Jump to content

swartbyron

Members
  • Posts

    342
  • Joined

  • Last visited

Everything posted by swartbyron

  1. The visor feels like I'm looking through dirty plastic. It's okay when looking outside but really hazy when looking down into the cockpit. While this is likely to be a true representation of the real life visor, I still would prefer a clear filter that darkens without the hazy blur. Is anyone up to doing a mod for this if its possible to edit?
  2. Can you share what you have done to get the Blk 50 working? DCS crashes when ever I try to spawn in to the cockpit of both the 50 and 52 but lets me spawn in to the F-16I just fine.
  3. Its meant to break IC because core files are modified. If you want to fly a server with this mod installed, you need to choose one that doesn't require pure textures or client. If you want to see the clouds in this mod when flying on line, you'll have to join a server that hosts this mod. A mod manager like OVGME or JSGME can have this mod uninstalled in seconds if you want to fly a server with IC check and back in just as quickly when your done.
  4. From a low level helicopter perspective the textures look pixilated and low in resolution in comparison to its counterpart, Afghanistan which is being developed along side Iraq. The field textures in particular look just like blurry satellite imagery with a lot of excessive noise thrown in to try and disguise the low detail textures. Flying fast through the mountains of North-Eastern Iraq, or tanking at high altitude this map is absolute superb. On rout to target with a helicopter on the other hand just makes me want to end the mission and fly anther map. Despite being developed at the same time and also by Eagle Dynamics, the Afghanistan map is far more detailed and seems in much higher resolution at low level compared to Iraq to me. The fields are especially convincing, lush with deep colours and definition but still blend in beautifully with the photo real look at altitude. There were a lot of complaints bout the state of Afghanistan at low level on first release and the developers absolute pulled it out all the stops to improve things and it is now for me at least the most convincing map ED has released not using all synthetic textures. Can we expect the Iraq map to receive the same level of detail at low level in the future for Iraq or is this the best detail achievable for this area for other reasons? I realise peoples perspectives differ, artistic styles differ between developers and that products will differ according to the technology available to the developers at the time. With both these maps being developed side by side and both by Eagle Dynamics, I hope we will see both maps up to the same standards.
  5. I’m the same, I didn’t really bond with the first version but absolutely love 2.0. Its amazing how much immersion the reworked flight model along with the pilot and gunner models bring.
  6. Thank you for you for giving this map continued love and attention Ugra Media.
  7. Its a real shame that at least the texturing cant be finished and brought up to at least the same standards as what the community is producing. Especially if the 99% work is already done and offered by the community for free. I would would be more than happy to pay for a F-5E style update if that's the way ED prefer to go.
  8. Our F-16 3D model and textures are really showing their age compared to the latest modules. Some still feel we have a rushed and unfinished product on the artwork and 3D side of things. I hope that the reluctance to include community liverys is a sign that work is being done in house to improve things.
  9. Absolutely mind-blowing work on those cirrus clouds! Well done!
  10. Just reinstalled this but getting crashes when tryong to fly the F-16D_50_NS? Any ideas?
  11. Spectacular Cirrus formations at dawn in Afghanistan.
  12. Thanks for replying TMS down dose indeed work to bring the Maverick back on track. This step wasn't needed with the previous TGP and now seems to be an extra step that needs to be taken before shooting a maverick unless flying straight and level. Comparing the behaviour of the Maverick when the weapon page is SOI in both tracks shows the difference between both TGP's clearly. I guess what I'm really asking is if this is set up this way as intended or a bug with the new TGP?
  13. Unlike the old AN-AAQ-28, with the new AN-AAQ-33 the maverick is not staying boresited with the TGP when making the Weapon page SOI. In other words it seems there is no ground stabilisation unless the TGP page is SOI? Seems to make PRE mode kind of pointless? If you watch the AN-AAQ-33 track file you can see the maverick wander off every time I make the weapon page SOI then snap back when making the TGP SOI and in the AN-AAQ-28 track file, it holds where the TGP is looking no matter what. Demo track files attached below https://drive.google.com/file/d/1jwZB04YAdAZHO81mlvoASuly2H8RJny3/view?usp=sharing
  14. I would imagine placing an invisible FARP would do the trick?
  15. I've experienced the same problem. The AI wingman doesn't like it if you hover taxi forward and decides to land and shutdown. If it happens just restart the mission and try again. I got him to follow me by taking off vertically and doing a 180 and flying directly out from the parking spot and then picking up the route.
  16. You can indeed play this campaign in multiplayer, but at the risk of something breaking or not being synchronized. You don’t need to edit anything; just launch the mission you want to fly in multiplayer, and it will automatically set the player and copilot slot to client. It’s very important that both the pilot and copilot slots are occupied and that you are both spawned in the cockpit with textures loaded before the host unpauses the mission!
  17. This would help a lot and at least you can fly and land only to find you have 80% score for missing 3 trucks but passed because you accomplished the main objective. Currently if you turn immediately with the Blackhawk in mission 2, you miss the turnpoint trigger by a few feet breaking the rest of mission there after. As Zarma says, in Mission 3, if there is just one unit remaining of the group, the mission wont progress until its destroyed even though the convoy is safe an on its way. It would be nice to fly the rest of the mission, have the music play and land but receive a lower score for not destroying all the units. Thanks for taking onboard our feedback, looking forward to the rest of the campaign.
  18. Great campaign so far! Well put together with a great story line, and I do feel like I’ve been flying some of the missions described in the Scouts Out book. Negatives I’ve found are that if you miss a trigger, all progress stops, and there doesn’t seem to be any failsafe in place to prompt you or keep the mission rolling. Reflected and Baltic Dragon do a good job in this regard. I also feel it’s not realistic to have to kill every soldier and destroy every vehicle in a group for the mission to process when the primary goal is only for a convoy to survive or make it to its destination for example. Some of the English dialogue phrasing and wording is a little off and sounds a little comical at times but I quickly got used to it. You can tell a lot of hours have been spent building the campaign, well done and thank you for sharing it with us. The Scouts Out Deadly accurate gunnery using the IZLID laser
  19. Congratulations on cracking the cirrus shader and your work on the new cirrus textures. They look fantastic.
  20. Outstanding Pacific liverys. Now that we have Marianas WW2 map, is there any chance of you doing a generic livery for the 47th and 462nd fighter squadrons?
  21. OnReTech seem to have been using Instagram as their outlet for a while now. I would expect we would be getting more info from ED in an upcoming newsletter? "New major update coming soon. Expanded medium detail zones (Lebanon, Israel, part of Syria, part of UAE), new airfields, new textures, new objects, many new military bases..."
  22. Major update announced on OnReTech Instagram account. https://www.instagram.com/p/DLVMRGVtMUF/?img_index=5&igsh=N3F2dmp2ZjNvaXU=
  23. The new Marianas WW2 map is looking superb. Will this map be upgraded to match its WW2 counterpart, terrain mesh, cliff textures, trees and the new ground clutter? The difference between the maps is very obvious in the examples below. Marianas WW2 Marianas Modern Marianas WW2 Marianas WW2 Modern
  24. 100% agree! Revised airbase textures and ground clutter are whats most important for me. If I had one more wish, no more air racing fields and cones for phase 2 and 3 please. Ideally it would be best to have them hidden before 1991 in the same way the night lighting works on the Normandy map.
  25. Not many votes? I think this post needs to be shared where people can see it.
×
×
  • Create New...