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verana_ss

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Everything posted by verana_ss

  1. It gotta be a GPS related bug as this current drift does not seem to be corrected nor errored overtime at least visually meaning the drift doesn’t get better nor worse at all. It is easy to prove this by keeping manually corrected delta and go through TGT steerpoints, it gives you dead accurate drop solution “forever”. 200ft drift flying between in the mountain ridge for XX minutes is kind of understandable due to lower satellite signals and accumulated INS errors but under ideal condition? I dunno.
  2. When that happens you should open up and check taskmanager GPU memory usage. It should show 100% at the point VD freezes and this even happens with 4090 24GB. This is not inherent solution however you can see the video memory usage in game by Control+Scrolllock, check the V-memory to get settled(Texture in V-memory get dumped) in F10 menu before switching planes, this lessen the probability of freeze. usually takes a minute. You also should try turning off DLSS and antialias all together. I haven’t experienced VD freeze after that.
  3. Here's my honest feedback. Winwing MFSSB is a mix of traditional hall sensor stick and force sensor. Hall sensor works for small physical movement and then force sensor kick in for the rest. I have no issue with Force sensor part however letting 2 thin metal plates(it seems it is not some kind of SMA, just normal metal plate) to hold centering for sensitive hall sensor is causing serious joystick centering issue that it demands big Deadzone. Reaching maximum force seems to be causing more of less permanent strain to the thin metal plates that can easily screw up the centering(32768) Now this is just my personal opinion but a Joystick that having to set a Deadzone is a bad joystick. I have never set Deadzone for Realsimulator FSSB. Unless theres big change in either hardware or software, I strongly recommend Realsimulator one over Winwing's.
  4. Sure! All the pictures are from Youtube clips down below.
  5. It's been a while since JHMCS implementation I think it's about time I requested on this one before its going out of EA. Heavily appreciated if I could get a response from ED members about this feature.
  6. At least up to this date JHMCS in DCS F-16 never had STPT locater (symbol with X) implemented all together with OA PUP. Hopefully in the future updates? @NineLine BIGNEWY
  7. I firstly thought that OP was pointing out slight HUD shift noticeable at closer distance (which is correct behavior btw) leading him to believe the HUD size is changing which turned out to be more simply issue.
  8. Ok One thing that has to be cleared out is that if the HUD size(font size and others) is not changed wherever your head is, it is working correctly. The difference you see in the photo is just head movement limitation difference given for each module. Head movement is unlimited in VR that I do see the exact same image as HUD in your harrier image in DCS F/A-18 module.
  9. It doesnt have to be side. up/down count as well. When you move your head towards HUD, your LOS angle against HUD lens changes slightly which I think is causing a slight move of HUD at closer distance. I played your track on my pc and didnt see a size change. can you post a video on youtube?
  10. I think Its a parallax. not size change. As far as I understand even with parallax corrected reflection lens, parallax persists as wide as refection lens size(width height) at whatever object distance. Thus less parallax at distance and noticeable at closer range.
  11. Thankyou! would love to use that feature. that really improve SA.
  12. Thankyou its interesting to know that JHMCS main A/A datalink use is to improve SA on friendly around you. When you cage(bug) either hostile/unknown/friendly/ground contact on SA page, does that display location of the those on JHMCS by force consuming 1 slot of JHMCS datalink slot out of 7? just curious.
  13. what does blink member/ closest friendly do?
  14. juts curious Reverb native res is not enough?
  15. Why is center tank optimal for CAP for viper? Also why you guys talk about things with only penetration in mind btw?
  16. Actually Windows 10's default malware detection or whatever its called has regarded the dll as virus that denied transfer from update download_ folder. I dont think I can nor should disable this one. I could however look into Windows defender history and restored the file in the download folder and then put the dll in question to the place where it should have been transferred. After that you have to exclude the Eagle Dynamics folder from Scan list otherwise it will delete the dll everytime you launch DCS.
  17. disabling "blink" after FLIR fov implementation for JHMCS might suffice your need.
  18. Back in the early VR days (Rift DK2 that is), because of the lower resolution at that time, my impression on world looking through VR is like not having glasses on in reality. How does that look like now? with current boosted resolution. Is it still a problem? Im seeing people still having have to go through the dance like supersampling and other stuff to make the image look better. Is it comparable to full HD 24inch monitor with TrackIR now or not "there" yet?
  19. Now this is more interesting. So basically dynamic tasking while in the middle of the mission will be available with the module?
  20. +1 bump TPOD Slaving to either TV or INS is essential for targeting flow
  21. There is huge difference I would say
  22. I have experienced this several times.
  23. Did a test shooting off AMRAAM from 20miles, hitting first MIG25 of the column in AIM-120 practice mission for F/A-18. I do NOT think it is placebo, something must have been done. Observed missile inflight tracking, it does NOT make stupid maneuver anymore which is quite interesting.
  24. Do TGP slave work now?
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