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Helles Belle

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Everything posted by Helles Belle

  1. Thanks Santus
  2. Thanks Zero, Looking at my pics I think I need to find the TER dds and give it a make over as well. :weight_lift_2: Guess I better get looking.
  3. Thanks Eight Ball :thumbup: Just what I wanted. I think l’ll use that first pic to change my stencils. Especially the different colour around the gun nozzle. Etc. Also, I put up some psd’s for the tanks & pylons. They’re far from perfect, but they might do for now. Let me know if there are any errors. https://www.digitalcombatsimulator.com/en/files/3309637/
  4. Brilliant :thumbup:
  5. They’re far from perfect, but they might do for now. https://www.digitalcombatsimulator.com/en/files/3309637/
  6. They’re far from perfect, but they might do for now. https://www.digitalcombatsimulator.com/en/files/3309637/
  7. Were these areas left unpainted on the real aircraft?
  8. Ready for download. https://www.digitalcombatsimulator.com/en/files/3309613/
  9. I'm working on them now. Hoping they get the offical files out soon. Otherwise I'll start on the pylons as well.
  10. Brilliant Thanks everyone that all worked :thumbup:
  11. Same, fuse 2 is broken. DDS comes out darker, I eventually made a new psd and pulled all the relevant layers into that. Thanks George, I’m going to try that one tomorrow.
  12. Add me as another that wants these files. It would be good if we could finish off skins that didn't involve the regular grey pattern Like this one:
  13. Thanks brassem, It’d be great to see some of the AI WWII given some lovin’. I’d love to do more with the B-17, I have to make the psd files smaller and work on a few other things with it. But at the moment the size is killing me time wise.
  14. Thanks Overalien, I gave that a try and didn’t work sadly. Thanks for the tip, the connection was a bit loose. Gday Kengou, I’ve messaged thrustmaster as some countries/places offer two years warranty, which mine is just under. I’ll see what they come back with first but I’m in Australia so the postage may not be worth it. Thanks for the offer though. I may end up getting new set and running three MFD’s. With this sale at the moment I’m looking at the Hornet, but the Viper is more fun for now.
  15. Thanks pikey, I've resorted to using something like what you've got above (just not all liveries) Slowly educating myself on lua scripting and getting more in depth with it. Thanks for all the hard work?
  16. I’ve got the exact same problem. (About the same age too) Did you have any luck getting the MFD to work?
  17. Hi, Thanks for all the great advice everyone. I'm trying to get random skins to work, well randomly. I can get them to work randomly if I use a line as such: local B747skins={"AI", "CP", "KLM", "LH", "NW", "PA", "QA"} But what I want is the script to choose from all skins in the liveries without having to type them all in as in the line above. At the moment it just seems to pick whatever is chosen in ME. What I have at the moment is this: -- RAT Object local yak=RAT:New("RAT_Yak") local b737=RAT:New("RAT_B-737") local b747=RAT:New("RAT_B-747") local c17a=RAT:New("RAT_C-17A") local an26b=RAT:New("RAT_An-26B") -- Liveries yak:Livery(yakskins) b737:Livery(b747skins) b747:Livery(b747skins) c17a:Livery(b747skins) an26b:Livery(b747skins) -- Spawn yak:Spawn(3) b737:Spawn(3) b747:Spawn(3) c17a:Spawn(3) an26b:Spawn(3)
  18. Hi DHesquire, I don't have all the answers & I am far from the expert but: The white panel by the engine - I have worked out where it is on the template, but when I colour it, it just disappears? The white engine cover is actually in a seperate file, named something like uh1_cover.dds If you download a skin that has one painted already you can find the file in there. I've linked one of mine below as an example - ARRS 301st Rescue. Note: one of the panels is reversed so you will need to paint whatever design backwards (can't remember which panel) How can I get this orange too (and maybe with a Cobham logo)? Check the LUA file, if you do download the skin I linked the lua file will point to the 'new' cover design. It seems something has gone wrong with a map file somewhere (no idea though, haven't touched one yet!). From pic 3 it seems the recesses and bumps don't line up with the texture. It's worst near the roundel. Any ideas? Yep, it is disappointing that the original template has not been updated to match the model. I got sick of this after a while and did my best to clean it up. Check out the two PSD templates that I posted on DCS download centre. I've tried to match the panel lines with the model so it gets rid of that horrible mismatch. You will need to download both Part 1 & Part 2. Part 1 also has the cover PSD. All you'll nee to do is paint and save the files as DDS. Tip: just save them directly over the files in the skin that you download, that way the LUA file should be all done for you. I'd quite like to implement dynamic letters/numbers rather than painting them on for the whole fleet. Hopefully the entire reg number and/or the ID letters on the tail and nose. Any advice around this? Can't help with this one as I always just paint what I want, but I'm sure it's possible. Hopefully someone else can jump in with help on this Part 1: Huey Template https://www.digitalcombatsimulator.com/en/files/3305793/ Part 2: Huey Template https://www.digitalcombatsimulator.com/en/files/3305794/ ARRS 301st Rescue Skin https://www.digitalcombatsimulator.com/en/files/3303920/
  19. I've finally got time to scratch myself. So I thought I'd get to work on some of these.
  20. Iso boredom, so finally getting around to doing some skins & fullfilling some requests. 2 OCU 2 OCU 2 OCU 77 Sqn 75 Sqn 75 Sqn 75 Sqn 77 Sqn Anniversary ARDU
  21. Armed with the above suggestions I did some more invetigating. After reading through some posts that I didn't previously find. I decided to change the lua file for monitors. I am using two monitors side by side. Main screen (cockpit etc) on left monitor, left & right MFCD's on the right monitor. I used LMFCD+Camera+RMFCD selection on the settings screen & (after saving the orignal lua) modified the one in the game folder to what is below. _ = function(p) return p; end; name = _('LMFCD+Camera+RMFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Center = { x = 0; y = 0; width = screen.width / 2; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 2; } } LEFT_MFCD = { x = screen.width / 2; y = 0; width = screen.width / 4; height = screen.height; } RIGHT_MFCD = { x = screen.width *(3 / 4); y = 0; width = screen.width / 4; height = screen.height; } UIMainView = Viewports.Center --/////////////////////////////////////// --Combined Arms --/////////////////////////////////////// GU_MAIN_VIEWPORT = { x = 0; y = 0; width = screen.width / 2; height = screen.height; } These threads helped towards finding the fianl solution (for me anyway) https://forums.eagle.ru/showthread.php?t=234266 https://forums.eagle.ru/showthread.php?t=228309 https://forums.eagle.ru/showthread.php?t=228126 You'll notice from the first two screenshots that I posted, there is a black square in the top left corner with a hole. This is the aiming scope with the reticle inside (it can be seen in game when magnified ) This has now been expanded to the full size of the screen and appears to work normally. Hopefully this can be of use to some one out there.
  22. Multi-monitor, yes. I’ll start by checking that, then move on to 4K & HD. Hopefully they can fix it to work with a multi setup, pain in the rear if you want to fly and do CA in a game. Thanks for the info guys.
  23. The Cromwell and Tiger I & II seem to be the only ones that have the aiming sights. Is this normal or a bug? Or is there something that I need to enable?
  24. Hi, Not a bug (I hope). New to CA. How do you get the aiming sight to show up? All I can see is the view below. Doesn't make a difference if I zoom in or out. Sort of makes it hard to judge elevation and hit things.
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