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grim_reaper68

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Everything posted by grim_reaper68

  1. As far as I know, the Willys isn't a part of the Frenchpack. Maybe a little paintwork like this will satisfy you? WIP of course.
  2. Hi With Purzel monitor configuration, both screens set on the right (if you have this configuration), try the attached lua. If your left MFCD is correct, you only need to shift 800 pixel more to be on the screen. _ = function(p) return p; end; name = _('AH-64D'); Description = 'Left MFCD on the bottom left monitor,Right MFCD on the bottom right and camera on the center Montor Resolution 3440*2040' Viewports = { Center = { x = 0; y = 0; width = 3440; height = 1440; viewDx = 0; viewDy = 0; aspect = 43/18; } } LEFT_MFCD = { x = 0; y = 3500; width = 600; height = 600; } RIGHT_MFCD = { x = 0; y = 4300; width = 600; height = 600; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center AH-64D.lua
  3. The Phimat can only carry chaff.
  4. Hi I'm trying to have this command activated and deactivated by a flag when the aircraft is or isn't in a trigger zone. It activates well, but never goes off when the aircraft leave the zone. Could someone explain me how to do it? I join the test mission (gazelle needed). I managed to have smoke on and off by using waypoint commands, but the second gazelle have to follow (follow command) the leader. That's made it so complicated. Thanks Test fumigene.miz
  5. Hi How to define the weight of the troops? I'm trying to adjust the weight of troops to match to the capacity of a vehicle. I thought it was the size value, but modifying it don't change anything. Can some one explain me which parameter of troops is used to define the "weight".
  6. As I told in my previous post, I had an issue with the sound of all armoured vehicles. After a long search, I found that it comes from the A4-E mod and the UH60-L, where there were tools.lua files in the sound folders. An update of the UH60-L and modification of the A4-E files (maybe the latest update has the modified files) solves the sound issue.
  7. Salut Magnifique pack avec "enfin" des troupes françaises dans DCS. Je rencontre un problème, aucun véhicule n'a de son. Je me suis permis de faire quelques tests afin de rendre les véhicules aptes à transporter des troupes et les unités sol à embarquer dans les véhicules. Bien sur je ne diffuserai pas de fichier. Ce serait bien pour la prochaine update si tu pouvais intégrer cela. Au pire je pourrais te transférer les fichiers ou les lignes à ajouter.
  8. Strangely the fixes on the previous page didn't work for me. For some reason without any DCS update, the A400, who was good in appearance became darker, and the shadows were abnormal.
  9. No need to save the textures again, I just modified the description file livery = { {"MAM_A400M", DIFFUSE , "mam_a400m_faf2", false}; {"MAM_A400M", ROUGHNESS_METALLIC , "mam_a400m_faf2_roughmet", false}; {"MAM_A400M", 1 , "MAM_A400M_B", false}; } and added the MAM_A400M_B in each livery folder and it works fine
  10. Hi I had the strange shadow issue on the A400M, after some tests it seems to come from the fact that the normal map isn't used on the liveries. I made several test and here is the result. Before After, I created a new A400M_B normal map to see the result and added the line in the
  11. Hi Very nice mod. meanwhile, I tried to embark troops, but the option isn't aviable.
  12. Hi, is there a way to embark troops in the A400M? I don't know if it's in the aircraft capabilities, but if yes, it would be great to have the function. Same for the V22.
  13. I my mind, just let them work. When they will be ready to release it, they would share some screens. I think there is a lot of stuff to have all the new technology integrated in the cockpit. Keep in mind they're starting from zero, so it will take a little time between creating, coding and testing all the new features. They don't external extra pressure . They have already given us 3 different version of the F1, so we can patiently wait.
  14. Nice video, very instructive.
  15. Ok. Didn't know it about the M2000. I better knew the Mirage F1 where they were closed manually. For the GBU, I was at rearming, so the crew didn't have the time to finish the work as I took the screenshot
  16. Hi I noticed since the latest update, that there were safety hatches on the A/A missile pylons. What an attention to the details! But they will stay open until takeoff. It would be more realistic to close them at the end of the startup procedure. Or to be more accurate and realisitc, This should be done at a waiting point just before entering the runway. To be perfect we should have a guy who closed them .
  17. reassign your axis. The update reset them all, so you might have ptich, roll an yaw controls assigned to some axis you don't want. I had pitch and roll on the stick and the rudder pedals ( brakes), and the yaw on the pedals and the second throttle axis...
  18. A several flight tests pointed that the new FM is way better than the older. I now manage to make a rapid stop and hover landing. Great job guys.
  19. Hi After having noticed some problem with the F1 and the laser code, I observed that none aircraft was able to attack ground units without having their own lasing pod. I tested the F1, M2000 and F18, with autolase script and ingame JTAC, setup attack the group in the ME, with guided bombs as weapons. None of them drop their bombs, they just return to the base. I made some test with the F18 and tried to buddy lase for my AI wingman, tells him to attack my target, at which he respond "negative". With the F1, I set the laser code to 1676 to the Reaper I was able to drop my bombs, and they were guided , my wingman refuses to attack, only with guns... After that, I jumped into my wingmans aircraft, and was surpised to see that the GBU I dropped didn't be guided by the laser with the code 1676. Then I flew to another target also lased by a Predator with the autolase script (default code 1688), and it works. So whatever the code set up in the ME, it seems that the wingman stays at the default value. I also tested with an ingame JTAC, so I made all the calls etc... It works fine for me, but neither my AI wingman, nor an full AI flight were able to attack. The only way to achieve a GBU bombing run was with the F18, on a flight where they both had their own Litening pod. Is there a way to have autonomous AI flight that could use the autolase or the ingame JTAC? To be able to make some precision strike on designed ground unit groups? Here is the post where you eventually can find some interesting informations about my tests. Test F1 GBU Sinaî autolase.miz Maybe i missed something in the ME, so feel free to correct my mission and to give me feedbaack about what I didn't do correctly.
  20. I'll make a report now on the DCS bug report section. edit: Just done here:
  21. Hi Just finished the test with the F1, the M2000 and the F18. None is able to drop GBU's neither with a DCS JTAC nor with autolase. So it's not related to the F1. The only way to make them to bomb with GBU is with their own designation pod. Same for the wingman, I couldn't make buddy lasing for him.
  22. Yes it is. In the mission I put 1676 laser code for my flight, and let 1688 for the AI filght. In the ME I set attack group and guided bombs for the AI. On my side I just put the waypoints to fly to the target. There were 2 Predators as JTAC, correctly setup with autolase script. My bombs where guided to the target. As i told my wingman to attack, he goes down with guns... I jumped into my wingman aircraft and dropped one GBU at my target, the GBU wasn't guided. The I went to the target of the AI flight (laser code 1688), and dropped a GBU. It was guided to the target. So i can suppose that either if I configure a the laser code in the ME, my wingman stays on the default code. I now will make a try with in game JTAC instead of autolase to see if there is a difference. Also I will make some tests with other modules to see if it's related only with the F1, or a global "bug". in fact, i just answered in the other thread with some details about the flight.
  23. You can do the same on the copilot profile they keys are the same
  24. I just add my wish here to have editable laser code also for AI flight, I just made a test an neither my wingman nore an AI flight can use another code than 1688.
  25. Hi I just tested a mission with a wingman, both loaded with GBU's, but he refuses to attack. The JTAC was a Predator used with autolase, so the targets where continusly lased. Also made a test with an AI flight, same result, they won't drop their GBU. Test F1 GBU Sinaî.miz
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