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Everything posted by Badass1982
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Anyone seen a weird issue where she doesn't like to have weapons added to her ? Tbe rearm window pops up but the weapons never get added.
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- helicopter
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CH47 Chinook, flyable, clickable, EFM
Badass1982 replied to Dweeeeb's topic in Flyable/Drivable Mods for DCS World
Great work on this brilliant mod just a couple questions , is development ceased on this project or is it still in development and , I just recently started getting an IC check failure and the file in question was in saved games/mods/ac/ch47/textures/ch47textures.zip Any way to prevent this ??? Thanks. -
Know this is an old topic but ill add my hat into the ring too. I run 6 dcs servers and have tried them on both server hardware running virtualized with 128gb ddr3 2x xeon 8 core cpus and ssds passed through to the VM for the os drive and dcs installation Also tried on bare metal on my old gaming PC with 16gb ddr4 and a 5960x 8 core cpu. Gig down 50 up cable internet connection and mad warping/teleporting/lag. Really hope ED can optimize the net code it would help dcs as a product massively especially for us server admins.
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Hey @deadlyfishes just wanted to let you know there is a dcs bug presently that prevents AI carrier planes from taking off with a heavy load. The way I resolve it (until Ed fix the issue) is just remove some of the bags the hornets and F14's carry. Works a treat. Have only tested it on your Marianas f version but it probably affects the other maps too.
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- customizable
- dynamic
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Tutorial: Introduction to Lua scripting
Badass1982 replied to Yurgon's topic in Scripting Tips, Tricks & Issues
I have a script I am trying to do something with but I have little to no experience with Lua at all. The following script works in my mission however once all the tasks requested are completed they cease to continue. I'm looking to make the last chunk (where the warehouse requests are made for the various trips) at the bare minimum loop over and over again but in a best case scenario , to be radomised as to when they are gonna happen , but again still repeating until the mission ends. Using The MOOSE framework. Also just started a Lua course but it's like Japanese to me. Caucaus Warehousing.lua -
DCS World Dedicated Server
Badass1982 replied to USSR_Rik's topic in Multiplayer Server Administration
Bump this. +10 -
Just a quickie , I'm Using Mist 4_4_90 and I'm getting the error in the log: 2021-07-22 15:42:15.867 ERROR SCRIPTING: Mission script error: [string "C:\Users\MCMac\AppData\Local\Temp\DCS.openbeta\/~mis000011B8.lua"]:114528: attempt to index field 'Airbase' (a nil value) When I go to and open the temp file it opens a copy of the Mist_4_4_90 lua thats been stored in the above temp folder. Anyone know what on earth that error in the log is referring too?
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Kinda been having some fun with this class (WAREHOUSE) the last few days and for the most part got it working pretty well, I'm interested to add some repetition to the script though (in an ideal world I would make it so that when the warehouses for each side closer to the front-line got depleted below a certain amount (I'm planning on making Anapa the red trade HQ and Bautmi the Blue) then warehouse flights/ground vehicles and ships would begin to resupply the other bases using this Class, that is a little bit over my head just at the mo but I'm definitely interested in getting my requests to work on a schedule for the time being." This is what I'm working with currently and I have no idea how to implement a scheduler, it seems once these units listed in the requests have done their first trips they take the rest of the day off and jump on the couch..... not cool. Obviously I haven't even started to add red assets or set that side up yet! Edit: Actually RN I would prefer to just have the requests at the bottom of the script repeat endlessly, could someone gibe me a hint on how to do this? Caucaus Warehousing.lua
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Could someone inform me how to completely uninstall/remove SLMOD please? thanks. Nevermind I got it.
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Think I've just about got it all figured out aside from understanding how to get connection nodes and power sources to work properly. Could anyone good at this stuff take a look at a purely proof of concept ( marianas) mission i created and tell me if I got it all wrong ?? It seems the two AI blue planes survive much longer than they should in this mission. Would be much appreciated if so I will upload in the am. Thanks again.
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Tacview, the ACMI for DCS World – Official Thread
Badass1982 replied to Vyrtuoz's topic in DCS Modding
I'm not sure I have that particular log but I just had a similar issue was playing on my server for about 30 mins alone. Loaded the tacview for my client (which saved two files a txt file and a zip file) but weirdly tac view would only open the txt file and half my flight wasn't in it. Is it the dcs log u require or is there a specific tacview log file I can provide u? -
Oh this is interesting to know. I thought the required prefix for IADS to include a group in the script was SAM but of I'm understanding what you are saying Its just tbe SA you need??! So if I name my Sam sites with the SAM prefix, but I name the manpads/single unit sam's with SA prefix they will all get picked up by the network (or am I way off?) Thanks Nevermind I just realized what u were saying , in the script your prefix is SA. Gotcha. Smart. (Mine is currently SAM and EW atm
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[MOOSE] RAT - Random Air Traffic
Badass1982 replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Just have a random question. I have my script setup just how I want it barring one thing, choppers seem to spawn on and take off from the stennis and the supercarrier (blocking the takeoff from the regular carrier planes/and clients. Is there a simple way to tell them to take off from any airbase except carriers??? I tried to use, : Local bshark=RAT:New("bshark") bshark:SetTerminalType(AIRBASE.TerminalType.Helicopteronly) But it seems to ignore the above line and spawn them on the carrier anyway. Thanks in advance. Managed to figure out the above but now some of my client f18's appear to be spawning in the middle of the carrier. Also how would I enable the f10 menu debug menu so i can show the RAT traffics waypoints etc. Thanks -
Sorry for sounding like the kid in a dunce cap, but Ive been trying to get this working 100% all day and I guess I'm just stupid but could someone breakdown the debug picture I attached to me please. It seems like a lot of my Sam sites are in autonm (which I gather is the mode where they use their own radars instead of the iads scripts functions) , I can upload the mission I'm using too if required (I didn't create it but I'm trying to add iads to clear field). So I'm basically trying to find out what raddest and Autonm mean. Thanks in advance. Operation Clear Field v123 CTLD IADS.miz
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Ok I'm an idiot , just reading through the initial documentation on the GitHub page for IADS and I'm curious, where it says "There may be only be one SAM site per group. More than one SAM site per group will result in Skynet no being able to control a single SAM site. " does that mean the group can only have one launcher in it or am I completely missing the point? Thanks.
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Yeah but that's not what I'm getting at. I'm trying to create a "template" file if you will for all my missions that have all the triggers that I manually set in the ME in it.
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Is there an easy way to convert say a bunch of triggers that I have setup in a mission (using the mission editor), into a single lua file so that I can reuse them for other missions without having to set up each individual trigger for the newer missions. For example I have trigger zones set as pick up and drop off points for Helos to be used with CTLD , and another example I have specific triggers for example using simple slot blocker that determine whether a slot is available to use based on whether or not said base is blue or red controlled. I'm just curious to see if it is possible to script a file in such a way that you can use it across missions for a time saver (and obviously change the fields such as unit name, airbase name etc to fit the map you are making it for).
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Tacview, the ACMI for DCS World – Official Thread
Badass1982 replied to Vyrtuoz's topic in DCS Modding
Love this app, I'm just curious if the cause of this was found or fixed yet? Seems it just happened to me but i could be mistaken , you know dutch courage and all that , thanks for all the work you guys put in, wish I had the first clue how to code anything other than "hello world" lol. -
Well I solved the issue, it was a combo of me running the beta version of VA (unsupported by VPRO), and somehow my keyword list had gotten messed up and there was only a few keywords in the list , despite them all being in the profile. Then I removed and reinstalled both VA and VPRO and used the default VA profile that is created by VPRO upon install. All I have to do now is point my custom additions profile to the VAICOM profile and I should be good to go, a special thanks to MAXsenna who helped via his comments on the discord!