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danny875

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Everything posted by danny875

  1. I’m interested in this.. do you have any instructions/photos. I don’t like having to press a button to go into burner but I don’t have any physical way of knowing when I’m using up all of my fuel ????
  2. On a related note, is it good practice to hold full flaps and speed brake all the way to taxi speed or should you lift flaps at some point to get more weight on the wheels? It does seem to take a lot of runway to stop (from on speed approach).
  3. I don’t know what the detent device is but I would imagine that you won’t want to press a button as well as lifting over/ past a detent. So based on that I would say don’t enable the software finger lifts.
  4. This is what I try to aim for as far as field of view goes, hard with just a 27”monitor, just a more realistic camera FOV.
  5. Yeah not sure which we have as I hadn’t paid attention in my first few take offs which resulted in explosion which scared the crap out of me! Now I just put the switch to retract after hook up and no issues.
  6. Thanks it appears so but the operation is the same in that without either an automatic or manual retract actuation the landing gear will not retract.
  7. The launch bar needs to be selected as up prior to launch so that the landing gear can retract. At least I think that is the reason. To clarify, launch bar down to get hooked up, launch bar to retract prior to launch. The bar is connected to the catapult at this point so it won’t retract until free of the catapult.
  8. Would it not be the case that the nearer abeam you are then the more angle of bank is required? Like wise the further abeam you are would require a shallower angle of bank. Cheers
  9. I use up and down but I have only tried it with the HSI
  10. Interesting, I would have thought that a less tensioned cable would be used to train for an arrested stop....
  11. Well that’s what I do, about 10-12 clicks up as I’m approaching down wind to get a reasonable aoa (still a little fast) then nudge it into the bracket after that. I haven’t actually tried holding the trim down. I’ll try that tonight cheers
  12. I couldn’t imagine using a game pad as throttle... FairPlay to you if you can land on a carrier with that. Bite the bullet if you are able to and get yourself a half decent throttle setup. I used to use an X-52 then got a TM Warthog and haven’t looked back, honestly a decent bit of kit. But on the reference, for me it’s the Floght Path Marker and E Bracket, it’s the only thing I need to look at, especially in critical flight regimes. Cheers
  13. What a shame, very insightful for us simmers. There was an article someone posted on here from Drive with an interview from him I hope that is still around as it praises DCS as a sim platform pretty well. Edit: see post above
  14. Just to say that I’ve watched the video again and the large flashing W seems to be the radar altimeter warning at 375ft. It does it every time.
  15. If it’s boxed then it should show up but in my case I’m also having difficulties in getting the tacan working correctly. Could be mission related.
  16. I’m fairly new myself on the hornet so I’m not sure but it seems to be at low speed high angle of attack and /or sink rate? I’ll have to watch it again.
  17. This is a good point that hasn’t been mentioned as far as I remember in this post. Watch this guy doing his carrier qualifications and on one pass he extends to over 4Nm and has plenty of time to get onspeed at 600 ft.
  18. I believe these at wing tip vortices, I guess they shouldn’t be visible at 30 knots? But they are
  19. From my basic understanding having also watched the same videos after the break you should be 1.2-1.3Nm abeam the ship prior to the 180. The 180 is initiates when level with the hanger doors (so not past the end of the ship). 27-30 degrees angle of bank at the 180 whilst descending to roughly 450 at the 90, this works out pretty good for me so perhaps you are too close on the downwind? Edit: maybe your wind speed is messed up? You’ll need a headwind on approach, a tail wind would screw up the numbers by pushing you on close after/during the 180?
  20. I’m having issues with TACAN too, even in instant action case 1 recovery mission I can’t always seem to receive any info from Stennis. I have created a couple of my own testing missions and can never get TACN working... I edit WP0 and use the activate TACAN function with a possibility of 100% . I realise that there has been an issue reported where sometimes you need to repeat the input on UFC, could anyone point to a step by step guide to creating WPs for the carrier so I can try again? Cheers
  21. Another video here, look at how much pilot #2 moves his throttles after the 90! Super hornet I guess but all the same, makes my Warthog throttles look super responsive...
  22. Thanks, sounds like the future is bright then
  23. Thanks for the reply, can you explain what you mean by "rudder forces"? Are you talking about FFB? Anyway I'll be patient:)
  24. Thanks, I don't mind being patient because it's a beta so I'm ok with that I just wondered if it would be adjusted at some point. What typical values are people using for the axis settings? I found that for flight a sensitivity of around 20% or less is manageable.
  25. I'm finding that I need to keep the saturation high for the rudder so that I have enough control authority on the ground, this has been discussed at length in other posts regarding the ground handling so I won't talk about this. What I find strange (and I only have about 20 hours in a glider) is the sensitivity of the rudder during flight. I'm using my new thrustmaster rudder pedals and previously used my club sport v2 race pedals but have the same issue. I can very gently use them to maintain coordinated flight but it's a real struggle as I have to be extra careful I don't use too much input. I feel that anything past this point, and I'm talking a cm more, and the aircraft yaws so violently then see saws back and forth a few times. I think it's way too sensitive for normal flight. I've tried all sorts of settings for the axis sensitivity and curves etc but I don't have enough authority on the ground if I tune it to be flyable. How are others finding this? Any pointers to help me out or is the sim just too sensitive in the yaw plane? Although the spitfire is particularly sensitive other aircraft are also difficult to fly unless you tune the axis for flight, which doesn't matter so much as not so much rudder movement is required on the ground. Cheers Dan
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