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Everything posted by jonsky7
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What do you mean by offset? not looking at the plane? or not following directly behind?
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Seems fixed, thanks
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Pretty sure you just use mouse scroll wheel, to move the chase camera forwards or backwards, can even get in front of the aircraft you're filming but you need trackir or similar to turn around, as the mouse positions the camera up/down, left/right.
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
I have a fairly decent voice attack profile for the NS430 if you're interested in that. -
The default opening position is the bottom right, so if your "total game resolution" extends to the bottom right, where you have no physical screen to display it, you obviously won't be able to see. Not arguing against your point, I agree. Just trying to help. I've done some pretty exhaustive searching for the piece of code that places the NS430 but without success, I think it must be in one of the encrypted files. Example Green box, game resolution multiple monitors Pink, area not displayed as no screen there. NS430 2d window in pink zone. The easiest way to overcome this is to align your monitors to the bottom.
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"Jump to free Camera" I think the default is LCTRL+F11
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Weird, sorry, I don't have any more ideas. If it's just moving the kneeboard that's most annoying, there is a way to change the default opening position of that, check this post out
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Ok try this monitor config file imacken.lua It goes in Saved games/DCS/Config/Monitorsetup/ In DCS settings it will show as imacken 1 Screen Choose 3840x2160 as your resolution Set aspect ratio to 3840/2160 (type it in the box) or 1.777777777777 also Navigate to DCS World/Mods/aircraft/AH-64D/Cockpit/Scripts/AI/ and open PrestonAI_page_common.lua Check it against this screenshot, it's best not to use windows notepad for editing lua files, download notepad++ instead.
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What resolution is that, ie 2560x1440? 3840 x 2160??
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Just tested it on mine, still works for me, and can still move the indicators around. Only thing I can think of is the code in the standard monitor config file is slightly different. What resolution is your monitor?
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What's your setup? Single or multiple monitors? If multi is it a single cockpit display or spanned across more than one? Can you post the monitor config file you use? Saved games/dcs/config/monitorsetup
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Yeah the inner and outer circles with George commands in them. In the latest open beta patch there was a change so the circle moved from the middle of the screen to the bottom right, or so I'm lead to believe. Can't actually remember if I've been in the Apache since then. (Not at home right now to check) Just to confirm that you used my file to overwrite the original yeah?
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I havent checked this since the last hotfix and maybe previous patch, I was under the impression that the location of George Ai had been fixed. I will have a look and get back to you. Edit: Did you try downloading the file from the link in the post? You might have just missed some commenting out or something.
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Thanks, sorry I didn't get back to you on your earlier question.
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Yeah, took all my mods out, doesn't seem to be an issue in single player, maybe a server issue?
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Do you see Tx? X=10 in this case -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
In single player it seems to erase the first target for some reason, RAZBAM suggest that you first place a marker T00 on the map somewhere near your targets, then start on your actual targets at T01. Don't seem to need the T00 in multiplayer. I think you can do 18 at a time, but there's only 10 assignable targets so I only do 10 at a time. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Yeah, the kneeboard doesn't update when you're in the air I think. But when you press RCTRL+8 (iirc) the targets are actually transferred to the CAS system. After importing, go to CAS page, then to RCAL (recall) page, and you'll see your targets If you're on the ground when you do the import, the targets will get a number assigned automatically, if you're in the air you have to do that manually. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Because of the coordinate system used in the Harrier, degrees minutes seconds D.M.S., it's not possible to have an accuracy below 80m I believe it is. Until the Harrier is able to accept, degrees minutes decimal minutes DD.MM.mmm, or degrees minutes seconds decimal seconds DD.MM.SS.ss, that's as about as accurate as its able to achieve I'm afraid. The Harrier does have the target points from a map marker system, which is accurate as it uses the DD.MM.mmm system. -
AH-64D Display export : Pilot's MPDs unavailable
jonsky7 replied to horus-DCS's topic in Controller Questions and Bugs
Cool, thanks -
Think more 80's TV than hardcore milsim
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Thanks, but it's all you really. One thing I tried to do was have an extra button that would be an alternative "Transfer to DCS" button, this would then force the use of a separate planes commands file for the Apache that would have the code to send the correct commands for the CPG seat. As it is, it works fine in single player from either seat, and I have only tried it once in multiplayer, it put the first waypoint in then got out of sync. This might be because I joined the CPG seat well after take-off and might have just been a desync issue. Or maybe the inputs were just a bit too quick for over the network. Anyway, cheers for the update -
Think more 80's TV than hardcore milsim