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Everything posted by Badass1982
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Not for me it wasn't . Clock fix didn't fix a thing , still showing the error that my dlc (A102) Isn't authorized and will be disabled. I've tried the clock fix the windows updates fix rolling back to stable , which it weirdly also does the same thing on now. Repair and clean installs. Finally I have removed all mods i ever had on it .
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h none of the above worked for me, tried everything from setting the date as mentioned, making sure windows 10 is up to date as bignewy mentioned, tried rinning stable, same deal. Done a repair install, Clean Install. Just continue to be shown this on startup of the game!
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There are multiple people in this very thread telling you it isn't working correctly. They have also offered multiple solutions to the issue. This is easily repeatable if as I mentioned on discord you use a warthog HOTAS and set the thumb stick to be your TDC control and depress and then turn off realistic TDC slew in the options. As it stands I and many others cant use the A2G radar on the hornet with the current implementation. "Needs to be treated the same way as the maverick slew was when Realistic TDC was turned off by the user." IMO it should be mentioned to the devs not the testers, unless the testers are doing the programming.
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This so much this. I use the Communications part of my warthog throttle to control my TDC depress and slew and it wont work for the Air To Ground EXP modes, i use mu mouse nipple thing as my discord p2t, not everyone uses the nipple for TDC slew. ED fixed this for the maverick slewing surley there are other people with this issue. I've mentioned it to Big Newey on discord but he just tested it and said his is working . LOL.
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What would be the best way of implementing this on a larger scale meaning the way I would like to use it in my missions would be to physically place a bunch of units at each of the red airfields then have the slots become available once the airfield gets captured by blue. Would there be a way to do this without having to use tons and tons of triggers in each mission (as it happens i do have 2 trigger zones at each airbase for CTLD purposes but if there's a way to implement this on a larger scale without using those zones I'm all ears! Thanks Ciribob for yet another great script.
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Badass1982 replied to shdwp's topic in User Created Missions General
Couple of questions, Is it possible to have both the stennis and the supercarrier in missions, do I have any way to re-position the carriers and finally is it possible to save progress as follows: 1. Run liberation on my gaming PC. 2. Generate Miz file in liberation then close liberation (after saving the campaign file with file save as) 3. Load Miz file in editor on the gaming PC , save then transfer the file to my DCS Server and run on it. 4. Shut down the server when mission is complete (or stop the server in webgui) 5. Navigate to the (identically named DCS liberation install dir) in the server and copy the state.json file. 6. Transfer json file to the identical install folder of liberation on my gaming PC. 7. Fire up liberation again on the gaming pc and load the campaign via file open (campaign we saved in step 2) 8. Click mission planning then take off again, then submit manually and import the json file we grabbed in step 6) 9. Profit Just want to clarify if the above is 100% the correct process or not??! Thanks. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Badass1982 replied to shdwp's topic in User Created Missions General
I have a rather minor request.... The ability to be able to minimize the liberation windows after hitting takeoff. Thanks Great work. Martsmac "Smack". -
Operation Snowfox - Persian Gulf PvE Playground
Badass1982 replied to Surrexen's topic in User Created Missions General
Yessssssss my favourite missions are back. I love you . Haha -
Hi all I have a batch file that starts my 5 server instances , but I'm trying to get it to work so that each instance runs in its own core on the CPU..... I have lots of cores so its not a problem but instead of DCS trying to run all 5 instances in one core as it does by default, I want it to run each instance in a separate core , This is what I have currently and it works great for running without affinity: :loop timeout /t 5 >nul ::REM -- wait before launching CF CAPTURE Start "" /high "E:\DCS\bin\DCS.exe" --norender --server -w CF_CAPTURE timeout /t 5 >nul ::REM -- wait before launching SF CAPTURE Start "" /high "E:\DCS\bin\DCS.exe" --norender --server -w SF_CAPTURE timeout /t 5 >nul ::REM -- wait before launching ROUND TABLE CAUCASUS Start "" /high "E:\DCS\bin\DCS.exe" --norender --server -w ROUND_TABLE_GC timeout /t 5 >nul ::REM -- wait before launching ROUND TABLE PERSIAN GULF Start "" /high "E:\DCS\bin\DCS.exe" --norender --server -w ROUND_TABLE_PERSIA timeout /t 5 >nul ::REM -- wait before launching BONUS SERVER BS_CAPTURE Start "" /high "E:\DCS\bin\DCS.exe" --norender --server -w BS_CAPTURE timeout /t 36030 /nobreak ::REM -- amount of time for servers to run taskkill /f /im DCS.exe goto loop Exit I attempted to add the command switch /affinity "n" -- where N is the core I want this instance to use....as shown below..... :loop timeout /t 5 >nul ::REM -- wait before launching CF CAPTURE Start "" /affinity 0 /high "E:\DCS\bin\DCS.exe" --norender --server -w CF_CAPTURE timeout /t 5 >nul ::REM -- wait before launching SF CAPTURE Start "" /affinity 1 /high "E:\DCS\bin\DCS.exe" --norender --server -w SF_CAPTURE timeout /t 5 >nul ::REM -- wait before launching ROUND TABLE CAUCASUS Start "" /affinity 2 /high "E:\DCS\bin\DCS.exe" --norender --server -w ROUND_TABLE_GC timeout /t 5 >nul ::REM -- wait before launching ROUND TABLE PERSIAN GULF Start "" /affinity 3 /high "E:\DCS\bin\DCS.exe" --norender --server -w ROUND_TABLE_PERSIA timeout /t 5 >nul ::REM -- wait before launching BONUS SERVER BS_CAPTURE Start "" /affinity 4 /high "E:\DCS\bin\DCS.exe" --norender --server -w BS_CAPTURE timeout /t 36030 /nobreak ::REM -- amount of time for servers to run taskkill /f /im DCS.exe goto loop Exit but alas it doesn't work and all 5 instances still run in the same core. Any of you wiz's have any clue with batch files and basic dos programming can help me get this working??? Thanks in advance.... Martin
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Hi Mith, Just a quick question. I noticed that you don't have radio frequencies set in the mission editor and they seem to be set in the lua file with core in its name inside the miz file, if I wanted to change the radio frequencies for the support vehicles such as awacs and tankers etc, is it a case of just editing them in the aformentioned lua file and calling it a day? I have airboss enabled fwiw. Thanks Martin
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Stupid question, when editing the DCS-SRS-AutoConnectGameGUI.lua file to setup autoconnect on my srs server instances (I run 5 instances on the same machine with each using a different port), is it necessary to input my public ip or my local one?
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Operation Snowfox - Persian Gulf PvE Playground
Badass1982 replied to Surrexen's topic in User Created Missions General
Also one more question regarding persistance for @surrexen I noticed that i have the unit files created inside my dcs root folder for all units that have been killed, but I wonder how this applies when running multiple instances of the same maps, for example I run 2 x Snowfox maps and 2x clear field maps. Does this mean that both maps/missions will automatically have the same units dead on them without having both been killed in the same mission. -
Operation Snowfox - Persian Gulf PvE Playground
Badass1982 replied to Surrexen's topic in User Created Missions General
@hlfritz could you elaborate, I'm not scared of Lua but not entirely which part of the a2a script we should be editing to adjust the frequency of red spawns??! -
[MOOSE] RAT - Random Air Traffic
Badass1982 replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Cool thanks. -
[MOOSE] RAT - Random Air Traffic
Badass1982 replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
I may just be having a brain fart but what would I add or change from this code to make the b727 be part of Switzerland and the neutral Coalition so the Russians don't shoot down the passenger jets? Thanks in advance. Martin -
Yeah but that seems like a LOT of extra work as I have 4 units in each group each of 18's 16's and 14's player slots sitting at at least 4 bases for spawning after capture, and reading through ciribobs documentation it seems like that only works for groups of 1 unit. Even If I lowered it to 4 groups of 1 unit each that's a hell of a lot of triggers to have to put in.
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Hi all, I have a question regarding player client slots and how to hide them from the player select screen at the start of the game. Reason I ask is I have triggers set up ton spawn a Client slot at a forward airfield once all the red forces have been destroyed there. I have other triggers set to spawn ai ground vehicles there to give me/blue team control of the airbase. Everything is working as intended except when u enter the game at the very start ALL the client slots are showing as available on the select aircraft screen. Is there a way to hide only theses airframes but still allow them to be spawned into once the red forces have been destroyed without having them show in the initial select plane screen?? Thanks and see below how I have my trigger set please. 1 ONCE (MOZDOK CAPTURE) >> ALL OF COALITION OUT OF ZONE (Red, MOZDOK) >>>GROUP ACTIVATE (F14 MOZDOK) <<<< this group is set as late activation. Thanks in advance.
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VERY CASUAL Group of DCS pilots looking for interested new flyers, our main goal is to have fun and develop as DCS pilots. I run 5 Public Servers 24/7 Missions vary , I hope to get custom missions made once i get the group up and runnig. We are not too serious and the servers are up 24/7 unless any emergencies occur... Also running SRS on all 5 servers.... check us out, hope to grow the channel some more and meet like minded pilots. All server info in discord. https://discord.gg/tqsud8N Over and Out. MCMGaming : (Yes I'm willing to change the name) . Martin "Smack" Mac :) :beer:
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[MOOSE] RAT - Random Air Traffic
Badass1982 replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Yeah the traffic I generate from the stennis works just fine (actually it didn't didn't work with an f14 I tried it just got stuck on the cat) but the 18's work great they just never fly back to the carrier they always fly from and to airbases after they've left the carrier.