This is what I built based on the file names of the textures in the install folder. /DCS World OpenBeta/CoreMods/aircraft/F-16C/Textures
livery = {
--Diffuse -----------------------------------
{"F16_bl50_Kil", 0 ,"F16_bl50_Kil",false};
{"F16_bl50_Main_1", 0 ,"F16_bl50_Main_1",false};
{"F16_bl50_Main_2", 0 ,"F16_bl50_Main_2",false};
{"F16_bl50_Main_3", 0 ,"F16_bl50_Main_3",false};
{"F16_bl50_wing_L", 0 ,"F16_bl50_wing_L",false};
{"F16_bl50_wing_R", 0 ,"F16_bl50_wing_R",false};
{"pilot_F16_helmet", 0 ,"pilot_F16_helmet",false};
{"pilot_F16_patch", 0 ,"pilot_F16_patch",false};
}
name = "INSERT YOUR SKIN NAME HERE"
order = 953 -- to keep in end of the list
Be advised that they went very heavy handed with the RoughMet maps and you'll have to edit them as well to get their graphics to stop reflecting even though you remove them on the texture file.