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RaTzo

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Everything posted by RaTzo

  1. Definitely will be watching that video when Cap releases it. :D
  2. The UHF preset LOAD button keybind has been broken since they added it. It pushes the button down but the button does not release after you use the keybind so it can only be used once... Any help for this? I reported the bug back in August 2019. IronMike responded but it has not been fixed yet. https://forums.eagle.ru/showthread.php?t=247086
  3. The F-16's tail hook is designed for land based arrest systems. It CANNOT land on an aircraft carrier. PLEASE STOP.
  4. Cobra says "March"
  5. I would absolutely love to see a CH-124 Sea King in the game. Now that submersibles are finding their way in we need to add ASW into the mix. While I'm personally partial to the CH-124A variant, it could begin with the B models which use the same sorts of systems used on fixed wing ASW aircraft. I have expertise on both these airframes MAD, SONO, and SONAR systems. Would be willing to consult.
  6. Love reading threads like this. Using RADAR is a skill. Using it well is a talent. I am (probably better to say was) a SME on the CH-124 Weather RADAR, and have worked on other RADAR systems as well.
  7. There's no reason to hate on ED... but here's the thing. You pay money to ED and THEY THANK YOU! You are the person doing them the nice thing of paying them. They are not doing you a favour. They are in fact, and I COMPLETELY SUPPORT THEM DOING THIS, taking more of your money than they put resources (money, time, effort, skill, research...) into the products you buy from them. They only survive because we give them $$. They thank us. We give them money and hopefully enjoy their products. It is reasonable to say you enjoy their products but it is actually not reasonable (proper use of the word) to thank them.
  8. ABSOLUTELY!
  9. My Canadian skin is up finally. It is a combo of demo & lovis. It is for VF-870 which flew off of CVL-22 HMCS Bonaventure and so I've also made a Bonnie skin for the Stennis to go with it. The Bonnie was decommissioned in 1970 but we don't have a Banshee in the game yet so this is as close as we can get. :) https://www.digitalcombatsimulator.com/en/files/3308191/ CanaCat https://www.digitalcombatsimulator.com/en/files/3308211/ HMCS Bonaventure
  10. Sort out your "Spaghetti Code" ED.
  11. I spent 3 years sailing the Atlantic on HMCS Provider and Preserver. Light discipline after dark is maintained by extreme measures. The tiniest light source can be seen at unimaginable distances. Also, when you are away from light pollution even the darkest night is actually not all that dark.
  12. I can't speak for fighters but we hot refuel armed helicopters every single day in the Canadian Air Force. At sea we even refuel them while they fly along side the ship's deck.
  13. THIS THIS THIS! Every time people say "You shouldn't use the OB then. It's BETA!!! Use Stable!!" Stable may have a misleading name. :)
  14. COMMENT DELETED. Wouldn't want to bother anyone with my expectations as a customer.
  15. Sadly what you express here is indicative of why so few 3rd party development teams are bothering with DCS. HB is one of the more open development teams I've seen in my 30 years of online gaming experience. They also have released a high quality complete product that they are continuing (too slowly for my taste but still) to improve. If ED treats us - their customers, their bread & butter, the way they do (lying to us repeatedly, promising and then claiming not to have promised, pushing out "beta" code that isn't beta at all but broken shots in the dark hoping it will work - then how do you think they treat 3rd party developers. You think they have us over a barrel because DCS is the only game in town? Imagine how over the barrel HB must feel knowing they can only stay alive so long as they can sell their modules to DCS customers?
  16. I had very poor performance in VR after 2.5.6 but I reduced the world shadows to default and that seemed to fix it for me. While the black DCS window that pops up is a nice touch to show SOMETHING is happening, I can report that like another user above about 4/5 times the game simply never actually launches and requires Task Manager to resolve. Also the load times have gotten extremely long with 2.5.6. I moved DCS to a NVMe in January but this build feels like it is still on my old PCIe SSD.
  17. Still waiting of the example of a game which was destroyed by mods.... or one where the developers made less profit because of them.
  18. OOOOOOH lol now I get it... slow like an A10 I am. Same. Appreciated lol LOL Agreed. I find that's the case fairly often. Sure you do too. :)
  19. Because it is a GAME. ;) Stick with me. You get to good conversation at the bottom. There are standards for vision to become an actual pilot. :) Awesome! Why would you oppose modders having the ability to make even better mods then? Seems like you have learned to discern between good and bad mods. I know it's your eyes, but you missed this https://en.wikipedia.org/wiki/Straw_man I'm not ashamed to say this went over my head. Perhaps I put on the brakes and you flew right by? You are forgiven. However you missed me stating at least 3 times that I got my stats from the profile page on digitalcombatsimulator.com Oh your eyes... That may be the case. I'm not sure it is. There may be more than 10K, but I don't think there "tens of thousands". I state this because of the low numbers of shipped input devices and because ED cannot survive by selling completed products. Everything is early access for years, and as is often complained about most things are never finished. They move on to the next EA product, and let the previous one drift into maturity. The Huey come to mind? AGAIN!?! I was digging at you because you were digging at me. I'm not immune to the effects of typing on the Interwebs! :) This seems like you might actually want a conversation. I have not read ahead. I skip Proverbs 18:13 every time. Agreed. I'm hearing you. I agree with what I assume your point is about 3rd party devs, with the caveat that I agree with what makes you hesitant to say(write) it. I get that point. Totally. Lots of other titles (see I'm being polite and not calling them games hehe) have had to have pure servers and modded servers. You are correct about the difference in mindset between SIM players and "GAME" players. Where the simulation, and the natural restrictions and frustrations that come along with it, are part of the fun. There is no fun in competing with people who are not subject to the same restrictions and limitations. I may have thought that once or twice, but you have redeemed yourself in my eyes anyway. Don't try to take that to the bank. They just laugh. Sweet! Nice quote :)
  20. Not sure why this matters to some... but anyway Here is what Steam reports compared to what ED reports.
  21. And you're telling me this why exactly? Did I suggest otherwise? Did I give you some reason to think I am not aware that it is far better for most players to use Standalone? Please do quote me. While I deeply enjoy being called delusional by someone who lacks the ability to read, I would suggest you quote me getting that number from Steam. Please... do quote me. Fear mongering and name calling. This must be the Interwebs!
  22. Releasing mod tools has never hurt a single game. It has made it harder to sell DLC, but that only affects short sighted developers. If you help modders they create all the DLC you can imagine and you sell more of your core game. Of course the core game for DCS is free - but the aircraft are not. The aircraft are the game. There is no actual game without purchasing a module. Sure you can fly in the free aircraft and use them, but the vast majority of players won't enjoy that for long. So, the idea of this being an issue is really not a valid concern IMO. You may think otherwise if you like. After a 20 year career as an Avionics Technician in the Canadian Air Force I chose to get out and become a professional photographer. Lots of photographers I know get upset at the people offering their work for free, or next to it, or the people with cameras at weddings..... I always say the same thing: "If I cannot compete with people who work for free or next to it, I have no justification for charging my clients anything." As for maps being complicated and high quality..... what about them is complicated? Deciding which frequency each TACAN should be on??? As for quality, well ED is working on the PRESENTATION of these maps. The new lighting system has real promise. They have done very very good work with this. However, the maps themselves are largely empty. Yes simulators introduce levels of complexity that are not present in other types of games - that's why ED should be making the GAME, and letting people put pretty things in it. They should also be charging for the core game. Giving it away for "free" seems to me (perhaps not to you) as a built in excuse for the state of it. DCS is an amazing product, but it could be SOOOOOOOOOOO much better. Our experience in game could be so much more full. People could have so much more incentive to spend a couple of thousand dollars on input devices and more on beefy computers to run it.... And guess what. If you don't want to use a mod... you wouldn't actually have to.
  23. Yes it does. Was around 500 listed by http://www.digitalcombatsimulator.com - under your profile when I was typing that. https://steamcharts.com/app/223750 On average DCS gets between 500 and 900 players. There is an upward trend, but this is for the Steam version. I don't know how to get ED's historical data myself. 900 players is great compared to 500, but it still is 1/4 of what it would be if there were mod teams able to produce high quality mods. Of course I'm speculating - but I'm doing so based on more than 30 years of experience with these games. EDIT: MS FSX gets 2000+ players for the last 4 years and it is a weak title. https://steamcharts.com/app/314160
  24. oooooh are you a Pilot Mav? See my above. This is an absolutely true statement. However, with DCS you have to try to figure out how this particular module works because they are mostly setup differently.... you'll notice a distinct difference. How many games have you dug into? https://en.wikipedia.org/wiki/Straw_man If you go to your user profile at digitalcombatsimulator.com you will find their data. As I type there are 955 players. Can you supply a reference that this is only counting players on Steam? EDIT: At the time of my previous post that number was about 500 players. You can think whatever you like I suppose. When did you also become a mind reader? When did the "rest of us" elect you Speaker of the Forums? ;) Seriously dude, I didn't kick your cat. Just typed some plain facts and made what I consider to be perfectly reasonable suggestions. If you don't like them explain why... but leave the mind reading to the Mentalists.
  25. ED could help the mod community add value to their product easily by doing two things. 1. Giving a roadmap of core game changes so that mods could plan their workload through knowing when they will have to rework things. Not some promise list that ED hates to be caught by, but a list of functions that are going to be changed or likely changed. 2. Releasing mapping tools. If modders could map for DCS World the entire planet would exist in game by now. How much more likely would you be to buy a module if you knew you could fly it anywhere you want instead of the same three dated mostly empty maps? I don't own Normandy so no idea how good or not it is. Is this not an acceptable compromise? Isn't this a low risk way of increasing the popularity of your game?
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