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Everything posted by fargo007
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There are a few circumstances that can cause it, and each for different reasons. Each of them involve wind.
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The question doesn't make sense on its face. LTE is entirely dependent on wind direction, and it does not occur at speed. I still have an open question for you. Because at its simplest, if you can make your circumstance happen in a zero wind mission, you are not experiencing LTE.
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That's not at all what it says. He is expressly stating that this is NOT LTE. He calls it "NETR" also described by a USN pilot to us as "LTA" - Loss of tailrotor AUTHORITY. In order for this to be proven as LTE and not a power issue as many are stating, you would have to show that it occurs with the helicopter under MGTOW, and is only reproducible with the specific wind circumstances that cause LTE. To be clear - are you stating that you can reproduce the phenomenon under MGTOW and only with known LTE onset wind criteria? Because neither I nor the pilots I fly with are able to do so.
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Anyone know if it will be possible to leave the FCR off as part of the loadout?
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NVG's can be disabled in the ME, or simply not used, so everyone has a chance to be happy here if they want to.
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Oh there is... What's the weight at takeoff? Reduce the weight to less than 100% in the rearm display and try again.
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If this is all that is needed, then it's not LTE Spot on. It also cannot be LTE if it's reproducible with zero wind. And it is.
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All of these things are possible, but NOT only in the ME with rudimentary controls. Each of the things you're describing are going to require logic expressed in code to implement. But these things can be done. This isn't offered as usable code but just some ideas on the "how" here using scripting/MOOSE: - Make red air (AI) notch (turn approx 90 degrees off the initial heading) at a pre-determined distance? I get the trigger/moving trigger zone, the problem is the specific action red_air = GROUP:FindByName("redaircraft") red_air_heading = red_air:GetHeading() newheading = {90,-90} red_air_newheading = red_air_heading + newheading[math.random(1,#newheading)] desired_notch_distance = 20000 --meters has_been_routed == false scheduler_stuff_here { distance = (get2DDistance_from_some_other_obj) if distance <= desired_notch_distance and has_been_routed == false then red_air:TaskRouteToVec3(some_random_point_in_new_heading_direction) has_been_routed = true end } --end scheduler You have some difficult problems to solve, but they are not impossible by any means.
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Chain gun: Effective engagement ranges?
fargo007 replied to Hummingbird's topic in Military and Aviation
No disagreement - I'm only stating what I was told by IRL Apache pilots who also fly DCS. -
It's not LTE that is spinning people counter-clockwise on take off. It's lack of available torque. Get your weight under 100% MGTOW and you will have plenty of right pedal/counter-torque for both IGE/OGE hover operations. The fact that it doesn't happen at 100% MGTOW, and is easily reproducible with 0 wind mean that it's not LTE. Or take off heavy as hell, but do a rolling takeoff.
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DCS Mi24P Hind 3d printed Aiming Station build
fargo007 replied to hannibal's topic in DCS: Mi-24P Hind
Yeah, mad respect guys. Amazing stuff here! -
Chain gun: Effective engagement ranges?
fargo007 replied to Hummingbird's topic in Military and Aviation
The Ka-50's cannon is nothing to sneeze at in terms of capability. People who know have remarked that the modeling of the KA-50's gun is very similar to the Apache in many respects. If we get that, I think it shakes out as both realistic, and DCS-useful. -
As stated, already do-able in both the ME/trigger, and with scripting: setUnitInternalCargo(unit,weight )
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This. Simply put, look in the rearm screen at your takeoff weight. If it is NOT below or close to 100%, you need to wheel it to a runway and do a rolling takeoff. If you are below 100% you can throw it around like a go-kart.
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DCS Mi-24P feels very twitchy
fargo007 replied to Hummingbird's topic in Controller Questions and Bugs
Do you mean increasing collective pitch instead of throttle? You shouldn't be running the throttle up and down at all. It should be at maximum and the engine rpms should be steady, not vascillating. Assuming you mean collective pitch - that only changes the pitch of the main rotor. It's up to your feet to make the tail rotor match, or compensate for the change in collective pitch. -
DCS Mi-24P feels very twitchy
fargo007 replied to Hummingbird's topic in Controller Questions and Bugs
This is due to the heavy weight, and not having enough remaining torque to overcome the yaw rate. If you unload the helicopter so that it's well under 100% MGTOW, you won't have that issue. We don't know how heavy that helicopter in the video is, but I'm sure it matters. -
9K113 Sight Zoom Controls Bug
fargo007 replied to SnuggleFairy's topic in Controller Questions and Bugs
Confirm - the keybinds themselves don't work when pressed. I didn't know about the Lctrl-X though. Thanks for that. -
Spring loaded rudder pedals and the Hind
fargo007 replied to Koekemoeroetoe's topic in DCS: Mi-24P Hind
The experience of flying in a real military sim and seeing/feeling how the pedals actually work convinced me to first remove the centering spring, and subsequently perform the damper mod Bad CrC linked above. If you're after a "feels like the real thing" experience with RW, this is absolutely the way forward. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
This occurs repeatably even when I am trimmed out level, all AP channels on, perfectly still and not moving the controls at all. Thanks, but I've already streamed with admiki watching, and I'm flying the EXACT same way he is, and his petrovich hits almost all the time. It cannot be fixed by those of us having the issue simply doing anything differently. It's all been tried already. -
Back it off to missiles only and reattempt. If it works, the type of rockets is the issue. If it reproduces with a canned loadout, it's gotta be a bug. If not, it's probably an incompatible choice on the rockets somehow.
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Mi-24P - Fuel and Weapons. The right choice for the right mission
fargo007 replied to Razorback's topic in DCS: Mi-24P Hind
Rockets really aren't the best choice for any kind of deliberate attack on armor at all, as we find things right now in DCS anyhow. Especially on anything with a 30mm cannon. It will just saw you in half, and outranges your rocket attack by quite a bit. If I'm close enough to be shooting rockets at MBT class armor or anything with a 30mm cannon in DCS (e.g. BMP3) out of the hind, it means one of these things: 1 - It popped up suddenly. I'm shooting defensively and scooting. 2 - I'm out of Shturms, and so is the rest of my flight. 3 - I'm somewhat liquored up, and yelling "LEEEEEEEROYYY JENNNNNKINS!!!" But yes, the OFP's will kill them. The warhead has 5kg more explosive than the KOM's. 16kg vs 11. In each case though, you need direct hits on the armor which we all know is supremely difficult to do, and equally unpredictable. With an MBT, multiple direct hits. -
Mi-24P - Fuel and Weapons. The right choice for the right mission
fargo007 replied to Razorback's topic in DCS: Mi-24P Hind
A note on the rockets - Just looking at the data on them in wiki, the S8OFP2 rockets are going to be far superior to any others in the same pod/class. According to the data, they are more recent design, have a lot more explosive, further range, and better accuracy. I had already found by experiment that they killed more stuff in DCS per shot than the others did on the Ka-50. Nice planning work all around. How are you arriving at a fuel burn rate? It seems like you just extrapolated from actual flight. The takeoff type has something to say here too - You can absolutely take off well over MGTOW, but you'll be doing a rolling takeoff. And you will need to forgo hover work until you either shoot some rox or burn some fuel. Another wrinkle is that maneuvering flight on target (e.g. setting up ATGM runs, gun/rox runs, etc) will burn more fuel than the transit flight will. Being in a RW squadron, I'd just request a FARP be stood up by the UH boys, but that doesn't mean you get to set aside the planning work like you did here. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind