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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. https://forum.dcs.world/forum/302-virtual-reality/
  2. I recently upgraded from a 5900X to 9800X3D and I observed the minimum framerates go up by up to 50%, especially around busy air bases. Now the frame rates no longer dip around an airbase, while previously busy air bases were the hardest on my system. It truly is night-and-day difference and it transforms the experience.
  3. Yes, it is. But to paraphrase ED, "we will continue to have to be patient"
  4. Ooooh I should check that then. Odd though that I never noticed (I did check originally when I bought it). I’m using the very latest firmware now as it was needed for my pedals. *EDIT* Holy cow this actually works! Thank you so much, @Vakarian! *EDIT 2* No it doesn't. You still need to bind "throttle idle release" but you *can* actually bind it, which I did not know.
  5. On the VPC collective, that physical button is not linked to a logical button so you can’t programme it or bind it to a function. So in that sense yes: fingerlifts are generally not tied to a logical function either, and you need to define a range of motion of the axis in software to act like a virtual logical button. I suppose I could test if that works in the Kiowa but it will be finicky and prone to errors if the movement doesn’t exactly (and I really mean exactly) line up between your physical hardware and the virtual controls in the cockpit. To get idle/cut-off detents to work reliably is a pain in the behind, at least for Virpil (as an example: sometimes shutting down one engine also shuts down the other even if the 2nd throttle hasn’t passed over the detent yet). Most of the time it works flawlessly, but not always.
  6. Yes and no. It's good that you can set the collective range yourself, but when going over the detent you still need to click the detent button in the cockpit AND your own physical detent on the collective. I wish they'd give us the option to go over that detent automatically for people who have the hardware for it.
  7. Ah I still have this in my autoexec.cfg, from back in the day: net.download_speed = 262144 net.upload_speed = 262144 I'll disable both then and see how it goes
  8. Everyone has different tolerance levels to 'low fps'.
  9. Yes, it does. Shortly after release I made a post about it, explaining that you basically need keybinds so it’s finicky but it does work.
  10. Yes and that shows! Let me put it this way: if it’s not done correctly and the dimensions are off, you’ll know it because the cockpit will “feel wrong” or “feel off” even if you don’t consciously know why. Heatblur modules don’t have that issue
  11. Sorry to quote you again, but I found a solution for that (at least in VR): Adding the line: options.graphics.stereo_mode_use_shared_parser = true to my autoexec.cfg fixed those differences in lighting, at least for me.
  12. On top of all that, early MiGs are also notorious for high-speed buffeting, especially in a dive - up to the point the aircraft becomes virtually uncontrollable. The AI doesn't care about any of that... Anyway, this "discussion" / "debate" / whatever you want to call it can keep going on until the Milky Way collides with Andromeda and still won't be any closer to reaching an agreement. There's a Mark Twain quote that comes to mind that is very applicable, but I won't repeat it here or I'll get naughty points Have fun, peeps!
  13. And yet it’s been going on for 3 pages Don’t mind me by the way, I’m only here for the entertainment
  14. Lately it definitely seems that ED modules need at least 2-3 years AFTER early access release to get to a stage that a lot of people consider to be ready for any serious use (more than the odd free flight). And that really is a shame…
  15. Of course not. Flaming Cliffs always was and always will be extremely simplified for the sake of accessibility.
  16. Ah perhaps those lights are something else then, but the lighting on aprons and such definitely are mere textures.
  17. They do not, because those "lights" are textures and not actual lights.
  18. Yes dry grass shouldn’t have that effect: I have first hand experience with it too. But judging by some YouTube videos I saw, the effect is still quite *under*done in the desert, though.
  19. Looking at your signature, I’d never guess!
  20. Works just fine in Brave browser - ignore the colours: I have my monitor in HDR mode and the windows screenshots tool doesn't support HDR. Also, this should have been posted here instead: https://forum.dcs.world/forum/61-forum-and-site-issues/
  21. Unless you want to become an exhibit on Körperwelten, I suggest you keep it.
  22. This here is the correct subforum: https://forum.dcs.world/forum/1340-quick-action-generator/
  23. If the AI's FM was that good, there would be no need for the new GFM.
  24. @dggoofy It might be a good idea to also post a link to this thread in the Mi-24 subforum, so people can find it more easily: https://forum.dcs.world/forum/856-missions-and-campaigns/
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