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Cornelius

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Everything posted by Cornelius

  1. Ist zwar in schlechter Qualität, finde es trotzdem sehenswert.
  2. Ich warte sehnlichst auf die Implementierung der Vulkan Schnittstelle. Das sollte, gerade auf AMD-Seite, einige FPS mehr bringen. Bei "normalen" Spielen habe ich bisher immer diese Erfahrung gemacht.
  3. From "I’m a Harrier pilot in the USMC...AMA!":
  4. +1
  5. You could do it via programs like Jostick Gremlin https://whitemagic.github.io/JoystickGremlin/
  6. 1-2 Month please :( :D
  7. You could have done a search in the bugs section... https://forums.eagle.ru/showthread.php?t=215959
  8. No, i just thought there might be something wrong with your path, because that was the case with me at the beginning (had forgotten the aircraft folder)
  9. Maybe this helps: C:\Users\blabla\Saved Games\DCS.openbeta\Mods\aircraft\Civil Aircraft Mod
  10. Fun fact: Did you know that if you click on the picture you will benefit from the detailed view?
  11. I used this. Now the resistance is gone.
  12. Surprise! The noble knights have arrived and will save their shiny toy from these evil "elitists", who seem to have a bad life and indiscriminate frustration :) Anyway, let's see what the next update video is all about. Until then it shouldn't take that long. Just a comment from the peanut gallery...
  13. I'm even not able to find that on FB ???
  14. :worthy: You saved my day!
  15. Nothing has changed.
  16. +1 I really need this :(
  17. O.K. Found them in clickabledata.lua in mods/aircraft/av8bna/cockpit.
  18. +1
  19. Couldn't find any info about Carriers and SetDeparture/SetDestination? I tried to set the tarawa (by group name, but also tried LHA-1 Tarawa) but it doesn't work. Altough, I could observe RAT random spawns on it e.g. helicopters. Thanks in advance!
  20. :doh: Why solve it easy, if there's a complicated way:D Wouldn't have guessed that would help, too. Is this documented or explained somewhere?
  21. So, I found the solution : I really have to delete/recreate the trigger, which loads the rat.lua, every time I make a change in it. I suppose the problem seems to be, that DCS loads a script only once, after the corresponding trigger is created and the mission is then started ( I roughly remember to have read somewhere, that the contents of both lua files is beeing added to the .miz file?). I noticed that every new created trigger gets a different number, so I tried to change the number only, but no success. It has to be deleted/recreated. I couldn't reproduce the problem from yesterday, beeing stuck after trying to add the B757. Maybe I made a typo, but posted the correct code. I sat there for hours, my constitution was a little bit :crazy: Today I missed the second " at : local cessna=RAT:New("RAT-CESSNA") and not one plane spawned (there were 6 in total). So maybe it was something like that. But I have no Idea, why didn't work after reverted the changes. I added my test mission anyway. But it should work out of the box. Only later changes in the test.lua should not be adopted, without recreating the trigger. Despite all the fumbling. Great Work, RAT (Moose) is really an enrichment for DCS! TEST.lua RAT-TEST PG.miz
  22. Thank you both, for your answers. @funkyfranky Created the triggers in that way, but unfortunately no changes.
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