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Woody01

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Everything posted by Woody01

  1. Cheers, I checked PB Tech a couple of days ago and they had no stock, I guess you got lucky! New stock in on 25th by the looks of it. Ross if your looking for other Kiwis to fly with check us out, The Flying Kiwis, we fly several times a week and have a great crew of Kiwis and Aussies. Find our discord channel here if your keen: https://discord.gg/QjPd5pM
  2. Link to buy for other Kiwis?
  3. Actually since a couple of updates ago you can now take fuel from the KC-135, it never used to work but it does now, its not correct in that a drogue appears but you can hook up to the boom and take fuel now.
  4. I'm having this but on PG map, also its all tankers with TACAN not just the KC130. But its more than that, if you put all three in (Arco, Texaco, Shell) one might work sometimes but its very hit and miss, also sometimes it will just start increasing the range to the TACAN up and up by tens of thousands of miles. Somethings amiss...
  5. I was really struggling with the Huey using TrackIR, just couldn't get it right at all, I got VR a few weeks ago and WOW! What a difference! Everything just feels right now, the distances all make sense and I can really 'feel' what's going on. I have gone from almost giving up on it to it now being one of my most enjoyable modules :thumbup:
  6. Thankyou very much for your help sir! I had no luck with the .Lua file, but your texture and the original .Lua file bingo! Thanks for your time in helping me with this I really appreciate it. :thumbup:
  7. Thanks ams999, I did do the file rename and did it again after your next post and still the same thing, I also dropped in the file in your second post. But still that one panel is missing, rather annoying as otherwise the skin is exactly what I want. Thanks for the tip about removing USA as well, very handy. If you have any other ideas I'm all ears. Thanks for your time.
  8. Thanks a lot! That has mostly solved the issue, the only thing I have now is one panel that's not right, any ideas? This is what the description in the .Lau files says, I followed the instructions and cant see where Ive gone wrong. livery = { {"civ_uh1_main_dam", 0, "uh1_rnzaf_body.dds", false}; {"civ_uh1_main_dam", 2, "uh1_spec", true}; {"civ_uh1_tail_dam", 0, "uh1_rnzaf_tail.dds", false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec", true}; {"civ_uh1_main", 0, "uh1_rnzaf_body.dds", false}; {"civ_uh1_main", 2, "uh1_spec", true}; {"civ_uh1_tail", 0, "uh1_rnzaf_tail.dds", false}; {"civ_uh1_tail", 2, "uh1_tail_spec", true}; {"uh1_main_dam", 0, "uh1_rnzaf_body.dds", false}; {"uh1_main_dam", 2, "uh1_spec", true}; {"uh1_tail_dam", 0, "uh1_rnzaf_tail.dds", false}; {"uh1_tail_dam", 2, "uh1_tail_spec", true}; {"uh1_main", 0, "uh1_rnzaf_body.dds", false}; {"uh1_main", 2, "uh1_spec", true}; {"uh1_tail", 0, "uh1_rnzaf_tail.dds", false}; {"uh1_tail", 2, "uh1_tail_spec", true}; {"uh1_weapon", 0, "uh1_weapon_blk", true}; {"pilot_UH1_01", 0, "pilot_UH1_01", true}; {"pilot_UH1_02", 0, "pilot_UH1_02", true}; {"pilot_UH1_helmet", 0, "pilot_UH1_helmet", true}; {"pilot_UH1_patch", 0, "pilot_UH1_patch_1_cavalery", true}; {"Gunner_UH1", 0, "gunner_UH1", true}; {"uh1_cov", 0, "uh1-UN_cover", false}; {"UH1-cpt-door", 0 ,"UH1_door_c",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; {"uh1_rotor_alfa",0,"uh_1_blade.dds",false}; } countries = {"USA"} Thanks again!
  9. I found what is now quite an old skin for the RNZAF No 3 Squadron which is great but it seems corrupted or something, with missing textures for the crew. Found it here... https://www.digitalcombatsimulator.com/en/files/573638/?sphrase_id=18039467 Anyone know what I can do to make it work? This is what I see. Thanks for your help.
  10. Just thinking about this, you could set a moving trigger zone to the fleet to a distance that your comfortable with them engaging the enemy aircraft then set the conditions and stop conditions in the advanced waypoints tab and use flags to change the ROE. So something along the lines of in the advanced waypoints tab, ROE Hold, stop condition Flag 1 (or flag whatever) and another ROE Return fire or Weapons free, condition, Flag 2. Once an enemy aircraft enters the moving zone trigger Flag 1, then Time Since Flag 1 say 2 seconds, Flag 2 on. I think that would have the effect you desire. Sorry if its a bit vague, I don't have DCS open in front of me atm, but that should give you an avenue to explore.
  11. Same here for our whole squadron. Such an immersion killer! Track is too large to attach.
  12. Yes same here, I was just using the advanced actions but have found in this (and the previous version) it either works, doesn't work, or works for about an hour before turning off, all in the same mission unedited with only one waypoint, different results every time we run it. Using the method in the video above seems very sound and our first test tonight has been a complete success.
  13. Wow, I've got two sets of Cougars just sitting up in the garage roof, both still work, one has the Hall sensors and the other is my original with spare pots and spare internal brackets. What ever should I do! :D I run the Warthog now and will stick with that, very happy with it, mind you I have never been disappointed with any of my Thrustmaster HOTAS's right from the very early FCS and Mk2 throttle, FLCS/TQS and Cougar, all have been awesome and very robust for me.
  14. Good on you Jar, that was funny and I can see a heck of a lot of work! Looks like you guys have a lot of fun! great stuff :thumbup:
  15. Yes a squad mate had this issue, he had his shadows off, after he turned them to low no more flickering.
  16. I beg to differ. We had a couple of really successful sessions with an A10 lasing for both the FA18 and F14 this week, multiple runs with multiple aircraft and a very high rate of success. The only one's that missed was when I forgot to key in the laser code or if the A10 ran into masking, eventually we burnt the laser out on the A10. We were using GBU-12's and GBU-10's.
  17. We are going to do one more night of practice before Thursday so Wednesday if you want to get squared away for Thursday hope on! Server up from 20:00NZ.
  18. Just over the pond you have The Flying Kiwis as well, we have always welcomed Aussies. We fly our training nights on Tuesdays and Thursdays, normally have a blow shit up Friday session and fly our main missions on Sunday night. We fly FA18, F14, A10C, Mirage, AV8B and a few guys are into the choppa's, P51D and Spitfire for the occasional WW2 mission, we do all sorts of missions and while we are a casual bunch we still pride ourselves on doing things as realistically as possible to our individual skill levels. Keep an eye for The Flying Kiwis dedicated server. Find our info here: https://www.simcentral.co.nz/phpBB3/viewforum.php?f=18&sid=074771c3c2bc0144619eb0435d192560 Our Discord channel here: https://discord.gg/Sq7vMuW
  19. Kang, might even do a whole video! You never know with this crazy crew of Kiwis and Aussies.:thumbup:
  20. Every year on ANZAC day The Flying Kiwis run a tribute flight to commemorate ANZAC day. If there are any Kiwis or Aussies out there that would like to join in with us you will be welcome. We will be flying Mustangs and Spitfires for this flight on the Caucuses map and using the WW2 asset pack. Nothing too serious, just a fun mission with a good bunch of blokes as we raise a beer to our grandfathers and to those who serve for our nation. We are on Discord: https://discord.gg/Sq7vMuW and the server name will be The Flying Kiwis. So if you would like to join in with us you are more than welcome, mission up at 20:00NZ (08:00 Zulu) 25th April. If you would like to get to know us before hand The Flying Kiwis dedicated server is up 24/7 now, our main flight times are training nights Tuesday and Thursday, blow it all out Friday and main mission night is Sunday night. Hope to see you there.
  21. Thanks for that, I had the same problem, this worked a treat :thumbup:
  22. Glad to see this thread, now a few things make sense! I was having trouble with a new mission last night, in utter frustration I deleted the carrier group that I was having the issue with and laid down a new one, then I could get 8 Hornets and 2 Tomcats to start on the carrier. not sure if I could have gotten more to work as this was all that was required for this mission.
  23. We have been having trouble with the distance the Tomcats spawn in on the Stennis from other aircraft. It seems the spawn 'footprint' is set to the physical size of the Hornet and when a Hornet and Tomcat spawn in side by side there is a collision, usually resulting in the Tomcat loosing a wing and the Hornet loosing everything. Haven't seen two tomcats spawn in together but I assume it would result in both aircraft sustaining damage. I have track files from tonight but apparently they are too big to upload (training night...).
  24. Nice one Bankler! We are getting some good mileage out of this! Thanks man :thumbup:
  25. No it was heading 293deg, I have had this on another mission as well, both times it was in a bad thunderstorm.
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