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jonsky7

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Everything posted by jonsky7

  1. Yeah, I kinda wish they wouldn't announce something that is years away. Same with the Eurofighter, announced what, 18 months ago now. Just show me when it's nearly ready
  2. This is not a common error so we need lots more info to try to help. You need to supply us with information, and lots of it. What exactly is the issue. How are you coming to this issue. Tell us step by step how we might recreate it. What button are you pressing, where are you, what map are you on, what server are you in, or are you in single player. What aircraft are you flying, Are you new or new-ish to DCS or a seasoned player of many years?
  3. Thank you for confirming my suspicions and doing some fault finding, nice work.
  4. I think this is doable with the ingame triggers, especially for a simple mission (no continuous respawning of units etc) Trigger Once - "Unit dead" select unit A - FLAG ON "1" For unit B, set up waypoints, at waypoint 1, add advanced option, perform task HOLD, stop condition - user flag 1 is on when unit 1 dies, the hold condition is removed and unit b then proceeds to waypoint 2 hold till dead.miz
  5. I think the F10 map shows actual ground speed, so wind is already accounted for in that speed. But in this case this was a very quickly put together mission with just the single helo for making a short track, no wind. Not just the Mi-24P it seems, Mi-8 also reporting wrong speed
  6. Hi, When flying the Mi-24P the ground speed shown on the NS430 is incorrect, about half of actual speed. Track attached NS430 Hind.trk
  7. So much packed into one mission file, outstanding! Thank you for sharing.
  8. X and Y are for position, x is left/right, y is up/down
  9. You are very welcome sir, glad to have helped. Don't hesitate to drop by again if you require any further assistance.
  10. Because your TV is 1920, I would expect that the left mfcd would be X=1920 - 1925 ish 1906 puts it within your TV space by 14 pixels
  11. Can't quite make out the text in the first pic Does it say x=1906 y=52 width=440 height=440? Just the x=1906 doesn't seem quite right to me if your TV is 1920x1080?
  12. I've written a file for you. It's probably going to need adjustments. It's very hard to guess what size to make the MFCD exports so they will fit inside your Cougars. Download Here --- bond672.lua This needs to be placed in Saved Games/DCS World/config/monitorsetup/ Then when you load DCS go to the settings menu, you need to select "bond672" for your monitor setup in the "monitors" box. And select 3200x1080 as your resolution. This is normally at the very bottom of the resolution drop down list, or you can just type it into the box. This is a little program that opens a window. As you move the window around, and resize it, it will display information about the location and size of the window. http://breakthrusoftware.com/html/onlinedocs/kb/installkb/ScreenCoordTool.html So you can run this little program, and move it and resize it so it fits inside your Cougar as you would like it. You can then either use that information to adjust the file I made above, or post the information here and I'll adjust it for you. Good luck and happy holidays.
  13. I have to rebind the "\" key, and when I do it is bound to "OEM102" (UK Keyboard)
  14. Can you show me your display settings in windows? Also need the resolution of your 17 inch monitor.
  15. the post above may help with setting a black background but I havent tested it personally. Odd that exporting to your second screen causes such a big issue. I might expect fps to be slightly lower but not much. Would you like to post your monitor config, a screenshot of your display settings, give us an idea of your system. We might be able to help. Your second monitor isn't plugged into a motherboard port on the i/o panel is it? Where it might be triggering the cpu onboard graphics to kick in?
  16. I believe that's because DCS doesn't recognise them as modified until they are loaded. Many files aren't loaded at startup, but as and when they are required. If you had a map texture mod, and the server requires pure textures, you would get kicked back to the list as soon as the map starts loading in. If you had modified files for the f16 but not the f18, and you only flew the f18 on a script restricted server, you probably wouldn't get kicked. Then if you loaded the f16 you would get kicked back to list.
  17. Unfortunately I don't think there is at the moment. You should still be able to join mp servers that do not have the "require pure scripts" option enabled. And it doesnt effect sp play. However, whenever a non pure script is loaded, like whenever you load into an aircraft you have modified scripts for, whether that be in sp or mp, the IC check fail is flagged. This will prevent you from joining a mp server whether it requires pure scripts or not. The workaround is to restart DCS entirely, this resets the IC fail flag and you should be able to join servers that do not require pure scripts. This is a currently known issue and has been reported.
  18. There is a method of setting the position of the kneeboard described in this post. It's not too complicated to set up but probably breaks IC on servers with "Pure Scripts - Required"
  19. I did, but it doesn't change the hud for me, but I had a mod for BS2 ? Took the Mod out but still doesn't change to English, not the end of the world I suppose.
  20. I have my avionics set to english in the gameplay settings, but still only see Russian text on the HUD, anyway to change that to English please?
  21. It's just set to automatic, weird
  22. You can bind both controllers to the rudder axis and use whichever you want. Only problem is DCS "sees" the last input, so if say you are holding a bit of left pedal, and accidentally introduce a bit of twist in your grip while moving the cyclic, the axis may centre. But @Baldrick33 's idea is really rather good. To do Assign the rudder axis to your pedals (assuming have centering spring) to set up your switchable twist grip You have two options A modifier - activates the control when the modifier button is held A switch - activates on/off at the press of the switch (DCS comes with some pre-configured modifiers ALT, CTRL, WIN key etc, but you can set your own by clicking the add button under modifiers) Or you add a key/button to act as a modifier switch and call it what you like eg Then when you set your twist grip as rudder, choose your modifier Now the twist will only act as a axis when either Modifier - modifier button is held Switch - the switch is activated
  23. Yes, my video above was using the mouse, I should have recorded the pointer d'oh. Just hover the mouse over the knob and scroll the wheel, if you scroll quick you'll see that the characters do not change for each notch of the wheel, but each time you start scrolling, but you could do 5-8 notches for each character change. My video above was done with a Logitech G502, it has a button which allows the mouse to freewheel (no notches). If I allow the wheel to spin freely then the although the knob on the NS430 is spinning, no character change happens. (@19sec in video)
  24. Sure is, in addition to LEFT_MFCD and RIGHT_MFCD in your monitor config file the F14 display names are F14_VDI = Top display for pilot F14_HSD = lower display for pilot F-14_TID = Rio display (can be exported while in pilot seat iirc) eg: LEFT_MFCD { x = 5130; y = 360; width = 825; height = 825; RIGHT_MFCD = { x = 6210; y = 360; width = 825; height = 825; } F14_VDI = { x = 5130; y = 360; width = 825; height = 825; } F14_HSD = { x = 6210; y = 360; width = 825; height = 825; } F14_TID = { x = 2560; y = 390; width = 1100; height = 1080; }
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