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jonsky7

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Everything posted by jonsky7

  1. Are you using the communications menu keybind, usually \ ? If so, try using the Pilot's radio trigger-Radio keybind I've asked for this to be addressed in the following post, maybe you could add a comment so it is elevated and seen by ED
  2. Yeah ok, I see what you're saying, no offense taken. My original input into this topic was because Eagle_01 wrote: and I was simply trying to point out that ED at some point, F-18 release IIRC, started preventing the \ key from opening the communications menu whilst in the air. This is true now for multiple aircraft. It was "explained" as pressing \ was the same as you talking, while on the ground, the crew could hear you talking and respond as required. But in the air, you would be simply talking to yourself, hence the need for pressing a push-to-talk key, so you would in effect, be talking down the radio. Now as that menu is used for other things, selecting slingable cargo for one, it doesn't make sense to me to have the \ menu completely disabled whilst in flight. I would like it if it still worked in all aircraft, and any radio message would simply not get through unless the correct PTT was used.
  3. Well I thought the purpose was to get the menu to open when VIACOM wants access to the communications menu. So when VIACOM is sending the \ to open the communication menu, DCS would interpret that as "press the pilot's radio button" which WILL open the menu in flight.
  4. How about trying this. In VA assign \ as your communciations menu key. In DCS, assign \ as Pilot's Radio trigger - Radio you can also have Alt+\ as the pilot's radio trigger too
  5. I don't use Viacom Pro, but I do use voice attack. In order to access the comms menu in the air, it is necessary to bind the pilot's radio trigger. The "communications menu" bind doesn't work in the air for some aircraft, so the push-to-talk radio key must be used instead.
  6. Your internet speed in Task Manager is reported in mega bits per second (Mbps). Internet speed is also usually sold as "so many" megabits per second. DCS is reporting download speed in megabytes per second MB/s There are 8 bits in a byte. so 6.8Mbps is the same as 0.85MB/s 6.8 / 8 = 0.85
  7. Would this be the option that allowed the JDAM to fly the heading the aircraft was flying when it was dropped? Like sometimes I don't want the JDAM to have a specific heading, just fly in a straight line from when I dropped it to the target.
  8. Well I just tried the "cargo container" set to 2600lbs in a single player mission, no wind set, definitely felt that some extra collective was needed to lift it. At 170kmh straight and level, it started swinging around a bit and broke the rope. I used the container as thats what most multiplayer servers use for CTLD. THE XSAF server I play on allows slingloading. Don't get me wrong, it is better than before. Was just thinking a metric tonne would be more stable. Maybe I just have to lower my expectations a bit
  9. I still had weird swinging with 2600lbs crate cargo, I was doing 90kts, is that too fast? Even if it is, it's the random side to side swing that breaks the rope. edit, was much better with a 3300lbs ammo cargo
  10. For some reason the keybind didn't work, I bound it to something else and then it did work, and bound the original key again and it still worked. Weird but no longer an issue, thanks.
  11. To set your view, try 1. Centre your trackIr 2. Press Numpad 5 - Centre view, nothing happens but it is now selected. 3. Lift your head so your view is looking directly through the HUD 4. Press RALT + Numpad 0 to save You should see your view jump upwards a bit, your new TrackIR centre view should be directly through the HUD. You can bring up the petrovich crosshair to aid centering if you like.
  12. Hi So I've discovered that if you change a code line for a keybind in the .lua from saying down to pressed, then that action is continually sent into the sim rather than just once momentarily it is when the code says down when that switch is set to on (at least in this example). As if you were physically holding the switch in the aircraft to the on position even though the solenoid was releasing it. This is only really going to be useful if you have fixed 2/3-position toggle switches, not momentary switches or buttons. So say for example, you wanted the AFC switch in the Harrier to automatically turn back on when the aircraft turns it off, you could change line 103 in - xxx:\DCS World\Mods\aircraft\AV8BNA\Input\AV8BNA\joystick\default.lua from {down = fcs_commands.Switch_AFC, cockpit_device_id = devices.FLIGHTCONTROLS, value_down = 1.0, name = _('Automatic Flight Control ON'), category = _('Stability Augmentation & Autopilot')}, to {pressed = fcs_commands.Switch_AFC, cockpit_device_id = devices.FLIGHTCONTROLS, value_pressed = 1.0, name = _('Automatic Flight Control ON'), category = _('Stability Augmentation & Autopilot')}, Perhaps even better for a toggle switch that only sends a button press when the switch is on, would be this line. Which when the joystick switch is set to on, the on command is continually sent, and when the switch is flipped to off, the off command is sent. {pressed = fcs_commands.Switch_AFC, up = fcs_commands.Switch_AFC, cockpit_device_id = devices.FLIGHTCONTROLS, value_pressed = 1, value_up = 0.5, name = _('AFC Switch ON Pressed else off'), category = { _('Toggle Switches'), _('Stability Augmentation & Autopilot')}}, If you add this line, rather than use it to replace anything, you will have an additional binding called "AFC Switch ON Pressed else off" Bind it in the usual way through the controls menu then when your toggle switch is set to on, the AFC will automatically re-engage anytime the aircraft turns it off. when you flip your switch to off, the AFC switch will turn off to the centre position. The SAAHS emergency disconnect will not turn the AFC off as it should.
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  13. Hi If a co-ordinate ends in zero tenths of a minute then a number of hundredths of a minute , then the hundredths number is elevated to the tenths slot. eg N035'25.03 becomes N035'25.3 track attached gps coord entry..trk
  14. Brilliant! Thanks
  15. Thanks for those
  16. You have to play with the numbers for your particular setup, deadseed used 0.01 and 0.5 for his particular setup. The first number is left right, the second is up down. But if you have your monitors side by side, try 0.0 instead of 0.5
  17. There's a workaround/fix for that
  18. The keybind for the pilot Fire Control Switch doesn't work. Thanks {down = weapon_commands.Pilot_SWITCHER_FIRE_CONTROL_UP_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, name = _('Weapon Control ON'), category = {_('Weapon')}}, {down = weapon_commands.Pilot_SWITCHER_FIRE_CONTROL_DOWN_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, name = _('Weapon Control OFF'), category = {_('Weapon')}},
  19. Hi, I've made a sound mod which increases the volume of the buttons and rotary knob clicks In the user file section https://www.digitalcombatsimulator.com/en/files/3317090/
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  20. Doesn't work for me
  21. Hi, Wondering if anyone has the .sdef files, I just want to turn up the gain so I can hear the buttons when the aircraft is running. Thanks
  22. I posted in the bugs section, thanks guys
  23. Hi, I'm not able to hear the ground crew confirmation "copy" or "refuelling complete" "rearming complete" sounds when carrying out these procedures. Track attached Thanks crew..trk
  24. Yaw, Roll, Pitch, and Altitude They are a repeat of this panel, they indicate how much work the "autopilot" is doing to the controls, the autopilot has limited authority, if the lines are at the top or bottom of the display, the system has ran out of authority. You can turn the knobs, there's no keybinds for them... yet, but they do pretty much the same thing as the trim. Except yaw, with yaw turned on the autopilot uses the "rudder" to try and maintain heading, you can turn the knob to adjust your heading. Or turn off yaw, adjust to new heading, turn yaw on.
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