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Lace

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Everything posted by Lace

  1. Would love to, but most aircraft are sporting the liveries of the various export nations which supplied them at the moment. It's not easy to get stuff painted around here. I'm trying to go for something far removed from the sanitised and procedural modern US/NATO type experience a lot of missions offer, and go for something more chaotic and atmospheric if I can. Also I figure AH-64 vs MiG-21 is about as asymmetric as air warfare is possible to get. Might work, might not. We'll see.
  2. Don't play with the grey.
  3. It will only ruin the game if your sole focus is PvP and K/D ratios. For everyone else who wants as realistic as possible an experience it will vastly improve the game.
  4. I am writing a set of missions depicting a low intensity skirmish between two fictional small African nations. It will take place in the north of Cyprus, with multiplayer slots for two aircraft, and playable from Red and Blue sides (probably as 3 separate .miz files, red, blue and both). Blue have taken delivery of a small detachment of ex-Israeli AH-64Ds. Their orbat is a mix of new/old mostly western kit. They have no offensive fixed-wing assets Red are equipped with ex-soviet kit, with the playable units being the MiG-21 and the Mi-8 The scenario back story is as follows... Bluefor: Equatorial Mirumba, thanks to revenue generated by recent coastal oil reserve exploitation has begun replacing its older military hardware with small amounts of modern western equipment. The relationship with their Southern neighbour had always been frosty, but never hostile, however the recent coup and violent tendencies of Field Marshal Kijambiya are well known and a cause of real concern for President Mutello. The Mirumban Volunteer Army has increased border patrols and all forces have been brought to readiness. The newly delivered AH-64 gunships will prove critical to maintain the safety and prosperity of the people of Equatorial Mirumba. Redfor: Having secured power in a military coup, supported in large by the population of The People’s Democratic Republic of Kzama on promises of economic reform, Field Marshal Kijambiya casts an envious eye over their small but wealthy neighbour to the North. Feeling pressure to make good his promise and wanting to maintain momentum, Kzaman People's Army troops have been harassing Equatorial Mirumba's border patrols with sporadic skirmishes and intimidation. The Kzaman Peoples Air Force's small fleet of mostly outdated ex-soviet hardware is primed and ready for further operations into Equatorial Mirumba's sovereign territory. However, aware of Mirumba's recent spending Field Marshal Kijambiya is worried that any delays will only make the job harder, and possibly not achievable at all. It is now or never. Decisive action is required if the oil wealth of their rivals is to be seized. The first couple of missions will be ready as soon as the Apache drops, six total planned. I have also posted this in the Apache subforum but thought others might be interested from the redfor side.
  5. I am writing a set of missions depicting a low intensity skirmish between two fictional small African nations. It will take place in the north of Cyprus, with multiplayer slots for two aircraft, and playable from Red and Blue sides (probably as 3 separate .miz files, red, blue and both). Blue have taken delivery of a small detachment of ex-Israeli AH-64Ds. Their orbat is a mix of new/old mostly western kit. They have no offensive fixed-wing assets Red are equipped with ex-soviet kit, with the playable units being the MiG-21 and the Mi-8 The scenario back story is as follows... Bluefor: Equatorial Mirumba, thanks to revenue generated by recent coastal oil reserve exploitation has begun replacing its older military hardware with small amounts of modern western equipment. The relationship with their Southern neighbour had always been frosty, but never hostile, however the recent coup and violent tendencies of Field Marshal Kijambiya are well known and a cause of real concern for President Mutello. The Mirumban Volunteer Army has increased border patrols and all forces have been brought to readiness. The newly delivered AH-64 gunships will prove critical to maintain the safety and prosperity of the people of Equatorial Mirumba. Redfor: Having secured power in a military coup, supported in large by the population of The People’s Democratic Republic of Kzama on promises of economic reform, Field Marshal Kijambiya casts an envious eye over their small but wealthy neighbour to the North. Feeling pressure to make good his promise and wanting to maintain momentum, Kzaman People's Army troops have been harassing Equatorial Mirumba's border patrols with sporadic skirmishes and intimidation. The Kzaman Peoples Air Force's small fleet of mostly outdated ex-soviet hardware is primed and ready for further operations into Equatorial Mirumba's sovereign territory. However, aware of Mirumba's recent spending Field Marshal Kijambiya is worried that any delays will only make the job harder, and possibly not achievable at all. It is now or never. Decisive action is required if the oil wealth of their rivals is to be seized. The first couple of missions will be ready as soon as the Apache drops, six total planned.
  6. I'm more hyped for the 58 than the 64. The complexity and 2-person crew puts me off the Apache, and the fact that it is effectively a static weapons employment platform means the missions might feel a bit samey. Hover, bob-up, fire Hellfire, repeat. Too many MFDs, too many sensors, to much eye clutter. Don't get me wrong, I have it on pre-order and will fly it, but have no intention of dedicating the countless hours required to master it. The Kiowa on the other hand will just be awesome fun to throw around, hedge-hopping, armed recce, target spotting, workable with single or multi crew. I will happily spend 1hr+ just flying the Gazelle in VR for the heli experience (no mission, just low-flying). If the 58 feels like the Gazelle (in a good way, i.e. nimble and light, not a bit weird around the edges of the envelope) then it will be my go to heli for pretty much everything but heavy lift (nobody can take away my Hip).
  7. Lead a flight of four with ECM and 2xAGM-88. Engage all emitters (the AI do ok here as long as they are properly equipped) at range, transition to TARCAP role. Second flight of two with 2xCBU mix to clean up. Could reduce the first flight to two if you don't have the numbers but the trade-off is that you have less chance of getting all the emitters (some HARMS will be intercepted). That would be my approach, YMMV.
  8. Anyone know if the Viper throttle is compatible with the Gemini base?
  9. Good point, well presented.
  10. No, but I tend to stay clear of 3rd party mods. I would much prefer if ED would just integrate these features into the sim.
  11. Well aware of the tactics required RE expendables, was just answering the OPs request. Bypass useful for a FENCE check though.
  12. Good to know. Thanks.
  13. Interesting. Both sources I have in front of me now (DCS Manual and Chucks Guide) show CMS Left as 'No function'.
  14. Or just put the CMDS panel MODE selector into BYP (bypass mode). Then CMS FWD for 1 chaff & 1 flare.
  15. I would just like the kneeboard to be, you know, on your knee. Especially for VR users. That way it could be left active without blocking out the sky/instrument panel. It would be great if the new (and much appreciated) RT log could be placed into a kneeboard page too, rather than having to pause through the 'ESC' menu to access it.
  16. Whereas for me (on my old system) I barely noticed any change with Vulkan's introduction to X-Plane (as a VR user).
  17. I think that some people genuinely believe that if a module is realistically detailed enough, then they can convince themselves that they 'are a real Apache* pilot', and therefore any deviation from the ideal 'perfect' simulation reduces their ability to maintain that illusion. We all know ED strive for an authentic experience, but we all also know that this is an entertainment product, even a (whisper it) game. * insert any module here
  18. Until a few weeks ago I was running a 1070M (Aorus X7V7) in VR with acceptable results. The Hind on the Marianas was a no-go, and and unit-heavy scenarios were also out, but it worked well in NTTR, SoH and Caucasus for simpler SP missions.
  19. I'm going through the same process - where will I find the controller GUID please?
  20. I used to do a lot of 3D studio stuff a long time ago, and am considering starting up again with some simple DCS objects. Is there a beginners guide to the software and process required to do this? I know the game has moved on somewhat in the last 20+ years
  21. The first five modules listed should be, also the FLIR and dynamic WX. The remainder carry the caveat 'maybe'. The MiG-23 and A-7 are pushing it admittedly.
  22. Yep, a welcome addition which replicates the real-world writing down of relevant clearances etc.
  23. Yes, how could I forget the F-1, another instabuy for me.
  24. Have we ever seen a year where DCS will receive such quantity and quality added to the lineup? We can realistically expect the Apache, F-15E, F-4, South Atlantic, MB-339, maybe Kiowa, BS3, Bo-105, Corsair (maybe both F-4U and A-7?) MiG-23, new FLIR, dynamic WX, plus others I've probably overlooked. There seems to be so much on the cards for the next 12 months. The only downside is the sheer amount of study which will be required. I think 2022 is going to be an amazing year for DCS, and I for one are hugely appreciative of the work going on.
  25. Great news. A true cold war icon.
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