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Everything posted by Lace
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Agree 1990s version would make more sense. But perhaps reference material is lacking and for a non-native it would probably be difficult to notice any difference outside the major cities anyway. So much of DCS is compromised and making do with what we have, rather than what is 100% strictly accurate. Even if we had a 90s version of the map, we have the 'wrong' Viper for example.
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Not to mention Israel/Gaza in the Sinai map, GWoT in Afghanistan & Iraq, and the recently announced Balkans. All very real for some on here too. I understand that they don't want to do Ukraine, and that's fine, but the reasoning is somewhat illogical IMHO.
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Surprised at all the negativity here. I like the Sinai map. It's not my most used map but the performance is good and it is certainly nice enough to look at. The Balkans map is welcome news after a few light newsletters of late, and more AI units is always good to see.
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Good shout. Especially in VR when counting keys on the keyboard.
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DCS Hotfix | C-130J Development Progress | Pimax Exclusive Deals
Lace replied to Graphics's topic in Official Newsletters
Agree with all of the above. Kiowas etc are not just delivered into unprepared FARPs for immediate use. -
If you google "TO +1A-10A pdf" you may find a complete flight manual online. Page 20 has a throttle button diagram, page 53 has the stick.
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Who are you reporting it to and why? People get hung up on correct voice procedure, ultimately it doesn't matter. It changes over time, and different countries, indeed different branches of one countries armed forces may have different standards. The main thing to remember with any radio comms is to think what you are going to say before you start to transmit, and remember ABC. Accuracy - be precise in your meanings and what you want to convey. Brevity - Don't use ten words when 2 will do. Clarity - speak clearly, and avoid ambiguous sayings or words. If you are part of a MP virtual squadron then they may well have their own procedures, but otherwise don't sweat it. Chances are nobody else on the server knows what they are doing either.
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The paper doesn't state the specific version but was based on the HEAT type and written circa 1976, so I'd imagine it related mainly to the 7VS. Wikipedia has a wide range of penetration figures, but, you know, it's Wikipedia so a good chance it's not particularly accurate. I would share it but rules on here are pretty clear, even for older documents.
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Contemporary US Army TRADOC estimates a 1st hit Pk of 5-10% at 300-500m against a non-moving M60 for an RPG-7. If DCS have simply plugged that figure or something similar into their calculations then you would expect 10-20 hits to achieve a kill. I don't know how the mechanics of DCS damage models work though. The calculated Pk incorporates a 30% chance of a 1st round hit, so with a guaranteed hit the PK would be higher, and the number of hits might work out to 3-7. The warhead is technically capable of penetrating 11" of steel armour, so anything other than a direct front-on hit would be effective against most older MBTs, I guess the variation in the probabilities reflects the different orientations of the target. Best case and a guaranteed hit you might get a kill with one shot, but in reality 3-7 shots fired seems a reasonable estimate. Nine side on seems excessive, especially with 100% hits.
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Time to dust this off?
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I'm not too far from there sometimes, I'll have to pay a visit.
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Any chance of a summary for those who don't habla?
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ED, we need help as modules have been abandoned by Polychop
Lace replied to peeter's topic in Polychop-Simulations
If you want to fly the Kiowa then buy the Kiowa. There are plenty of other modules which haven't seen an update in years which are still more than useable. If it is likely to be discontinued in the future then all the more reason to buy it now. It isn't my favourite helicopter (the Gazelle is, another Polychop product) but it is a good module and fun to fly and mostly complete and bug free (as much as any DCS module can be). -
You'd be better specifying an altitude rather than a height anyway as RADAR works line of sight. It does not 'know' the height of the features below the transmitter.
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A few times I've punched out and ended up in an interesting part of the map (usually close to my target) and fancied a little explore. The problem is my pilot strolls around casually without a care in the world, no sense of urgency or self preservation instinct to get away from the enemy forces which are no doubt closing in on him. Can we hurry him up a bit? It takes forever to get anywhere currently.
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Use an incremental flag. When in zone increase flag 1 by 1 When above set altitude increase flag 1 by 1 When flag 1 = 2 then Group Activate SA10
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Guys, you are all fixating on the wrong issue. Sure hardware can make things nicer, even more realistic, but in no way does anyone need to spend $$$s just to fly a helicopter in DCS. I'm sure I've said before but I spend a lot of time away from home and this is where I do most of my DCS flying. My main input device is an Xbox controller. Even with this it is perfectly capable of fine control and helicopter flight. I'm always wary that people believe the barriers of entry to DCS are too high, and this is reinforced when threads like this turn into recommendations for expensive hardware. The crux of the matter is this - helicopter flight requires the correct anticipation and coordinated input of the three main controls. They way to improve is simply practice. Lots of practice.
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More excited that the Jaguar features on their 'Simulation' section too...
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I'd love a UK map, but I'd prefer the other end, covering the GIUK gap. Lossie/Kinloss in the south, Keflavik in the west. Oh and a FF Buccaneer to go with it. It would also be great if the CWG map was extended to East Anglia for Lakenheath, Mildenhall, Bentwaters, Woodbridge, Marham, Coltishall etc.
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The principle difference between fixed and rotary wing flying is that a fixed wing aircraft will, without any input from the pilot fly perfectly well all by itself in most circumstances. A helicopter requires constant inputs, and not only that, each control input has second and third order effects which need to be countered. This is the trick. At first you will be reacting to each effect but with time you will learn to anticipate the required corrections and without even thinking you will move cyclic, collective and rudder (anti-torque) pedals as one. Some of the best youtube videos I have seen are by vsTerminus - YouTube - these are mostly Mi-8 but the principle is the same, and importantly, the main rotor rotation is the same as the Gazelle (unlike the American stuff which turn the opposite way confusing things further - don't try to learn the Huey and Gazelle at the same time!). Helicopters require a lot of practice but once it clicks they will start to feel more natural. The beauty of DCS means you can have as many tries as you need, without expensive repair or hospital bills!
