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bies

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Everything posted by bies

  1. Original Soviet 9.12 may be modeled in reasonably realistic way on par with other DCS full fidelity modules, with documantation, real data, realistic FM, many subject matter experts input from both NATO and eastern block countries, with all its quirks, limitations, real historical performance in many conflicts as reference etc. So called "FBW MiG" - whatever it means, would be pure fantasy with fictional avionics, fictional performance, fictional FM, fictional weapon systems performance, without any real documentation, without subject matter experts revealing real life data or limitations etc. Way less realistic even compared to FC3 standard. Not even close to any full fidelity module. Who knows, depending on the result of current political events - maybe ED will be allowed to renew their work 9.12 in the future?
  2. After a few hours i think it was an option set in OpenXR Toolkit named Tubro Mode (Experimental) - i turned it off, no crashes so far.
  3. ED wanted to make Soviet or WarPac 1983 MiG-29 9.12, they already have all the data to model it, documentation, subject matter experts etc. Russian government new law forced ED to withdrawn. Maybe some 3rd party developer will try in the future.
  4. No, even far earlier 1985 USSR Su-27S is impossible to bo modeled as full fidelity right now. Chinese developer Deka Ironwork Simulations stated they can't make it as well witout risking jail. ED tried to make 1983 USSR MiG-29 9.12, but they were forced to withdrawn. 1970s/1980s Soviet MiG-23MLA and Su-17M will probably be made in the future - this are the most recent Soviet aircrafts planned for now.
  5. Yes but 1990s is already too late for Cold War scenarios what means it's being thrown together with 2000s F-16s, F-18s, with JDAMS, JSOWS etc. Aircrafts like Mirage F.1 or Jaguar shine in 1970s or at most 1980s enviroment.
  6. Hi, recently i'm having game to desktop crashes in MP in VR flying Apache, today 4 times playing on Rotorheads server with friends: 3 times using multithreading, 1 time using single threading when i've changed to check if this will make a difference. It crashes in random moments after 30-60 min. 2080Ti, 32GB Ram, 9900i I have permament pagefile of 40GB on M.2 drive Nvidia Drivers are up to date Reverb G2 My logs from today: (obviously i'm sending reports using automatic tool every time) cheers dcs.log dcs.log-20230523-173015.zip
  7. Thanks a lot, have a great day! Can't wait for both revised DM Gazelle and Kiowa.
  8. I've seen a stream on Twitch with great Gazelle update: https://www.twitch.tv/videos/1826316181 Gazelle updates looks awesome, especially FM, plese don't delete Cold War configuration and make features like modern GPS tablet optional/configurable to make it possible to have also original configuration. For many guys flying Gazelle in Cold War scenarios and servers is important. I've heard Kiowa is to have 1980s, ~2005 and 2017 three variants. Thanks for your work and updating Gazelle FM even before Kiowa release, You are awesome! cheers
  9. Great footage, especially the missile part of the video, it has to be late 1970s / early 1980s as F-15 still have "turkey feathers", F-15 looks great with them on. At that time Eagle was just the best fighter aircraft.
  10. True. At some point there was a 3rd party dedicated to make in-depth detailed SAM simulation for DCS, but it looks like they resigned. I don't remember it was some official statement though. Anyway proper human-controlled e.g. Soviet SAM modeled in detailed way and Wild Weasels duel would be a great experience in DCS.
  11. Today i have the same on Multithreading, every time either long black screen or crash to desktop after going from F10 map to cockpit. Rotorheads flying Apache. Nvidia 2080Ti, 32GB, 9900, Reverb G2.
  12. Why is it implemented as an option (turned off by default) and not just replacing older model? Thanks for your work, cheers
  13. Yes, there is an intrest in ASW - this topic returns regularly, together with ASW connected full fidelity module like late Cold War declassified S-3 Viking, P-3 Orion or SH-60 Seahawk etc., but it would probably require some dedicated 3rd party to create ASW enviroment similar to e.g. Dangerous Waters ~18 years ago. Sound propagation with differnet bottom types, sound layers. Actual deep sea, different sound buoys, submarines AI and capabilities, a bit more detailed missiles and torpedoes etc. It didn't require any significant computing power, just a coding time. It has been done many times before in different simulators. It would be fantastic, but i doubt ED itself, without 3rd party/cooperation would have spare manpower to code ASW enviroment. But who knows. Hunting e.g. Soviet submarines north of Kola Peninsula would be exciting and engaging, but only with proper ASW enviroment.
  14. Yes. And some of them should be used by ground units by default, depending on their equipement. E.g. 2000s Abrams, being observed by enemy helicopter, should detect laser beam, rotate frontal armor in that direction, depending on range fire back, immediately release smoke screen, full reverse seeking cover using terrain, trees, infrastructure to break line of sight etc. Destroying even one such tank with helicopter should be significant achievement, not routine shooting range exercise when enemy SAM is the only obstacle. This would allow to appreciate different aircraft equipement, weapon systems, sensors, tactics.
  15. Normal MP aircraft selection, similar to any other sim. Where you just see the map with airfields and aircraft types available on them, select the airfield and aircraft. Instead of long-ass list to scroll 1-2 minutes, with just abstract airfields names, every aircrafts thrown in a heap, no filters, anything. If someone doesn't know locations of all small, less important airfields on all maps - it's his problem. This looks live very low hanging fruit.
  16. bies

    Kursk

    What would be the point, we don't have a single aircraft from the era, not even AI. No ground assets. Nothing.
  17. Yes, it turned out it was mostly a skill issue - now i don't have much problems controling Apache and maneuvering in hover, sometimes stabilizing hover, with FTR being held, reuires full focus, but its perfectly doable. And ED is also tuning trim, hover, FTR, SAS behaviours so things will change a bit in near future.
  18. VR head position of infantryman (keyboard 3 view) inside Mi-24 compartment is placed some 0,6m too low - like the head is lying on the seat. To see though the window you need to stand up.
  19. Newer systems are classified, but many 1970-1980s are not and could be modeled in reasonably realistic way.
  20. More Cold War assets would be great.
  21. Thanks for all answers. Surely it is far more complicated than that, plus Ka-50 FM has been created 15 years ago, with limited documantation, limited SME input etc. And what destabilize Apache during this maneuver is tail rotor Ka-50 lacks completely so there is even no analogy between the two. It's like Attitude Hold can't deal with tail rotor input, or heading hold treshold is too big, or Force Trim Release being held even with stable hover making destabilizing helicopter in all planes to much, or it requires perfect controls replica with magnetic force trim and motion sensation - but the last is not the case with other helicopters. Or i just need more practice. Overall Apache FM probably require some tuning in this regime - it couldn't be SO hard IRL. People in DCS use no spring 50cm long sticks and still, it requires 100% focus, a lot of time to finish simple maneuver, and slightest mistake = crash or flying all around. But Apache is early in early access so ED probably tune few things. Anyway it's the single situation causing problems to control Apache for me, i prefer to do it without ATT Hold at all. Thx for answers again, but if someone know how it's done IRL please write that as well.
  22. Hi, when i'm trimmed and in stable hands off hover, how do i change the direction my nose is pointing in confined space? 1) I've tried the easiest - to push one pedal, but at light touch stabilization fights me and when i press a bit harder to overcome stabilization authority it chnges direction to one side correctly, but loses stability in all 3 planes, translating me hundreds meters or slowly rolling helicopter 360°. 2) Hold Force Trim Release, make a maneuver, and release the button? Is that temporarly disable heading hold? 3) Disengage hover (Attidute Hold), make a maneuver and reengage? I use both stick and pedals with light spring and Instant Trim, very precise 50cm joystick. What is correct procedure to make that simple maneuver?
  23. It will be presented only when close to release.
  24. I disagree. In reality ED wants more or less what community wants, even if some decisions were not perfect. This dichotomy of us and them doesn't apply here.
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