

Ducksen
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Everything posted by Ducksen
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On most occasions during the Zone 5 campaign, hammer does not taxi back to his own starting slot. He wants to come inn on a slot closer. He ends up standing still and waiting for us to move. Had he taxied to the one he started at things would work just fine. Solution to me here seems to just check that coldstart slot matches paring slot. Other note. I have had instances where the F5's that are parked in the slot infront of ours, have a different paint job when coming back. And then to discover that a pair of F5's taxi inn behind them and they all enjoy a pair of goodness gracious great balls of fire right there on their parking slots. The issue here might be that they are not removed when we leave the runway so they are empty when we return. Seems that way to me. Forgive me for not playing though the missions again to specifically identify each instance of these happenings. All I can say, is that they are frequent throughout. Visual solution for me is to end the mission directly on the runway instead of taxiing back to starting point. Regards Ducksen
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The seaman ground crew glow white at night. Even with NVG goggles on. The other ground crew seem to be ok. Have not checked all of them. Se attached two images to see what I mean. This is true for 2D and VR. Regards Ducksen
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This might be a bit hard to explain. I'll give it a try. I want to create scenarios where you are out on a combat patrol, or routine flight, recon flight or what have you. And acting under rules of engagement to only fire when fired upon. And you notice a jet getting close, and after a bit gets in formation with you in a follow mechanic(from editor). And, you have no idea if that unit will go from do not fire to fire at will. So naturally you start maneuvering around. Maybe you could have the aircraft of another coalition dogfight you, but hold weapons. Maneuvers as if to fire, but does not. That will in my own opinion create some nice tense situations for many scenarios, to mix things up a bit. This is handy during intercept scenarios to. Say a passenger-liner is followed by a foreign jet. You arrive and deal with it. It dogfights you for 30 seconds and leaves. No weapons discharged. You just can not shoot down an aircraft just because it is too close. Yes it is threatening, and it should not be there. But shoot on sight is not always a viable solution. So basically an option in the editor for AI to follow a unit of another coalition. And the option to have a hold weapons while dogfighting. Something like that. Fight like normal, but do not fire. Hope that was comprehensible. Thanks for reading.
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+1 splish, splash, I'm having a bath! Yes! And sound that indicates running through puddles with wheels. This would be nice, same for snow, some snowdrift and small thin collections of snow on the runway here and there will be fantastic.
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The loss of sound and ear ringing is a very nice touch to the G-force blackout effect. Not all aircraft has that effect implemented. It adds a lot of immersion to the sim. So my wish is for that effect to be standard on all aircraft models in DCS as a build spec by design. Basically, when you are supposed loose sight due to G-loc, have the sound mute as well like on the F5, F16. I know nothing about that being real or not, but it communicates to me sitting in a chair what is going on with my pilot character in a more full capacity.
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Not able to ask ground crew for wheel chokes at parking
Ducksen posted a topic in DCS: C-101 AvioJet
The title says it all. Can not find option to ask ground crew for chokes. The manual says to initiate the chokes and, well, I like the idea of having them. No biggie, hope to see a fix for that. Regards Ducksen -
I am experiencing that the gamma looks darker for each time I press the "fly again" button. Don't know if it's the button, but each time I go back in the same mission again it is darker than the previous time. In the end it is so dark, that I have to restart DCS and it is all back to normal. Using open beta 2.5.6.54046 Both in VR and in 2D, same result. GPU is Nvidia GTX 1080 This issue is new as of now.
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I just noticed the JDAM's will not come off the rail now from the A10C. If indeed there has been a change to how they release then sorry for calling this a bug. For now, it seems as if there is a bug here. This is for the 38, 31 and 31 wind corrected. If anyone has them coming off like the should then please correct me and tell me how to do it. Mind you I have been releasing them for quite a while until recently.
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It would be handy for missions in multiplayer to password protect coalitions. Say you are fielding a red vs blue scenario and want to hide the assets on both coalitions, so players do not know what resistance to plan for. There are many other reasons why this is handy. Will it be used on the 24/7 open and public servers? Doubt it. But for all other cases, it will be a handy tool for mission creators.
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Add chaff and flare dispense to the event handler
Ducksen replied to GTFreeFlyer's topic in DCS Core Wish List
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Hi, can we please have something like this as a native part of DCS VR settings? See link below... The ability to set DCS to render less of the screen in VR. If this post is basically spam at this point, then please delete. There are some great people making modifications for this. And sadly some of them end up not passing integrity checks. I would be happy if we could have something like this as a checkbox in DCS VR settings. Or some options that let us do this. Source: (NOT MY WORK, or my thread) But hats off to the person, and other doing stuff like this. ED, make something like this standard in game. Rendering 1/3 useless pixels is a waste of computing power and translates to fps. https://forums.eagle.ru/showthread.php?t=215373
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CBU-97 and CBU-105 do way less damage then before, is this correct?
Ducksen replied to Ducksen's topic in Weapon Bugs
This issue seems to be resolved as of 08.06.20. After the large patch and introduction of the channel map. Thanks ED for fixing the CBU's! Great job. -
Map lights on the ground are great! There is much room for improvement on other lighting. And I have posted on that. But now I need to give love. Look at the picture from Caucasus. The lighting of the map is better then ever in my opinion. The mirrors not so much. But ignore that just now. Look at the terrain! In all the changes that need to be made to lighting urgently, please do not stray far from the current terrain lights. Gives a great immersion as it is now. Keep up the great work ED, some tuning here and there in various areas, and we will get there! I believe!
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Great work that they have acknowledged this! I did my own reaserch on this. It seems as if the lights trigger as they should in regards to the gear, flaps, airbrake. They work fine during night and low light. During the day they seem as mentioned to be opposite. That is down to lighting model. The rest state or background if you may is lighter than before. And the light is dimmer then before. The light seems to me to put on a darker background when lit up creating an illusion of not triggering right. Since the are opposite at day and work during night, I wanted to know when they switch. Is it like one minute they work and the next they are opposite? So I set it up and started a mission over and over, slowly and very manually going towards an asymptote where they are possibly switching. Turns out they NEVER do switch. It is most obvious during twilight. Se pictures. We can ALL agree this needs to be fixed in any case. Just thought this might phun intended shine some light on the issue from another angle. Same goes for RWR btw.
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Look at the picture. Taken from a SU27 in Caucasus over Turkey in January time setting at night. The lights of the cockpit are WAY to bright and are a bit: Indiana Jones And The Temple Of Doom like. Holding a toy plane in hand "ohm ohm nom shaba, ohm ohm nom shaba! Jokes aside: that white dot is an EWR 1L13 at 53 km away (28 NM). That is to far to spot that like a white pixel in the dark. Ok for a jet on afterburner, but a dark and dim camo EWR at night, well not so much. The troops there need to work on light discipline, and pull the curtains down for sure. Have someone speak to them about that please. :doh:
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I am using current version of OPEN BETA. Some are to bright, some are to dark. Some are to large, and some are to small. The orb effect make lights larger then they need to be. The F18C of recent patch is one good example of that. That thing is now one big flying orb in the dark. Starbord, port and aft lights all merge into one. Looks like it is constantly going through the sound-barrier in a high humidity environment. Hehehe. I like the lights to be a little brighter then in real life. There is some bridging needed to be done from sim to user and brighter lights might be one such thing. The state of the lights now makes me feel that the developers did not set up all aircrafts together in a line and adjusted all aircraft in DCS to be something the where proud of. One needs to have all ina line and adjust them all so it looks like they want to show them off. So they can sit back and say, now that's what we ment to have all along. Lights should be visible at long distance(yes there is a limit), and lights should light up the wings surface and ground as a glow effect during low light conditions. Position, collition, and navigation lights should be visible during daytime while in close formation, and taxi, but not likely to be visible at long distance during a sunny day at Nevada as an example. Lights should be a noticeable thing. Landing lights need to light up the runway for the last part of the landing, and different aircrafts would have different angles and intensity. I guess what I am saying in this ramble is that it seems as if the developers just edited some numbers in a file and said, yep, jobs done. Please for the future, look at all planes and helicopters and sit in the cockpit of all aircraft and adjust. Sure it will take time, sure it is a lot of loading, editing, loading testing, viewing. IDEA: How about a slider in the settings menu for DCS that adjust the overall light brightness for terrain and one for aircraft? And while you are at it, make one for saturation of color, one for terrain and one for cockpit view. That way, most will be happy all the time. Anyway thanks for reading.
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Raindrops, any news on when that will be back on the planes that are missing it? The SU25T and some others like the A10A are missing raindrops. Has been like this a while now. Have no idea why that is still an issue, must be deeply rooted. Anyway, hope to see a fix on it. Overall, great updates that have been coming lately. Keep it up! (and yes some slip-ups along the way, coughing hard...RWR lights...cough, cough).
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CBU-97 and CBU-105 do way less damage then before, is this correct?
Ducksen replied to Ducksen's topic in Weapon Bugs
Well, Set this up for your own sake. But drop the T-72B's, and do it with fuel trucks. Same result. Its nothing to do with penetration I think. More targeting done by the many, lets call them pods, or icehocky pucks. They seem to gang up on one and move on once destroyed, and many cases they all blow up before the actual target is rendered dead. Hence the one maybe two statistic. The random spread of individual puck acquisition was more uniform before. You never hit anything specific, but way more targets. So if one CBU-97 is going to net me 1-2 fueltrucks I might as well go GUNS GUNS GUNS... I remember a time where I could line up a 30 something units and most (random value) would be destroyed. Something has changed for sure. -
I have noticed this for a while. Thanks for posting. I have posted on the encyclopedia on other issues before. It need an update to reflect the actual lua values in game. The developers know what values they enter into lua files. So any lua change should generate an update to ranges and performance in the encyclopedia. It is by no means a real life encyclopedia, but one of ingame values and numbers. MY thought on the subject. Feel free to have your own. In any case, the raw data given here is some great work! Hope the developers update the encyclopedia if the lua is correct, and update lua if the encyclopedia is correct. And, you guessed it, update both if both are wrong. I do not know much about this stuff, but guessing it would take one developer two days to adjust accordingly...We are talking radar ranges here, they are quite central to the game... They do not need to be right on par with the real thing, but get close ish and have the same for ingame lua and for encyclopedia. Make mistakes and adjust later, fine, but have the same values in both places :)
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EDIT: RESOLVED. Thanks ED! It seems to me that the cluster bombs CBU-97 and CBU-105 do way less damage. Dropping them on tank groups of lets say 8 T-72 tanks. ONLY 1 maybe 2 get destroyed. It seems there are less hits generated now. I can not sit here and say it is simulated wrong. I am asking, is that correct? Before you could drop a CBU-105 on a tank group and have most if not all destroyed. Ignore spacing. In my example they are put in a close group 4X4 and 125 feet separation between units. As it stands I can no longer justify bringing them out. Other munitions do more damage pr pylon. Like 3 GBU-12. Anyway, I would like ED's opinion on this. I am fine with it ether way, I am simply raising the question. Is the damage modeled as intended?
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Hi all. I am based in Norway and use english as aviation language in sims. Might be relevant in regards to ping time and language barriers. I do not care what country you are from and what dialect your english has, just that your group speak english and use it actively during training and missions. I don't require your group to be talented, just have heart and the desire to aspire towards a somewhat serious approach to DCS. Time zone is UTC+2 I am looking for a serious approach to DCS without breaking the reason we all log on. I guess what I am saying is that if your group takes off from the taxiway and kamikazes the ground targets with your plane so you can spawn in a new plane, then I will look elsewhere. And on the other hand of the scale I can not have DCS as a second job. Life happens sometimes. Casual plus as a minimum I guess... If you play trainings and missions with a serious intent and trying to use some brevity and train on teamwork tactics and stuff like that then I am interested. I am flexible on most days of the week. MODULES I am efficient with: SU25T SU25 MIG29A MIG29G MIG29C/S SU27 SU33 F15C A10A A10C F14B pilot F18C F5E-3 M-2000C Can fly and do damage AV-8B F16C (learning currently, can perform ATG and BVR, A2A refuel basics) F14B rio Other roles GCI JTAC with 9 line I have other modules that do not get attention. MAPS Caucasus NTTR (Nevada) Persian Gulf COMS Discord Mumble Teamspeak Simple Radio CLOSING I have approx 4500 flight hours in DCS and confident I can learn your ways of flying as a team and be a valuable member of your squadron. My approach as a start would be to fly with you as a guest or roleplay an adversary with ROE. Start easy and see where we go from there. I guess stuff like this must feel right for all parts. Hoping to hear for a group Fly safe people... :joystick: :pilotfly:
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This goes for all mirrors iin DCS. All we need a mouse-on move action and balance the mirror up, down, left right on its ball. Some may only move left right or just up down depending on make and model. But for sure, adustment is needed. For FC3 style aircraft, just, yeah I know I know, just add some key combination for adjusting mirrors. It can be with two modifyers like the HUD brightness is. You would only set mirrors as part of a startup checklist I guess. Second evolution of this is to have mirrors sett by default in the options menu under special. So when you spawn in a jet they are set just like that as default. From there You are free to adjust further if you need to. THAT is a good idea. And I know, hard to implement and takes focus away from core stuff like performance and the likes... But still, a good idea from original poster.