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Everything posted by jonsky7
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Hi So automatic switching of the exported displays has been implemented in the new patch (28JUL22), don't forget to remove any previously modified files if you have them! Just wanted to drop a word of thanks for implementing this feature, much appreciated. If anyone wants to change the name of the exported displays, to separate them from LEFT_MFCD and RIGHT_MFCD, for whatever reason, you'll find that they are defined in: %/DCS World.openbeta/Mods/aircraft/AH-64D/Cockpit/Scripts/Displays/MFD/indicator/LCD/MFD_LCD.lua
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Sure, but it doesn't work in multiplayer on most servers. The server option "Allow Sensor Export" must be enabled for it to work, and the default is off, so I haven't found a server with it enabled yet. The data seems to come from the "game engine" data rather than the "aircraft" data which it normally does. I don't know a better way to describe it. The data from line 1056 onwards also treats all the fuel as one tank, so I couldn't separate internal and external tanks. But it does add external tanks successfully to the fuel total. So I inserted the following into line 1069 local lendurance = (lEngineFuelInternal *1440) / lFuelConsumptionTotal and the following at line 1113 ExportScript.Tools.SendData(8020, format_int(round(lEngineFuelTotal *3170, -1))) -- Tot fuel ExportScript.Tools.SendData(8030, formatTime(lendurance)) -- Endurance hours
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Thanks, but I don't know how to do that edit: think I got it
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Hi Would it be possible to output the fuel reading from the AH-64? I see this in the module .lua file -- Engine Info local engineInfo = LoGetEngineInfo() local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM % local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM % local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter But I don't know what to do with it. I use the export script for iKarus, so for example in the F18 i can use the parameter 2008 so iKarus inputs the fuel reading from ExportScript.Tools.SendData(2008, ExportScript.Tools.DisplayFormat(lEngineFuelClock.txt_FUEL_UP, 6)) -- up Fuel Any help much appreciated.
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Not the same parameters, but a reduction in framerates to about half. I have noticed this before a few times, but tonight on a multiplayer server I frequent I can recall some details, but no track unfortunately. The server is quite busy with regards to AI enemy air, and lots of ground units on both sides. It was night time so I was using pilot Pinviss (whatever its called), the drop in framerate was almost rhythmic in nature. Flying low over the foliage of the Syria map, the framerate went from steady 45-50, down to 18-20, back up to 45-50 etc every few minutes, like a minute of high and a minute of low, maybe even two minutes of each. Switching off PNVSS (?) or changing the screens on the MFDs didn't have any effect, and I seem to only have this issue in the Apache, I do also fly other helicopters in the server. 12900k 64GB DDR4 3600mhz Nvidia 3080Ti Nvme 2TB Windows Nvme 2Tb DCS
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Shoot like what?
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Hello Is the Map going to feature in the trial licences at all? Thanks
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That's the same for me. I don't know how the 1x1 version would work, because you can only export each display once. The displays working in external view differs between aircraft and sometimes patches. You could probably raise the TGP video pausing in external view on the exported display as a bug/issue.
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I don't think that is in there, he was just making a suggestion.
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Moving Up Front Controller to Another Display
jonsky7 replied to Johnpilot's topic in Multi-Display Bugs
You won't be able to do this within DCS itself as you can only export digital displays, you will need an additional program like Helios http://www.captzeen.com/helios/index.asp -
Try the guide mentioned above again, it's comprehensive, I wrote it Follow each and every step. There's not really a shortcut for this as everyone's setup is different. I know its long, but it will get you there! If you still get stuck, leave a message in that guide and I'll try sort you out.
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cannot reproduce Contacts Consistently Dropped in TWS
jonsky7 replied to Exorcet's topic in Bugs and Problems
I see the same as Exorcet and Moonshine -
What do you mean by offset? not looking at the plane? or not following directly behind?
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Seems fixed, thanks
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Pretty sure you just use mouse scroll wheel, to move the chase camera forwards or backwards, can even get in front of the aircraft you're filming but you need trackir or similar to turn around, as the mouse positions the camera up/down, left/right.
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
I have a fairly decent voice attack profile for the NS430 if you're interested in that. -
The default opening position is the bottom right, so if your "total game resolution" extends to the bottom right, where you have no physical screen to display it, you obviously won't be able to see. Not arguing against your point, I agree. Just trying to help. I've done some pretty exhaustive searching for the piece of code that places the NS430 but without success, I think it must be in one of the encrypted files. Example Green box, game resolution multiple monitors Pink, area not displayed as no screen there. NS430 2d window in pink zone. The easiest way to overcome this is to align your monitors to the bottom.
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"Jump to free Camera" I think the default is LCTRL+F11
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Weird, sorry, I don't have any more ideas. If it's just moving the kneeboard that's most annoying, there is a way to change the default opening position of that, check this post out
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Ok try this monitor config file imacken.lua It goes in Saved games/DCS/Config/Monitorsetup/ In DCS settings it will show as imacken 1 Screen Choose 3840x2160 as your resolution Set aspect ratio to 3840/2160 (type it in the box) or 1.777777777777 also Navigate to DCS World/Mods/aircraft/AH-64D/Cockpit/Scripts/AI/ and open PrestonAI_page_common.lua Check it against this screenshot, it's best not to use windows notepad for editing lua files, download notepad++ instead.
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What resolution is that, ie 2560x1440? 3840 x 2160??
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Just tested it on mine, still works for me, and can still move the indicators around. Only thing I can think of is the code in the standard monitor config file is slightly different. What resolution is your monitor?
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What's your setup? Single or multiple monitors? If multi is it a single cockpit display or spanned across more than one? Can you post the monitor config file you use? Saved games/dcs/config/monitorsetup