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Kappa-06MHR

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Everything posted by Kappa-06MHR

  1. You can land next to the Mi-28 ^^
  2. 1- You observ the ennemy at distance. Look for the manpad. 2- You make an approch at low altitude near the relief 3- Guns the manpad using the relief for protection. You can easly kill the two manpad. Other option : You make lofting shoot at 4-5 km. It can deal with manpad easly if you have enought precision.
  3. Look like a British type 45, but I'm not very sure
  4. Hi Currenthill I love all your awesome mods ! You make such a good job! I'd like to suggest a mod idea that I'd love to see that might be really easy to do... In the game, there are currently a few old "armed house" models. (a bunker and a armed house). The models are also very old and ugly, and do not offer a variety of armaments (only automatic rifles)... What DCS lacks is more advanced armed buildings, with for example, buildings with several machine gunners at the windows, or snipers, RPGs, mortars or ATGMs or Manpads in building who look like the ones on DCS.. . The objective is to be able to create urban guerrilla missions with armed buildings that cannot be distinguished from another building in the game, and which can be integrated into cities, and with various armaments, light, heavy, anti tanks, anti-aircraft, anti-personnel... These kind of buildings would be perfect for carrying out urban warfare missions. We can of course put units "on the roofs", but they are then identifiable from afar. Need more armed house with more type of soliders inside ! As you have already made lots of units that I found really incredible for our gaming experience, I thought I could "suggest" this idea ^^
  5. This is what we really expected for BS3...
  6. There's a real subject with the Kamov's laser. It's as if there was a counter which, after a certain number of lases, automatically burns it out. You can be careful not to make lasers permanently and perfectly systematically respect the cooling countdown, the laser will end up systematically burning past in the vicinity of the 24 Vikhrs fired. Which imposes as a constraint to make a repair every 2 supplies (You can even go to do it for all the supplies if you want to be quiet) so as not to be indisposed in the middle of a mission. It's a shame.
  7. Still no body on Kamov...
  8. I agree too... Why ED always fix "good bug", but never fix "bad bug" ? I love this "colored" Shkval ! Must use a mod to keep this bug now...
  9. When you place a convoy of multiples vehicules on the Mariana Islands, and move them with "on road" destination, they very often remain blocked or slow down considerably at each bridge. Can we solve this problem? Thanks
  10. Just imagine... The next release of napalm bombs, but fireproof forests xD
  11. Ok, my bad for the Ropucha.
  12. ED has got into the habit of stealing mods from the community without asking their author's permission... They integrate your Ropucha class model, they did the same with Dimitriov's VAB Mephisto... It's not the integration by ED of all these mods made by the community that bothers me... It's that generally, this is done without warning the authors of these mods, without asking their authorization.. . On the one hand, ED makes it more difficult for modders by locking more and more elements, on the other hand, they steal the work of modders... It really sucks..
  13. I'm agree. Want some big waves, without having to configure the wind at max ! And colisionnable waves wil be the top !
  14. I want to place a line of entrenched soldiers behind obstacles (sandbag, Jersey barrier...). But if one soldier of the group is hit, all the group is dispersing out of the cover... Even if I set the option "Disperse on attack" at false or 0. This function don't work with the infantry. Can we prevent soldiers from dispersing on attack?
  15. In my squadron, we are back on BS2 because BS3 is a joke... Navigation, auto turn, datalink are bugged. INU is totaly wrong. And if it is cool to have "realistic INU" in theory, in practice, KA-50 is a modern helicopter with glonass : On BS2, INU is recalibrated with glonass every 5 minutes. It is realictic on a modern helicopter... Manual realignment of the INU should only be necessary if satellite coverage is absent or the device is damaged (no more Glonass). Except with BS3, they simply removed the satellite registration. So, in the end, the device... Is less realistic than BS2! The IGLAs... You have to remove the heat sinks and flares from the enemy helicopters, otherwise they are useless... Especially since even when they hit, the AI helicopters have such a life bar that it doesn't hurt them not much... We will continue to use Vikhr at long range (8-4 km), and gun at short range (0-4 km), it is more effective than the IGLAS. Remains the MWS. It's the only really nice feature of BS3... And again, you shouldn't play in a squadron with 5 or 6 helicopters... Each time an ally fires, you get the alert. And if you don't deactivate the auto flares, these will quickly be exhausted by your allies' shots. After 4 years of waiting, BS3 have only 3 new features, one is totally buggy, and an other one is practically unusable in combat. And BS3 bring us a lot of new bugs..
  16. I reported one bug once, with a breeding method... And ED anwser and fixed it! Also, ED takes into consideration a minimum of feedback from players on this forum... Especially when we are constructive and we offer realistic ideas. That said, if the bugs go back quickly to the development teams, the wishlists are there more to show the desires of the community, to suggest ideas to the developers, but they are not development specifications. And sometimes requests are listened to. For example, the lua function "outSoundForUnit" was suggested on this forum before being implemented, which is proof that ED takes feedback on this forum.
  17. Hello ED ! Can you tell us when do you plan to deliver the liveries for BS3? Thanks !
  18. @ED, any news ?
  19. It seem that the power of the function "IlluminationBomb" doesn't change anything. I try to make an illuminationBomb with power 1000000 and a illuminationBomb with power 1. No differences in game.
  20. When there is a very important layer of cloud with only a few openings that let the light through... The rendering is quite strange seen from below. Ex: Screenshot below On those screenshot, if we look quickly, we have the illusion of having a clear blue sky with a few white clouds (this illusion is considerably reinforced if the quality of the shadows on the ground is reduced)... Then we actually realize that what we took for a blue sky is actually the underside of 'a thick layer of clouds, and what we thought was a white cloud is actually the opening to the sky. I think this illusion of inversion between the sky and the clouds is due to the fact that there is almost no texture on the underside of the clouds when they are in the dark, giving us the impression that there it's a blue sky. I don't think it would take much to break this illusion (A different management of shaders or occlusion, better textures, a less dense "blue fog", more contrast, that the underside of the clouds appears to us more "white" to look less like a blue sky... The solutions are not lacking! Currently, thick clouds are very beautiful and detailed from above, but not great with not much detail from below. Example : Contrast and small details remove any ambiguity
  21. Hi ED ! When do you plan to make liveries for Black Shark 3 available on your site? We are all impatient to create our personalized skins ^^ Thanks for your feedback
  22. Yes, i have try without mods.
  23. Reload your mission several times and you will see.. I talked about "random" crashes, no systematic crashes, it only happens once in 3, but it's frequent enough... Create a new mission with Swedish soldiers who shoot enemy soldiers from the start, and you'll see that your mission often crashes.
  24. Hi Currenthill ! Happy new year ! I really appreciate your work, the Swedish pack, the boats, etc... Really quality work! In particular, I find that you bring units that DCS really lacks, such as anti-ship trucks or specialized infantry (sniper, ATGM, modern manpad...) Unfortunately, I make another mission with sweedish soldiers and I have same problem: random crash when soldiers shoots something (other troops, on a point...). Did you reproduce this issue ? In the current situation, I cannot use the Swedish infantry in the missions that I make for the 131st, because it brings too much risk of crash. And that's a shame, because clearly, these units are truly amazing, they are awesome!
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