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fl0w

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Everything posted by fl0w

  1. No clue, sorry. From BGSC guide, the function is explained. https://docs.google.com/document/d/10HGVrN8CfXWK5Hz2zNTxrm_Tz0bJQGAPZP_QbqsbQZ4/edit
  2. print() is an internal message call. You are looking for print_message_to_user() which appears in the top right corner.
  3. Or a big A-5 boi. :)
  4. In likelihood, I see the A-6 being their next big show. Even if announced so far as an AI, the possibility of this just being a proof of concept for ED like all other modules have from 3rd parties is strong. I hope we do get her. :( The Tornado would still be a check for me. Maybe not as strong as my interests for other aircraft, but definitely one longed for. :)
  5. I don't know if this is something for HB able to do, but being able to salute and takeoff of a carrier catapult with CaptoGlove would be nice!
  6. Спасибо.
  7. I have not! I'll tone down the normal maps so that they do not look too overemphasized as they are.
  8. New liveries. HUNGARIAN - VERSION 1 HUNGARIAN - VERSION 2 (By request) SOVIET GREY (By request)
  9. Nice model. Looking forward to what it turns into. :)
  10. Nice.
  11. That's the problem. When I have the Skin modifier not on the controls mesh but just the wing, the wing will move but even with the controls linked will not follow the bend. With the modifier applied now to the control surface, I lose the inherited animations even though they exist as shown. Unless you mean add new bones for the control surface?
  12. We'll plan to release a folder with the script pertaining needed for the MiG-23-98 of wing sweep, etc. after the release of the UB. But we do not have any other plans to keep updating it from there.
  13. Hey guys, having an issue. Trying to use bone animations for wing flex, and using the Skin modifier on the wing mesh I have selected. I have to add a dummy box in order to act as a connector, and if I want my control surfaces to have flex as well, I have to add Skin to them also. The issue is that once the control surfaces receive the Skin modifier, you are no longer able to use their animations. The animations still exist, but they won't move at all in modelviewer, 3DS or in-game. Any way to solve this?
  14. I will likely give it to a person if symptoms continue to point to the direction. The last note I can make is that the model is crooked in the rearming camera viewport.
  15. Long ago I coded a very simple script for Cuban to use, but sadly the files were lost and the file was never received. This mod will be a better upgrade to the old existing one.
  16. We do have a RoughMet map, and so far liveries are still a WIP state of being coded in. We will be switching to the RoughMet version instead of the normal map. :) We also are looking into re-doing the UV maps of the 3D model in order to simplify having to do texturing. If this does happen, we will be releasing the template.
  17. Nice work! We are likely going to redo with the normal map and specularity. Needs more rivets. :)
  18. fl0w

    I-16

    https://forums.eagle.ru/showthread.php?t=133050 Enjoy But I must warn you, it is Russian galore! :D
  19. It's been added. :) The Hungarian livery issue has also been fixed. (flag pointing in incorrect direction)
  20. We have not. We are able to add it to the list.
  21. Here is a new video of I and CubanAce dogfighting each other in the F-14B and Su-57, showing off the maneuvering both are able to accomplish. Enjoy! - Sirius
  22. Mini-update Just a small, textual update: the majority of the cockpit work has been now completed. The vapor cone and wing flex have also now been implemented into the mod. The choice has been made to go with an automatic wing sweep system (even though this is against the accuracy) because of issues halting with how input commands would be set up for it. In order to accomplish that, we would need to code our own systems. Unfortunately, we just don't have the time for that much dedication as it is right now. :( The push is still for May 15th, and a lot of work is being done on this last stretch of a month to make sure as much work can be put in effort wise. My schedule is fairly busy because of personal reasons, so this month will be the biggest dedication to the mod. We're excited to give you what we're proud of working on for a couple of months now. :) - Sirius
  23. fl0w

    Pilot body

    I would especially love to see the RIO pilot body particularly for takeoff, so we can put our hand automatically on the rail to grab once the Pilot salutes. Maybe a multi-crew thing, but would be very nice to see. :)
  24. fl0w

    Pilot body

    I hope this is on their priority list. Its kind of an immersion killer for me, especially with the other pilot showing.
  25. fl0w

    Pilot body

    I am aware of the fact that the Viggen doesn't have this, but can we have an option to show our pilot body as well? Since we are able to see JESTER's or the pilots. ;)
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