

wrl11
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Everything posted by wrl11
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I understand it is not part of the detail area, but would be nice to have it look good at altitude. I don't need any towns or villages, just the higher res satellite image like google maps would provide.
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Are you planning to improve the texture from the ocean to the full detail part of the map. It is very low res now and looks pretty bad, it would be great if it looked like the southern unfinished part of the Iraq map over Kuwait - great from altitude but no detail up close.
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C-130s will spawn in the large hangers (parking spot 100 and 101) but their tails stick through the roof and they blow up at Tel Nof
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It makes the edges around your VR view blurry (less MSAA) with the idea that it's not in your direct field of view so doesn't have to look as nice. But your peripheral vision can pick it up depending on the mask size you set. So up to your preference. However, I think my problem wasn't actually the MSAA mask as I research it more. I think having the 2 versions of openxr tool kit and quad view (original vs new built in pimax version) cause my eye tracking to not work.
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I fixed this. For anyone else that has this problem it looks like it was due to conflict with OpenXR and OpenXR Toolkit vs the new Pimax Play with it integrated. Per the reddit post below I uninstalled the old OpenXR, Toolkit and Quad view and now Quad view works good with no mask.
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It seems with this update the VR msaa mask size is not working. It is set pretty low (blurry image around the edges) and does not change whether you have .1 or 1.0. The blurred edges don't look good to me. I have a Pimax with the latest Pimax Play installed with thier PimaxXR. Does anyone else have this problem?
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acknowledged Aircraft markings after latest uppdate.
wrl11 replied to Jsood's topic in Bugs and Problems
When I rearm, I delete "Board Number" so nothing is in that field and that works. -
The ACLS flies a low ball in on SC also. I have to disconnect it at about 1.2miles out to make sure I don't get waved off/cut pass.
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I had to delete my bindings under saved games and redo to fix.
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After today's patch several of my bindings now have a red circle with exclamation mark in it and they do not function (wing sweep the biggest issue). If I try to change it to keyboard, it has some type of warning like "proxy error" that flashes quickly and does not function. .
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SCENERY DESTRUCTION ZONE not working in dedicated server MP
wrl11 replied to chromium's topic in Mission Editor Bugs
I can verify it works on a full version of DCS server, but not dedicated server. -
Also select stored heading box on the bottom of the HSI when alignment starts and it takes 90 seconds instead of 8 minutes.
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I'm getting the same error and I don't have the new A10C. Simshaker will not even load.
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Skynet: An IADS for Mission Builders
wrl11 replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
Yes, but its not all the time. Someone said when they were testing it seemed when a radar is damaged but not destroyed and it tries to turn on and search for new target that it crashes. -
Its a F8 ground crew option when you are starting up. One or the other not both.
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Out of stock seconds after launch. Crazy.
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I have found the AWACs as useless on the Syria map for some reason. They don't seem to see anything.
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They are not bugged. I have practiced launching about 30 of them in the past week in both TOO (using FLIR) and PP with coordinates. They work and I get the video terminal guidance. I watched the Wags video before I practiced to get the process down.
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Try landing with the ball slightly high all the way down. It does not like when you are shallow, even a little.
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I do this with Moose script. Without it the AI will suck your tankers dry and RTB. With Moose you can set the min fuel level before they refuel and what tanker to use.
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BIGNEWY, What are your NVIDIA settings? Was there one in particular that brought the frame rates up? thanks.