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Cornelius

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Everything posted by Cornelius

  1. Change your system date while in DCS?
  2. Would a "Led-cap" also work with trackir? These can be made fast and cheap. Something like this:
  3. (1920x1080) I renamed it to jpg. Change back to png
  4. *bump Nobody with AMD Card and bad vsync performance, who tested Alt-Enter ?:music_whistling: (I've now tried a full hd monitor. It's the same there. It's not my ancient Phillips TV)
  5. Parking brake engaged? Edit: o.k. this this doesn't help, when airborne :doh:
  6. I have a similar problem. When I wanted to test the performance without opentrack, I noticed that the slow view buttons didn't work anymore. The head is somehow stuck, but is shaking a bit. Maybe this is due to some wrong setting? https://youtu.be/mnUy5Vs5GVM
  7. Yes, it is a bit sad to get to know especially this module not only with the manual, but through these eternal FPS tests. On the other hand you want to get the best out of it even when hardware (money) is limited... I'm also not on multiplayer. But I tried it once and it worked well. As I said in my first post, I think this Alt-Enter thing is an AMD-Card related issue.
  8. Thank you for your quick reply, Cobra847. I just tried it with tripple buffering ( I'm wondering: Isn't it only a Opengl feature?) nothing changed. As already mentioned, vsync worked before: https://www.youtube.com/watch?v=pPhlQ_33rYM But as I have a good alternative now... As you mentioned rerendering the world might be introducing new bottlenecks based on my system, I just remembered the only set screw I have left: Opentrack and its impact on the cpu, although I would assume that rendering is a graphics card thing. Just tried switching mirrors on without opentrack and the FPS dropped only by 5. Also this trembling at the exterior view (F2) disappeared. I'm gonna investigate this further. EDIT: No change with Opentrack off. But trembling on F2-View disapeared . Maybe ED Patch, couldn't find anything.
  9. Background: Mainly there are 3 reasons why I started this thread: 1. I have 2.5 Findings I wanted to share 2. To ask the developers about vsync and the mirrors 3. Share my result for comparison. Any advice is also welcome, as I'm not really a professional in all this stuff Findings: - Everytime you change a single graphic Setting, you have to delete fxo and Metashader2 folders in your DCS user folder (e.g. C:UsersCorneliusSaved GamesDCS.openbeta). (I wasted much time making benchmarks and writing down which was most likely normal fluctuations. until I have put everything low at some point and still no real change had occurred. (with the additional deletion of the two folders, it now behaves reasonable). This makes testing very time consuming. (I guess this only affects amd video cards) - As showed later, vsync drops the performance tremendously with this module. Without vsync, heavy tearing occurs. For some reason, i've been pressing alt-enter after entering the cockpit since a long time. That's what made DCS smoother for me. I still had vsync on. “Full screen” checked or not in DCS Settings made no difference. Now it goes like this: vsync in game switched off. I press 2x alt-enter (the second time the screen goes black for a split second) the tearing is gone. I always suspected that with this the radeon settings would become active, but there vsync is also set to "off, unless application specifies". So, no explantion about where this “magical, lossless vsync” comes from. - What I didn’t thought about before, is that headtracking also has an influence on the smoothness of the "game". Fiddling with Opentrack settings, especially Filter, point extraction and camera FOV helped a little bit more. Ouestions: 1. VSYNC Although, I found a workaround I’m wondering why vsync performs so bad. If switched on, I get about 60 FPS when I look to the sides and it drops to 30 FPS, when I look towards the cockpit: When I deactivate Vsync, the FPS are good, terrible tearing occurs, but only over the cockpit: So, why is especially the cockpit an area of heavy tearing? That seems also to be the reason, why "vsync activated" drop the frames so much. Has it simply to do with high res. Textures? I used to have vsync activated prior to the tomcat with no such low framerates. 2. Mirrors So far the only downside of the F-14 Module is for me , that the mirrors are so expensive in regards to FPS and at the same time add a special kind of immersion that is hard to do without, if you if you know they exist. Is it correct to assume that 1 mirror does not eat as much performance as 3 ? If so, would it be possible to create an additional option to deactivate only the outer two mirrors? Mirrors eating FPS: My Result PC Specs: Intel Core I5 4690 @ 4.4 Ghz Asus B85M-E Mainboard Asus Strix RX580 8GB (OC Mode) 16GB DDR3-1600 / SSD Opentrack with Playstation Eye and cap 32" Philips Cineos 32PFL9603 TV (1920*1080 @60Hz) For comparsion of different CPU’s/GPU’s, I found CPUBoss and GPUBoss Websites a good source. On the PG map, in the vicinity of Downtown Dubai, the performance is the worst with me, so that I can expect generally good FPS if I get through here reasonably well. These are the details of the benchmark, from my short flight from Sharjah over d. downtown, to minhad, which I made simultaneously with the recording: 24-03-2019, 15:37:24 DCS.exe benchmark completed, 32292 frames rendered in 470.532 s Average framerate : 68.6 FPS Minimum framerate : 50.2 FPS Maximum framerate : 120.4 FPS 1% low framerate : 50.0 FPS 0.1% low framerate : 16.5 FPS Please ignore the bad piloting skills…
  10. I spend almost 2 afternoons only with tweaking graphic settings and benchmarking( MSI Afterburner and a short replay on PG map). It's very strange, but differences where only noticable, when I deleted the metashader and fxo folders after every changed setting. So change setting, shut down dcs, delete the folders, start dcs.
  11. Maybe something like this?
  12. With me it helps removing the "DCS Shimmering" I experience on every kind of lines (Runway markings, roof edges, even whole cities from far above, etc.). Without MSAA it is unbearable. In any case, that is all very interesting, thanks for your effort.
  13. I think it's the HDD only. The CPU is still good (especially in single core performance). Just upgraded from FX8350 to I5 4690k (used).:megalol: My CPU is overclocked to 4.4GHz. I've got a RX580 8GB, SSD, 16GB DDR-1600, 1920*1080. Loading times doesn't really matter, I don't have to wait long. With high settings (and MSAA 2x, no SSAA)I get about 50-60 FPS. Visual Quality is nice:D. Only thing I'm really sad about is that I have to forego the mirrors:cry::cry:. With mirrors on it's unplayable for me. -------------------------- If you upgrade your CPU later (and buy new), you will also need new memory, beside the Mainboard. You should really go for a new GPU first. RTX if you have the money. Or used 1070/1080? SSD is really a siginficant game changer in terms of loading times not only in DCS, but for windows in particular. But waiting is clearly a better disadvantage as DCS crashing all the time... Hope this made any sense:D
  14. Thread will be deleted by =DECOY= Reason: 1.10 Product feedback and constructive criticism is encouraged when provided in a mature and courteous manner. you guys carry things too far :badmood:
  15. I'll take the caliber you use to shoot the holes into the cheese :D
  16. :megalol: :lol: Thanks! Now I have to clean my monitor of all that beer.
  17. Anything is possible here. Let your imagination run wild!:D Btw: Next topic on shedule is cup-cake reciepts.
  18. :thumbsup:
  19. The last time you could find useful information in this thread (about a possible release) was ages ago... (could you ever even?) It's more of a waiting room here.
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