry time, I see that as a good sign.
  7. Yes, or used to be - if you can believe the drama on Discord. He's the one who wrote the radar code for the Mirage 2000 and F-15E.
  8. And yet that's exactly why I did say what I said. A tease now and then doesn't hurt anyone - and it makes me smile. offtopic P.S. That reminds me of the times I was in a hardcore EverQuest 2 guild. We were 2nd world-wide on progression just slightly below a US guild, and an Avatar had just spawned so everyone in the guild got a text asking us to turn on our PC and log in (it was early morning, around 8:30am). I was one of the first to log on, and when it became clear it would be a bit before the guild was ready for our first pull, I calmly said on voice chat: "Right, looks like I have some time then to go and put on some clothes..." and then dropped the microphone... The response from the others was priceless
  9. Yes ideally we would have VR headsets with a horizontal FoV of 210 degrees, but that will take quite some time. And also our current vertical FoV is too limiting.
  10. Yes so do I. But I don't specify that on every post I make: I have said it plenty of times before, and it's been normal practice for at least a few years now. (Likewise I don't feel the need to specify I take off my clothes before stepping under the shower either)
  11. There are plenty of people who can paint, but not everyone is Peter Paul Rubens. As far as I can see, Galinette is special. People like that should be treasured.
  12. It depends on what you use. With a FFB stick, the trim as configured normally makes you crash all the time: the Gazelle is unflyable with normal FFB settings. Instead you not only need to have FFB selected in the general DCS settings (which for a normal spring-centred stick you DO NOT want enabled), you also need to tick the extra "special for FFB" (I forgot what it is called exactly) in the Gazelle Special Options AND you need to set pitch/roll FFB force both to 0 (zero). Only then will the trim work.
  13. I was referring to what Draconus talked about: the first time you load into a mission and/or module, since that's who you quoted. Good. Neither do I.
  14. I beg to differ. I could point to (very) recent release(s) that have both available, where Vulkan runs a lot better than DX12 with much smoother frametimes, and that's in 2D - VR is something else entirely. But as far as I understand, it puts a lot of pressure onto developers since they'll need to be smart in their programming instead of simply relying on the API to do the work for them automatically.
  15. You missed the point. I said that showcasing Vulkan in a video would be boring, not that implementing Vulkan is / would be boring. *edit* Sniped by Vakarian
  16. Oh I have noticed. It is in fact so much NOT of a non-issue that I never judge DCS performance (after for example performance improvements in a given patch) the first time I load up the sim after patching: it is that much of a difference.
  17. Sadly a lot of what ED has been saying has been reduced to that. I too hope that changes at some point... "The most realistic desktop simulation of a MiG-29 on the market" ... uh-huh... as opposed to what exactly? The only competition is their own FC3 iteration. Not exactly an exciting comparison. Now if they would claim that about the DCS: F-16C, that *would* be saying something as there is an obvious point of comparison. But I don't think they will in that case, since it would be a false statement
  18. On top of that, it also depends on how you have the Realsimulator software configured. "BFA roll level" and "BFA pitch level" to OFF (which is recommended) instead of for example MIN makes a huge difference: I still get a response even I gently tap my fingers on the stick (even with the proper Special Options) which makes especially aerial refuelling so much easier.
  19. Mine too! That would be rather boring, since it will make absolutely zero visual difference to what we are used to: everything happens behind the scenes. So unless they make a side-by-side comparison between DX11 and Vulkan in VR with on-screen frametime/framerate, there's nothing to see.
  20. Yes and no. Both maps are being made by (mostly) the same people, just under a different "publisher" - that's how I understand it at least. There are more details about it in other threads, since this has been discussed before.
  21. Sorry for the late reply. I don't have experience with both so I'll limit my contribution to this thread to stuff I do have experience with. Personally, I never had that happen at all. Sure the fan can kick in from time to time, but that's still not overheating - it's the overheating *protection*. When the stick does overheat it reduces all forces by 50% but you can continue to fly - and forces will go back to 100% of what you set them at as soon as the unit is cooled down sufficiently. It highly depends on the settings you use in the software and which module you fly. The most taxing use case I found is dogfighting in the FC3 Su-27: that thing has very high stick forces and no way to tune them down (as far as I am aware). But it is very obvious when the fan kicks in (it's LOUD) so that's a clear sign you should take things easy for a while.
  22. We'd also need better AEW&C/EW modelling (check in/out, being given proper intercept trajectories, not being spammed with irrelevant callouts - I really don't care there's a cold contact 210nm away when I'm on a A/G mission) given the lack of datalink in that era. Other than that, yes to all of the above
  23. Keep in mind this is the old "chit chat" thread, so people can post whatever they like in here as long as it's related to the MiG-29
  24. Well, I love them... So keep the pictures flowing I say!
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