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jonsky7

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Everything posted by jonsky7

  1. @Comrade Doge That is seriously cool! Thanks
  2. +1 I'm getting CTD quite often when removing the pylons in multiplayer (saving weight for logistics). The game CTD's immediately after the ground crew call "rearming complete". Nothing in the log though.
  3. It's AMPCD PB 19. But I really wouldn't bother with it. As it's a toggle. So each press of the button while the HSI is in data mode, turns precise mode on/off. I think it will get out sync. Unless of course you can extract from the sim whether precise mode is activated or not, and turn it on if it isn't. That seems a lot of work though. I would just put in the instructions that precise mode needs to be on before the transfer of waypoints. Another request, in the 16, I see you have this code at the end of the inputting. Until you add elevation, if you're going to of course, could you remove that so it stays on the Steerpoint page? As at the moment we have to go back into steerpoint page to manually enter the elevation. I would have done it myself but I don't know how you turn all of the files into an .exe //return to main page commandArray.put(new JSONObject().put("device", "17").put("code", "3032").put("delay", "10").put("activate", "-1")); I can sort of understand the .lua files that do the inputting, but I looked at the code for getting the coordinates and was completely lost lol. I wouldn't know how to make it enter only the first 4/5 digits from the coordinates, press enter, then do the other three either. Also, would there be any chance of making a dark mode window, to be less intrusive on a black background? I know I'm being a pest, sorry about that, but coding is a bit beyond me. thanks!!!
  4. Good from an aesthetics point of view, but it doesn't remove the weight of the suppressors
  5. As I'm one of those who would really like Hornet precise coords and elevation, if I can help with what buttons need to be pressed etc, I'm very willing to help. and with @TrichomeCharlie I'd chip in. For precise coord entry in the hornet, if we take an example, assuming Precise mode is pre-activated. Precise is a toggle, so I don't think you could press it for each waypoint, the user would have to set Precise before using the tool. N25'54.675 E054'23.430 @ 573ft Then: increment steerpoint press UFC press position 1 Press North (this is where it will get tricky) start entering latitude (first 4 digits) 2 5 5 4 press UFC enter press 6 7 5 press UFC enter Press East Start entering longitude (first 5 digits) 0 5 4 2 3 press UFC enter press 4 3 0 press UFC enter Press position 3 (elevation) press position 1 (feet) or position 2 (meters) press 573ft or 175m Press enter end of waypoint
  6. Does anyone else experience the SLAM-ER just spazzing out at 300ft ish? I set the waypoint fairly close to the target, with the high flight setting, they cruise great at 35000ft, then dive, the missile tracks perfectly, then just changes course and misses by a few hundred feet. I have no idea if this is a problem with the weapon, netsync, or the server I play on, or I'm doing something wrong but they won't hit anything lately. I thought it was the servers turbulence setting, but apparently it's been turned off recently. edit: I should maybe point out that I'm trying to use them to hit runways. Thanks for any input.
  7. guess not, just the keybind for opening the pop-up window had been deleted
  8. Am I right in thinking that the ability to use the NS430 pop-up window has been removed in the last patch?
  9. If your desktop is spread across your monitors, then I can't see not being activated would stop DCS doing its thing. As for the black sky, all I can suggest is going to saved games/DCS and delete the folders fxo metashaders2 They will be rebuilt when DCS next starts. In order for me to help you sort out your mfds, I need: 1. Screenshot of your windows display settings showing the arrangement of your monitors. 2. Resolution details of your monitors 3. Where you want the MFDs to be. 4. Screenshot of DCS settings, the page with resolution etc 5. Maybe attach the monitor config file you are using.
  10. Haha awesome, you know a reaction like that is all it takes to make it worthwhile, glad to have helped mate.
  11. Yeah, I wasn't sure about how to set it up, I've never done a MFD export with more than one screen as the "camera". I've also not played around with when main monitor wasn't the most left in the display settings. Not having your main monitor as the most left used to cause all sorts of problems, but I have been told that is no longer the case, but I'm not sure how it's implemented. The coordinate system for the screen works on x y position. I'm not sure if your main display is classed as x=0 y=0, or it's just the top left corner of the entire resolution is x=0 y=0. Try this one 3 monitors, MFD side v2.lua
  12. If either of those completely mess up your DCS and you can't press "OK" to revert back, if you move or delete Saved Games\DCS\Config\options.lua that will restore the graphics setting to default.
  13. So I have assumed that all of your monitors are 1080p. There's two ways you can do this 1. leave your monitors setup like you have, but that is over 4 million more pixels DCS has to render, and leaves a lot of un-displayable space, shown in red. There are many of the "games indicators" like the Crew status windows for Huey and Mi8, the controls indicator, NS430 pop up window, and the kneeboard etc, that are configured to open in the bottom corners of the total resolution, and since you do not have a display there you won't be able to see them. But here's a config file for you to try. Use 5760x2160 as your DCS resolution Monitor config file---- 3 monitors, MFD under.lua 2. Personally I think the following would be better. Re-arrange your displays like this Use 7680x1080 as your DCS resolution Monitor config file--3 monitors, MFD side.lua As I have no way to test your setup, you'll probably have to do some adjustments. I'm also not sure about not having the main monitor as the far left one. So report back if needed. But do check out the guide to give yourself an understanding. Good luck
  14. try looking here @Mule What graphics card do you have? What resolution are each of your monitors? Which monitor is the main monitor set to in windows, 1? with that info, attach the monitor config file you are using and I'll take a look
  15. Check out the guide I made for setting up MFCDs, I think that doing it the way you want to will cause some issues in DCS, nothing major, things like the controls indicator might not appear where you want them, then you'll have to decide if it's better for you to have your desktop behave as you want it, or DCS. You shouldn't need to change your centre viewport, just the y position of anything you want to display on the 2nd monitor. Viewports = { Center = { x = 0; y = 0; width = 2560; height = 1440; viewDx = 0; viewDy = 0; aspect = 2560/1440; } } DCS will render things within the resolution you give it, whether or not you have any part of a display to actually show it. So similar to the examples in my guide, yours will look like this. Anything DCS renders in the red area, you won't be able to see it as there is not any part of an actual display there.
  16. I might have misunderstood your question. If you really want to have your displays setup like you have, then you need to adjust the resolution in DCS. You will need to add some vertical resolution in the DCS settings menu, by as many pixels as your 2nd monitor is below your 1st. You can type a resolution in the box in DCS, you don't have to pick one from the drop down menu.
  17. In windows display settings, try and grab monitor 2 and align it with monitor 1, rather than trying to align 1 with 2. A bit of back and forth and you can normally get them aligned perfectly.
  18. If I understand the question correctly then no, doing this will pass integrity check.
  19. They definitely do test them to destruction, edit: but on the ground, then from the data gained they draw up the flight envelope limits. The problem with sitting in your chair at home is that there's no way to simulate the force needed to yank the stick back. Even with hydraulic powered flying controls, the feel of the stick can be changed by increasing or decreasing the load of a centring spring using an actuator, or other device, this is called q-feel nowadays. (I have no idea if an F14 or Harrier had a Q-feel system) Then there's the amount of G you'd be pulling to break the wings off. In most cases the pilot would probably black out due to G-LOC before the wings came off, but yanking back on the stick with all one's might at supersonic speed might. It's probably one of the reasons fly-by-wire is the go-to choice today, the flight computer system will limit controls surface deflection to prevent the wings snapping off. Not a fighter but a stress test to destruction
  20. Oh, just remembered, you might need Combined Arms to control units in game, Probably should have led with that, sorry mate If you have combined arms then you should see this in game map And the option to set it is in the mission editor here:
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