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Jack57

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Everything posted by Jack57

  1. I agree with that totally which is why it mystifies that on many campaign missions, in order to score 100%, you are required to take out every last enemy on the map, including human AI. That certainly kills the spirit of the simulation. In fact having to maintain a score above 50% without the campaign registering defeat is a real spoiler. As I see it, the score in an individual mission should just be a useful indicator of how you are progressing with your tasks, nothing more. You go out and do your best - some days you fail miserably, other days you wreak havoc - it shouldn't make a huge impact on the overall war effort. One the most appealing aspects of the 'Comanche-Hokum' was its truly dynamic campaign. It was beautifully designed and always had a real sense that the war raged on whether you partook or not.
  2. Ah yes, that's one wicked mission! I played it many times while learning the weapons sytems. It's hard enough even with labels as many of the targets are hidden between buildings. You just have to work around the compass, take your time, and find the angles. Like sobek says, keep your distance, and use the hills to ground any sams that get launched at you. Don't worry if the convoy gets to town as they will defend themselves quite well. One of my favourite missions! :pilotfly:
  3. I think Turn to Target overrides Route Mode, but sometimes I wonder if it isn't interefing with it.
  4. I really enjoyed playing this mission. I would encourage you to make more!
  5. If you turn on Flight Director all Autopilot is disabled except the dampening - this way accumulated trim isn't an issue.
  6. I agree - I get very frustrated by the wingman going way too close when given an attack command. The only thing I have found is that if you give them an order to attack a data link group they seem to keep a better distance than if you give them a single target.
  7. I was having some TrackIR oddities with Aero - set it to Vista Basic and haven't seen a reoccurance
  8. I certainly notice a marked improvement in performance on my machine on Vista compared to XP - in fact I now have have dual boot so I can boot into Vista just to play BS. I have 2GB of memory like you and as I type this (having just booted into Vista) it is using 500MB. When I run BS it usually sits at about 1.3GB used memory. Under Vista I average about 20-25fps (occassionally as low as 8fps) without Affinity, and about 30-35 (occassionally as low as 13) with it.
  9. The only time I use AP is for targeting so as to make things easier when you have your head down. For the rest of the time I love to fly with the AP completely disabled - you don't have to worry about any trim issues and the bird flies exactly as I expect her to, from the seat of the pants :P I can already hear the howls of derision from the peanut gallery - but I don't really care how they fly the real one. My way reminds me of my RL experience and besides, it's my sim and I fly it how I damn well want to :music_whistling: Jack :D
  10. Try enabling Flight Director (FD) - if it disappears then it is likely you are fighting the autopilot (AP) or the trim set by the AP. Turning on FD disables the AP but retains the control dampening.
  11. Just did a little experiment with the 'Clear Tkvarcheli' mission. These fps results are what I get at mission load without doing anything apart from unpausing the game, and maintaining the cockpit view as at mission load. 1) Fusion + Affinity 34-35 fps 2) Affinity only 34-35 fps 3) Neither Affinity or Fusion 25-26 fps 4) Fusion only 26-27 fps Can't say I noticed any difference in load times although I didn't time them. Stuttering when glancing sideways was about the same. This is with the 'Expert' profile.
  12. Yeah I did measure fps. It is quite possible that there could be a 3 fps difference - I didn't exactly do a scientific analysis. From what you say it may be worth another look though. Did you use one of the default profiles or create your own? When I tried the advanced profile it shut down my controller software and TrackIR :doh:
  13. Delivered with so much tact ;) Both my text books from flight school describe coriolis effect as I do. While the principles you describe are true, they doesn't discredit the effects of the conservation of angular momentum. I think it best that we leave it there, don't you? Fell free to have the last word. Have a nice day, Jack :)
  14. Can't say I really noticed any difference to be honest. I flew the same mission twice - once with Fusion running, once without. If there was any improvement it was very slight.
  15. As this is from AMD, not a 3rd party, I think I will trust it enough to give it a go. Will report back.
  16. If you are close enough to use the canon you are way too close. Range is your friend - try and stay 5 or 6 km until you are sure all the nasties are taken care of. You might need to manoeuvre around quite a lot but there is always an angle some where so you can get a clear view. Cheers, Jack :)
  17. No, there is a setting for this. I have it mapped to my controller but it is in the same bank of 4 buttons on the left side panel where the moving target one is. Look under "Targetting Display Control Panel PUR" in Control Options.
  18. You may have a good point there. If the flare is sufficiently abrupt to reverse the airflow through the rotor disc then there may be an increase in rotor rpm due to blades being driven by the airflow, a la autorotation. This would combine with the coriolis effect which, without question, is also present. In the manouvres I am describing the G-force exceeds 1 which is why there is coning of the rotor disc. You can see both the rotor rpm and accelerometer values in the attached screenshot (both screenshots are of the same moment). In an autorotation you would not expect the g-force to exceed one except in the final phases. Increasing collective pitch increases the drag which is why it decreases the rotor rpm, thereby preventing over speed. Thanks for your interest, Jack :)
  19. Well I'm pleased to report that there is indeed a noticeable spooling up of the rotors when performing rapid flared turns. Not that I ever really doubted ;) I believe I'm in the habit of pulling a little collective when performing such manouvres which would of course negate any spool up - prolly learnt that flying 'Robbies' to prevent overspeed. Cheers, Jack
  20. Well without getting bogged down with semantics, it is commonly known in the helicopter world as coriolis effect, even in the text books. Just to put this back on track, can anyone definitively answer the question of wether it is modelled in BS or not?
  21. Just thought I would throw this one out there for discussion. I am wondering if coriolis effect is modelled in BS - can't imagine not really. If it is, it certainly isn't that noticeable. In small single rotor helicopters (eg: R22, R44, etc) it can be so great in high G manouvres that overspeeding of the rotor becomes a real issue. It is of course a lot less of an issue in helicopters with rigid and semi-rigid rotor systems. It may be that given the weight of the Ka50, the blades are flexed to near their limit in normal flight anyway and therefore further loading won't flex them a great deal more. So, can anyone definitively answer the question of wether it is modelled in BS or not? Jack :pilotfly: _____________________________________________________________ ps: for those who may not know, coriolis effect is caused by the conservation of angular momentum. It is the effect that causes the spinning ballerina or ice skater to speed up when they pull their arms closer to their bodies. In helicopters it results from the rotor blades flexing upwards which in turn result in their COG moving closer the the centre.
  22. I have extended the handle on my joystick so I can place it on the floor between my legs. The longer joystick makes your inputs feel MUCH more realistic. For helo sims I also remove the centering springs - I have been doing this for this years and once you become accustomed to it you will never go back. So much more realistic, which of course also means you can't let go of the cyclic as it will topple. IRL I used to frequently fly with the joystick held between my knees while I made notes, etc. You can do this in this sim although it tends to be too sensitive to tiny inputs. As an alternative I simply hold the cyclic with my left hand while I use the mouse. If you concentrate on just keeping it motionless there won't be much of a problem. My 2 cents worth . . . :pilotfly:
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