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Haukka81

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Everything posted by Haukka81

  1. Thanks, got it working. No i have to just get trees to show up from far. City buildings are easy to edit but it's way harder to get forest to work. Can some one please tell me right line to edit form high.lua maybe its easy and i just won't notice something right :helpsmilie: Thanks -Haukka81
  2. So what are good settings for 1.2.6 ? any new tricks ? BUMB!
  3. Hi, i have two broblems , i already asked help in here: http://forums.eagle.ru/showthread.php?t=117587 Maybe some one could point me to right direction :)
  4. well, have to try and error to find way i think. But what about radio menu, its right top corner in my eyefinity group and even how i edit monitor.lua it won't move , any help for this ? -thanks
  5. Im back to DCS and Su-25 is my favorite plane for now. Everything runs great at eyefinity 5760x1080 and fov set to 140 BUT: Trees or forest wont be visible very far ? what file i should edit. Default max 15000meters is way too short when in triplemonitor. Allready got those ultra high luas but they just rise buildings and trees distance in towns. I need to get forest distance UP :helpsmilie::helpsmilie:
  6. Looks so nice!! But please edit those city textures under citys, maybe just some grass or like that. So it would be more like Rise of flight style, no fake cities painted in ground :) And maybe no need to paint forest in terrain when we have those 3d trees ? your green grass texture looks so fine in mountains :) I would to this my self but im so noob with terrain edit :(
  7. Problem is that there are so many missions where you have to kill specific tank group etc.. Thats so 90's sim style. Better would be use area goal so you have to kill just something inside your target area, real war won't jump back if you kill wrong tank group. Or be failure. Example : Target area 1: 0-10% killed inside area 1 = low points -> next mission is harder 11-40% killed inside area 1 = normal points -> bit easier next mission 41-100% killed inside area 1 = great job -> much easier next mission and blue ground units advance. This is how it was in Janes F-15 and F-18 ( Wags , you know ;) ) .. this way campaings would be bit dynamic.
  8. Please show your pit. Looks like you are using triple projectors ? :joystick::joystick:
  9. I have all modules , i like some things in dcs.. i have even russia version of black shark 1 and i was fanboy years ago...but can't be any more.. ;)
  10. Nope, i don't say that YOU are, or do you see your name there ;)
  11. Sorry , no means to be rude. I edit my post
  12. Any one knows if new RWR's can "see" aesa radars singals? those are killers and when missiles got those on their nose it will be suicide to fly combat missions.. aesa radar will see even F-22 easily ? least New russian sam's are so high tech.
  13. They understand well , but they have fanboy hat's on their head so they won't agree :)
  14. Old broblem, AI has x-ray vision and reflects of snake.
  15. +1 for this Vietnam was balanced war, only war that Usa lost. So it would be nice to play even from red side :)
  16. Postcard size Gui.. Fullscreen anyone ??
  17. It projects on surface (special fabric ) You see 3d image every where there is that fabric. If you cover your wall with that material , you can have 360 theater for flight sims .. there is very accurate 6dof tracking in classes -haukka81
  18. FLARES please, and rwr ? -haukka81
  19. BUMB for this.
  20. They should not get launch warning if you shoot tws mode, util missile go active and them its too late. But can say for sure how it works in FC3
  21. Triple display is easy, no need to tinkering. Just make eyefinity group and then just play. -haukka81
  22. What about trees, are they still ghost trees ?? Couple pictures won't make me go crazy if terrain is pretty but not work ..
  23. Curent sims (dcs) are way to sterile, thats the one big broblem that holds people. Why learn something hard if there is nothing to use those new skills (good reason to learn, DC campaing, winman skill, morale etc.. ? )
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