Hey guys, having an issue. Trying to use bone animations for wing flex, and using the Skin modifier on the wing mesh I have selected. I have to add a dummy box in order to act as a connector, and if I want my control surfaces to have flex as well, I have to add Skin to them also. The issue is that once the control surfaces receive the Skin modifier, you are no longer able to use their animations. The animations still exist, but they won't move at all in modelviewer, 3DS or in-game. Any way to solve this?