

wrl11
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Everything posted by wrl11
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The ship bow waves are too high now, going higher then the deck, but the ship wakes (at least in the PG map) look alot better in VR. But given all the issues, I switched to stable for now.
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No ASW so getting the multiple vision thing when moving my head, and my computer locks up now when trying to exit the game. The game does not seem to respond to any of the Oculus keys for ASW, control 1, 2 or 3.
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I was wondering what happened to my smoothness in VR.
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Nvidia RTX cards and DCS - ?
wrl11 replied to 0414 Wee Neal's topic in PC Hardware and Related Software
I have also been surprised by the negative stuff on the forum for a card with no applicable benchmarks yet. Its the same way on Wall Street, with people trying to trash NVDA with their bear thesis. Nvidia is a great company. I have been playing with flight sims since Falcon AT. Every card I have bought from them has been a material improvement over the last, and I expect and trust that the 2080ti will be the same. I have also made alot with the stock. When Nvidia stock fell around the product release time, with Citron and others trashing the stock, I bought more even though it was already one of my largest positions due to its stock performance. -
Best wishes CAP, I have really enjoyed watching your videos. All the different personalities and the crazy missions make it fun to watch.
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Live kick off nvidia 20xx cards
wrl11 replied to boedha68's topic in PC Hardware and Related Software
We will see in October. I just preordered the 2080Ti Founders and will do some stock mission in VR in the F18 with my current 1080Ti just before I install the 2080 and post the results between the cards. -
I have had this happen to me as well, but most of the time I do see the aircraft on the radar. Sometimes I clearly see the aircraft in front of me and nothing on radar.
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Would be so good if we could swap the F-15 with Hornet
wrl11 replied to metzger's topic in F-15C The Georgian War
Just played a mission swapping F18 for F15, very nice! No idea we could do that, thanks! -
starting video On the video of him walking around and then starting the aircraft, it looks like he is doing alot more stuff then we have to do. He is entering alot of data in the UFC and button pushing alot on the MFDs before the canopy comes down. It looks like the FCS page is up on the left, anyone know what he is entering/configuring?
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Great video, thanks! I like the ones with the camera behind the pilot too so I can see the HUD data.
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In VR, the new clearer hud is much better. The prior one was too dark to see ground targets when labels were off.
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[REPORTED] RWS radar stabilization and tracking loss
wrl11 replied to KungFu's topic in Bugs and Problems
I don't have SRS and I still get this lock bug. -
Great missions! I look forward to your next ones. I had to hand the migs off like sandman due to the dcs radar lock bug, but wingman came through. After getting chewed out for breaking the wrong way on landing when I didn't, I looked at the trigger and both left and right were set to the runway poly instead of the left and right poly fyi.
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We are in fighter planes. In real life do the pilots have to maintain standard turns like airliners have to do or can they add some power and g's and tighten it up alot to better time the exit from the stack?
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It is reduced. Now it is much smoother to put the trim on with the gear dropped. No more big nose dip.
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I like the changes to the hornet. Much easier to trim AOA now without the big gear drag. So far radar seems better. Nice that clouds match ME.
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Works perfect, thanks!
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need help ! Air Refuelling how to keep contact ? speed
wrl11 replied to bin801's topic in DCS: F/A-18C
I agree. I still cannot refuel with the KC-135BDA at all. S-3 is easier. I find the KC-130 easiest. With the longer hoses I have more room for error staying connected. I use ATTH autopilot during the process to dampen my stick inputs. After reading this thread, I now walk the throttle back and forth and that helps alot too. -
found one way... I found one way to hide the message text on the client: On the server side, edit the c:\program files\ ...\openbeta\config\netview.lua and change the broadcast line (line 18 in the current version) to false. Now on the client, no text at all, just a mail icon with a number above it that shows the number of messages would have been sent. Anyone know how to get rid of the mail icon on the client side now? Thanks.
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How do you do this with the updated file structures? I know putting disable_events = true in the saved games...config\autoexec.cfg file, but to stop the message box in local clients, the script/events.lua file does not exist anymore. So how do you completely make the message box disappear on clients now? Thanks.
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VR Shaders mod for better VR experience
wrl11 replied to Kegetys's topic in Utility/Program Mods for DCS World
visual quality For people running the Oculus, is there a noticeable visual quality drop in exchange for the higher frame rates? What do you notice as the biggest quality difference stock vs this mod? thanks. -
Thanks for your hard work gromit. Your code really makes the DCS ground AI so much better! Question: do you have one place that documents all of the possible commands? I see the example missions on github, but there seems to be more possible commands then in the example missions.
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found problem I found the problem, there was a conflict with this moose command: CleanUpAirports = CLEANUP_AIRBASE:New( "Gudauta" ) The moose code was "cleaning up" my autogft groups that were near an airport (these were not even at Gudauta, but Kobuleti, and it still despawned my autogft forces). I eliminated the moose line and now autogft works fine.
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I see what is happening. My forces are getting to the last control zone with no enemy engagement (defending a base in my mission) and despawning after a few minutes. So the group doesn't exist because they despawned. How can I stop them from despawing? I want them to hold the line as enemy forces attack the base, and get reinforced as they are destroyed. Thanks. -- (BLUE TASK FORCE) autogft_Setup:new() :setCountry(country.id.USA) :addBaseZone("bluebase1") :linkBase("bluebase1", "USA HQ1") :addControlZone("red3") autogft_Setup:new() :setCountry(country.id.USA) :addBaseZone("bluebase2") :linkBase("bluebase2", "USA HQ2") :addControlZone("red2") -- (RED TASK FORCE) autogft_Setup:new() :setCountry(country.id.RUSSIA) :addBaseZone("redbase1") :linkBase("redbase1", "HQ1") :addControlZone("red9") :addControlZone("red10") :addControlZone("red4") :addControlZone("red2") :addControlZone("red1") autogft_Setup:new() :setCountry(country.id.RUSSIA) :addBaseZone("redbase2") :linkBase("redbase2", "HQ2") :addControlZone("red8") :addControlZone("red5") :addControlZone("red3") :addControlZone("red1") autogft_Setup:new() :setCountry(country.id.RUSSIA) :addBaseZone("redbase3") :linkBase("redbase3", "HQ3") :addControlZone("red7") :addControlZone("red6") :addControlZone("red2") :addControlZone("red1")
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question on error Any help would be appreciated. What should I look at the would be causing this error? Thanks I am running a mission with both Moose and autoGFT. I am getting this error in the log: ERROR SCRIPTING: Error in scheduled function: [string "C:\Users\wrloo\AppData\Local\Temp\DCS.openbeta\/~mis00007E2A"]:2320: Group doesn't exist Which is pointing to this code in the main autogft script file (line 2320 is the local units = self.dcsGroup:getUnits() line): -- @param #TaskGroup self function autogft_TaskGroup:updateGroupLead() self.groupLead = nil if self.dcsGroup then local unitIndex = 1 local units = self.dcsGroup:getUnits() while unitIndex <= #units and not self.groupLead do if units[unitIndex]:isExist() then self.groupLead = units[unitIndex] end unitIndex = unitIndex + 1 end if not self.dcsGroup then self.dcsGroup = nil end end end