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fjacobsen

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Everything posted by fjacobsen

  1. I feel the same. In one of my self made missions (AH-64D in Syria) I got ~53 FPS before, but now see ~60 FPS.
  2. I mainly use the Link cable, but also has VD installed. Apart from the velcro strap that comes with the Meta Link cable I have attached the cable with an additional Velcro strap to the Quest 3 headstrap (not using the original headstrap). I don´t see much difference between Link or VD connection, so most often I use the link cable. BTW: look forward going from the Quest 2 to the Quest 3, the clarity is way better with slightly better performance.
  3. Try it in the dark on a supercarrier with rain.
  4. Yeehaa If You can manage to get it ready for today, You certainly deserves a great Holiday
  5. Wow.. I hope to see the AH-64D FCR this evening then - right Bignewy ?
  6. I´m not sure, since I haven´t really experimented with it that much. But I guess that a target designated with the AG Radar will override the position loaded into the JDAM, thus You need to undesignate the AG Radar target. Regarding the TPOD, this might work a bit different depending on whether the TPOD CDES is boxed or not. Theoretically designating a target with the TPOD and CDES unboxed, will only designate at the moment You press designate and keep that spot as the designated target point also if You start moving the TPOD around. With CDES boxed in will continually designate the position where the TPOD is looking Question is just if there is a need to undesignate the TPOD before dropping JDAM's with positions ,oaded into weapon memory. Until now I have undesignated both AG radar and / or TPOD before dropping JDAM's with good result.
  7. I cannot get the WSO Ground Radar to Freeze / Unfreeze. Using the Laser Fire button does not work, also not in RBM mode.
  8. Yes but don´t forget to undesignat the radar or TGP (Boat switch aft) before releasing the JDAM's
  9. Seems You have to undesignate the Air to ground radar before releasing the JDAM's Kind of makes sense.
  10. I have tried programming the JDAM's with the Air to ground radar and trasnfer 6 different targets to 6 different JDAM's. The coordinates for all JDAMS differ, but when I release them, they all hit the last designated target on the Air to ground radar. On the SMRT page Wep Mem is shown, so I assume that the coordinates are transfered to the JDAM's
  11. Yeah - but the question is how much functionality there is with AI wingmen in single player.
  12. @Mange The only thing that works for me so far is getting my wingmans PP. Have You seen FARM working with the AI isn Single player ?
  13. @BIGNEWY While PP works, I cannot get the FARM to work, I simply get "XMIT NAK" Sending the AI wingman to the next / previous WP or other text commands doesn´t seem to work either. Also it would be cool if I could send the AI wingman to Recon and then send target positions via Datalink. Would it be possible to post a short list of what should work at present ?
  14. So the AH-64D Datalink is mostly for MP or how ? Functionality seems quite limited with AI wingmen I have only got the "Request PP" to work until now.
  15. I Have setup the Datalink according to Wags video. I can ask for my wingmans PP (present position) and have it shown on the TSD via datalink. But asking for FARM just gives me XMIT NAK.
  16. I would expect DLSS and Vulcan to be in 3.0 and not 2.9.
  17. Maybe after having made a HRM map - freeze and store that map and use that for designating. Otherwise You cannot free up the radar for AGR, since the radar will continouosly scan to display and update the HRM map.
  18. At least Compressor stall seems ti be simulated - what to complain about ? When doing silly things - expect silly behaviour.
  19. I have DCS standalone, but in Steam I see this also with F1 23 (Formula 1 2023 from EA). This happens after the new Steam UI, so I guess it´s more an internal Steam issue rather than anything wrong with Your system.
  20. They advice You to be in e dive releasing in CDIP mode.
  21. You need to use F-15ESE
  22. You must use the Coolie Hat for selecting MP(C)D's. (The pilot uses the Castle hat).
  23. Thats exactly what they do. Just assign button mappings for f.ex the Left Handgrip and then assign a key or button to the Toggle Handgrip command and now You can swap ubetween left and right Handgrip.
  24. Seems no. 2 is correct as it is. Castle switch selects SOI for the Pilot and the Coolie for the WSO.
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