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jonsky7

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Everything posted by jonsky7

  1. Think more 80's TV than hardcore milsim
  2. Not that I know of, it had a texture refresh, and like you said, proper integration into DCS world.
  3. In the monitor config file Saved Games/DCS/Config/Monitorsetup/*yourconfigfile* So I have found that by changing the line UIMainView = Viewports.Center In the monitor config file, usually at the bottom, to the same format as the viewports i.e UIMainView = { x = 0; y = 0; width = 1920; height = 1080; } You can control the boundaries of the user interface. This effects the start menu, the mission editor, and I presume the boundaries of the chat box, though I haven't tested that. I can't say if it will do what you are after, the UIMAINVIEW should be the same as your center viewport with UIMainView = Viewports.Center but it's worth a try. For example, my main screen is 2560x1440 but if I use the code above I get these results
  4. I would imagine that is a very good piece of video editing post capture-in-game
  5. Finally remembered how to package it up. So if you like you can try my modified version out until Comrade Doge comes out with a proper update. It just puts waypoints into the system, you still have to make your own routes etc. It works from the CPG seat in single player, though it is entering the information in the pilot seat. Bit hit and miss from the CPG seat in multiplayer, due to sync issues I think. HERE TheWay2.zip
  6. Hello, I seem to have lost the sound on some ground vehicles, Bradley IFV, and Challenger II tank are two off the top of my head, spoke with some others on the server and they said the same. Same for everyone? Cheers
  7. Yes, same in Apache, put throttles to flight position, don't touch them again till landing. ( more or less)
  8. @Comrade Doge Hi mate, I've reversed engineered your code to make it compatible with the Apache, I'm having trouble compiling it into a working exe though, I don't do it often enough and have completely forgotten. If I run it from IntelliJ it works though. Take a look! Here's the files AH64.java WaypointManager.java
  9. I just didn't have it on screen at the time of the screenshot, it goes in the same place as the compass but yes, I imagine you will have to make some adjustments
  10. While that was a good idea, I found that as you changed the monitor config file, both the gunner interface AND pilot compass interface moved. What I did in the end, was just enter values for the position of each AH64D George Ai Pos.zip So instead of Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AH-64D\Cockpit\Scripts\AI\PrestonAI_page_common.lua I now have the below for a GU_MAIN_VIEWPORT that is a 2560x1440 monitor (if you decide to try this and can't see either or both of the indicators, then setting all 4 coordinates to 0 will put the indicators dead centre of your game resolution. For multi-monitor users this may not be on your centre screen, but you can adjust from there)
  11. Using flat screen but with multiple monitors I tried adjusting weap_control_pos = {0.8 * total_aspect, -0.75} but it didn't have any effect. However, below that is another line that starts Weap_control-position= (ULX + SZX / 2 BLAH BLAH BLAH. (This may not be accurate, recalling from memory, coincidentally this is the exact same formula the hind uses for the petrovich CPG sight, so of course its going to be bang on the middle of your screen, looks like a very long formula for finding dead centre of your main screen) Anyway, I deleted the formula and replaced it with Weap_control_pos = (2400 ,1200) Which did move the interface, but it wasn't in the correct position. Too far right, but the vertical pos was OK. I then I had to go to bed, so needs more testing, my main screen is 2560x1440. Edit: I have an idea for this, will be testing it later when I get home. If it works I will share it.
  12. This might well be their first module, and they have like two posts, so probably pretty new to the forum also. The Apache is probably going to bring a host of new players to DCS, let's be nice to them.
  13. The Apache is not available on the stable branch of the game yet.
  14. Yes indeed, I wasn't suggesting that it was a preferred setup, but the op was asking why his power was coming off when he pulled the cyclic up. I thought maybe he has the left throttle assigned to throttle (both engines) and collective to the right lever. If he was then to connect the left and right levers on his stick, both the throttle and collective would move as he moved his TM levers, it would override the "friction slider" axis. Tbh I can't remeber what was set as default because I instantly cleared all of my axis bindings for all of the periphals in the menu. It was just a thought. I have also had issues with the "friction lever" axis being jittery on the warthog when moving the throttle levers, this was solved by using a powered USB hub.
  15. So the forward position on the force trim hat is the button you want to set the trim centre position of the stick. With centre trimmer mode option activated, 1. Hold forward on hat 2. Put stick and rudder where you want it 3. release hat 3a, in other helicopters this now means your joystick and pedals are locked out until you centre them. 4. centre your joystick and pedals. 5. New centre position should be recorded by heli. Press right control and enter to bring up the controls indicator. To be honest I haven't tried that trimmer mode. But that is how it normally works.
  16. Maybe the left TM throttle is set to throttle and the right TM throttle is set to collective?
  17. There's 4 files in the indicator folder, and in the indicator folder is another folder called LCD, in that folder those files are repeated, if I'm remembering their filenames correctly. So two sets of pilot, and two sets of cpg
  18. I thought that might help with leaving left_mfcd and right_mfcd defined in your monitor config. Not at the pc right now. But bunny mentioned above that even renaming the displays and having 4 positions he was having duplicate cfg displays. I need to try changing the names in the 8 files to see if we can leave the left_right_mfcd defined in monitor config file.
  19. Maybe wrong but I'm not sure they do solve it on the 14. From the pilot seat I have 3 exported displays in different positions. The 2 pilot displays and the rio display all show when I'm in the pilot seat. " (I believe, the center monitor viewport is named TEDAC" have you gotten this to work? That would be cool, i didnt see any reference to "try_find_assigned_viewport" (Tedac) when I was looking through the files last night, might have missed it though.
  20. There are actually 9 files that define something with reference to left_mfcd and right_mfcd. There's the files already mentioned in the indicator folder, and then these are somewhat repeated in the LCD folder inside the indicator folder. I did rename them all but it didn't swap the displays per seat, but I didn't try 4 different positions.
  21. Hello Multi-monitor for showing MFDs as exported displays. It seems that the exported displays are always showing the CPG's MFDs independent of the seat occupied. Also I can't see an export display for the TEDAC screen, is this planned for later at all... please . Thank you
  22. It would seem like this doesn't work if you load a mission created when it was off, need to create a new mission for it to work.
  23. Hello Does anyone have this working right now, or has it been patched out? By editing the server.lua file. I've tried both locating it in my saved games/config/view, and editing the original but no worky thanks
  24. I've read that some of the assets are awaiting an update, is the "old generic van" supposed to be movable? Thanks
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