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Sedlo

DLC Campaign Creators
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About Sedlo

  • Birthday 01/01/1923

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  1. That would be very cool, we had similar thoughts way back when. But right now, with the uncertain future of the -E model, I'm going to steer clear of that for a while. Now, a C-130 type of thing....
  2. It will follow the plane around the mission and each time you initiate a transmission from the zone, it will start playing near the player. But be aware, it will begin at the point defined as the centre of the zone in relation to the player, but it will remain there until that transmission is over. This is not an issue for most things, but say if you have a 10 minute audio file, it will start to degrade as the player flies away from the origin of the transmission.
  3. UNBELIEVABLE! THIS 'IMMERSIVE' HUEY CAMPAIGN IS A JOKE! I PAID FOR VIETNAM, NOT A RETIREMENT VILLAGE! I HAVE JUST COMPLETED THE FIRST THREE MISSIONS OF THE NEW UH-1H CAMPAIGN, AND I AM ABSOLUTELY APPALLED AT THE LEVEL OF GROSS NEGLIGENCE DISPLAYED BY THE CAMPAIGN DESIGNER. I DIDN'T BUY A $10 CAMPAIGN AND SPEND HOURS DOWNLOADING AND SETTING UP MY COLLECTIVE FOR THIS KIND OF AMATEUR-HOUR PERFORMANCE. WHEN I FLY THE HUEY, I AM CHASING THE IMMERSION—THE GRIT, THE DANGER, THE HISTORICAL FIDELITY! I AM LOOKING FOR THE ATMOSPHERE OF A DESPERATE, JUNGLE-CHOKED CONFLICT! AND WHAT AM I GETTING? I AM GETTING A TOURIST TRAP! THE GOLF COURSE INCIDENT DURING MY LOW-LEVEL INSERTION INTO WHAT WAS SUPPOSED TO BE A HOSTILE LZ (LANDING ZONE), I WAS FORCED TO MOMENTARILY SKIM A CLEAR-CUT AREA. AND WHAT DID MY EYES BEHOLD? A PERFECTLY MANICURED, PRISTINE, 18-HOLE GOLF COURSE. IN 1968?! IN THE MIDDLE OF A CONFLICT ZONE?! NO! ABSOLUTELY NOT! A GOLF COURSE IS THE VISUAL EQUIVALENT OF A LOUD, JARRING COMMERCIAL INTERRUPTING A SERIOUS FILM. IT COMPLETELY SHATTERED THE FRAGILE HISTORICAL CONTEXT THAT MY MIND WAS FIGHTING TO MAINTAIN. I WAS SUPPOSED TO BE FOCUSED ON ENEMY ACTIVITY, BUT INSTEAD, I WAS MENTALLY CALCULATING THE HANDICAP OF THE PIXELATED NPCS WHO WOULD PLAY THAT COURSE. IT INSTANTLY CHEAPENED THE ENTIRE OPERATION. MY CREW CHIEF EVEN JOKED ABOUT LANDING FOR A QUICK NINE HOLES. MY IMMERSION WAS VAPORIZED! THE UNFORGIVABLE SUV BLIGHT BUT THE MOST GRIEVOUS, HISTORICALLY INACCURATE, AND UTTERLY INSULTING PIECE OF DIGITAL GARBAGE IS THE VEHICLE TRAFFIC! FLYING LOW OVER THE FEW PAVED ROADS—WHICH, BY THE WAY, ARE FAR TOO PERFECT AND NEED SOME SERIOUS SHELL-HOLE DISTRESSING—I SAW SEVERAL MODERN, BLOATED, FOUR-DOOR SUVS DRIVING AROUND! HMMVS! IN A HUEY CAMPAIGN SET DECADES BEFORE THESE ROLLING LAND YACHTS EVEN EXISTED! THIS ISN'T JUST A MINOR OVERSIGHT; IT'S AN ACT OF HISTORICAL VANDALISM! IT PULLED ME OUT OF THE COCKPIT SO VIOLENTLY I NEARLY DUMPED THE COLLECTIVE! MY ENTIRE FLIGHT PROFILE WAS RUINED TRYING TO UN-SEE A GREEN HUMMER PUTTERING ALONG A ROAD THAT SHOULD HAVE BEEN CRATERED AND PACKED WITH ANCIENT MILITARY TRUCKS! THE TRUE DISGRACE: LACK OF ATMOSPHERE I PAID FOR BLOOD, SWEAT, AND ROTOR WASH. I PAID FOR THE PALPABLE SENSE OF DANGER AND ISOLATION. WHAT I GOT WAS AN ENVIRONMENT THAT LOOKS LIKE A CHEAP SET FOR A B-GRADE 90S ACTION MOVIE. THE DEVELOPERS NEED TO IMPLEMENT AN IMMEDIATE HOTFIX THAT: REPLACES ALL GOLF COURSES WITH HISTORICALLY ACCURATE, OVERGROWN RICE PADDIES OR HEAVILY MINED SCRUBLAND. SCRUB THE ENTIRE ASSET LIBRARY OF ANY VEHICLE MANUFACTURED PAST 1975. IF IT ISN'T A BEAT-UP JEEP, AN M-35, OR A BIKE, IT DOESN'T BELONG! DULL THE COLORS. EVERYTHING IS TOO VIBRANT. THE JUNGLE NEEDS MORE SHADOWS. THE ROADS NEED MORE MUD. THE COLOR OF THE ENTIRE MAP IS TOO CHEERFUL. I NEED OPPRESSION! MY DEDICATION TO REALISM IS ABSOLUTE, AND I EXPECT THE SAME FROM THE DEVELOPERS. I’M CANCELING ALL MY PRE-ORDERS UNTIL THIS IS FIXED. THIS IS UNACCEPTABLE! SIGNED, Karen Karensdottir
  4. Just a heads up, this mission is now "END OF LIFE" status and will not be updated. The way I set this up with scripts and triggers, adding a new aircraft is a hell of a lot of work. A new terrain is even harder. Since all of the BFM functionality is incorporated in my MULTI-MISSION TRAINER (plus more), this mission will no longer be updated. Download the Multi-Mission Trainer here: https://www.digitalcombatsimulator.com/en/files/3331603/
  5. When multiplayer missions offer the same level of granularity in terms of triggers and scripts happens, you will see more campaign makers do it. This isn't on campaign developers to "work around". Ain't possible with the current state of the game.
  6. Awesome, I'm very glad you enjoyed it! I had a lot of fun making that one.
  7. The ones with the frequency, lineups and Nav loga and stuff were done in Excel mostly. Maps and images edited in Photoshop.
  8. OK, first report of that I will check it out tonight if I’m able. Yes, I had to remove the simplify deck feature as it was really screwing up the new deck crew with the super carrier. It’s just not compatible with dynamic repopulating of the statics. Thanks for reaching out and I’ll have a look. In the meantime, do you possibly have a track of the issue? That could help me troubleshoot what’s going on
  9. Combat vs peacetime?.
  10. OK, double checked and deleted them from missions. I'm getting pretty frustrated as it was working before. Unannounced under the hood changes are pretty annoying, I'm sorry you had problems. Download 2025-08-05 version and all should be well: https://www.digitalcombatsimulator.com/en/files/3326679/ Thanks Steeljaw!
  11. Hey @Steel Jaw, this might have already been fixed. Try and download version 2025-04-26 here: https://www.digitalcombatsimulator.com/en/files/3326679/ What I had to do was basically delete ALL parked statics on the bow as the directors started to ignore them.
  12. Oh no! I think something has changed yet again with the carrier.. Thanks for the report, I'll try and get that fixed ASAP. Recommend "start from push" for that one... Sorry!
  13. @HIGHLANDSPRINGthank you for the kind words and wow! Those are some great screenshots. I'm really glad you enjoyed the campaign! It's the feedback from users that keeps me going, so thanks again!
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