

etherbattx
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Everything posted by etherbattx
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i don’t think that is true. it depends how much bloatware you install. i have 250 sized ssd’s for both my gaming machine and my work machine and both have plenty of free space.
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Why is it so hard to determine best hardware?
etherbattx replied to WelshZeCorgi's topic in PC Hardware and Related Software
Why is it so hard to determine best hardware? the “some1” and “aluminum donkey” posts above know what they are talking about. we should sticky those posts. -
Pixel density vs MSAA vs supersampling: mid-level GPU
etherbattx replied to DeltaMike's topic in Virtual Reality
that’s because VR in DCS is CPU bound and you didn’t increase the speed of your CPU yes, because these graphics settings work on GPU not CPU -
Pixel density vs MSAA vs supersampling: mid-level GPU
etherbattx replied to DeltaMike's topic in Virtual Reality
?? after everything users have posted here in the forums? -
VR Updates - 30 NOV 18 News don’t forget, they have other things on their plate as well. i think within the next 10-18 months is a reasonable estimate.
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Corsair Vengeance 16gb 1866mhz, will it work
etherbattx replied to Marcq's topic in PC Hardware and Related Software
likely yes, but i would ask yourself a different question.... are you really going to use that ram in 20 years? if not, i wouldn’t worry about trying to save it and make it last longer -
it works for the rest of us. and some of us have even less hardware.
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Dilema what to ddo don’t buy promises. they are difficult to sell or give away.
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me either. maybe it’s specific to Samsung and doesn’t work for the Rift
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Corsair Vengeance 16gb 1866mhz, will it work
etherbattx replied to Marcq's topic in PC Hardware and Related Software
slower almost always works 100% of the time. pushing them to fast is when the problems start. -
Pixel density vs MSAA vs supersampling: mid-level GPU
etherbattx replied to DeltaMike's topic in Virtual Reality
Pixel density vs MSAA vs supersampling: mid-level GPU very interesting! thanks for taking the time to test this. -
i am confused. if there have been no recent improvements and no patches, how are you getting better quality?
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7600K still good? not true. the reality is that almost no software uses more than 4 cores. and most only 1 or 2. i would suggest that you be more careful where you get your advice.
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VR is pretty cool. i just wish the resolution was better and i could see more details.
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Does DCS World benefit from more than 16GB Ram?
etherbattx replied to StefVR's topic in PC Hardware and Related Software
Does DCS World benefit from more than 16GB Ram? each process running on windows uses the operating system and those operating system files are loaded into your process virtual memory space. since most of this is “read only”, a smart (modern) OS can “share” these between processes and save physical RAM usage. your process is still using the resource and it will still be counted in your process memory stats, but it is not using that much physical RAM space, just virtual space. it’s a useful and efficient OS feature to provide better performance with less resource usage -
Does DCS World benefit from more than 16GB Ram?
etherbattx replied to StefVR's topic in PC Hardware and Related Software
if you think 64GB is nice, you should try 128GB! -
how much of a performance improvement did you get with process lasso?
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they could, yes, but unlikely. there would need to be a business reason for it with ROI as well as someone with the desire to push it through and support it for a few years. given that almost no one uses physx in the first place, it’s unlikely.
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VR Updates - 30 NOV 18 News you guys are betting a lot of bacon on Vulcan, to fix everything related to graphic performance it would be nice, but i fully expect a year after Vulcan is released you will still be here complaining about stutters and the lack of performance.
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Why is VR FPS so poor in comparison to monitor?
etherbattx replied to imacken's topic in Virtual Reality
Why is VR FPS so poor in comparison to monitor? it’s not just DCS, most games can’t use multiple cores very well. it’s actually really difficult to do. the non progressional software engineers think it’s easy, but it is not. it’s one of the reasons i’m not in favor of buying 6,8 and 12 core machines. they tend to be both expensive and utterly wasted. -
80% increase is almost double. does that mean we can see almost double the details with the Pro?
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Any experience with Samsung Odyssey Plus & DCS yet?
etherbattx replied to fargo007's topic in Virtual Reality
have you tried setting VR pretenders to 1 or 2? it feels like there is less latency with control inputs being visible with the lower numbers. -
Why is VR FPS so poor in comparison to monitor?
etherbattx replied to imacken's topic in Virtual Reality
Why is VR FPS so poor in comparison to monitor? i do. no modern gpu has trouble rendering a 1920x1080 display or two 1,080 x 1,200 pixel displays in the case of VR. its not a lot of pixels scene creation, object positions, geometry calculations, culling, all that is done on the CPU and it’s a CPU intensive operation. and in the case of VR, you have to do it (2) twice while tracking the users bobbing head. oh, and the VR apis take time to call too. in the GPU, you do shadows, shaders, lighting, things that make use of the simple but highly parallel stream compute units. this is pretty easy work and what the cards are designed for. what kills the GPU in VR is all the extra stuff we do, like raising the SS. and sharpening, and greatly increasing the pixel count (often exceeding 4k resolutions!), to try and see things on the low resolution display. things you would never do on a monitor display. -
Why is VR FPS so poor in comparison to monitor?
etherbattx replied to imacken's topic in Virtual Reality
Why is VR FPS so poor in comparison to monitor? typically VR puts additional load in the CPU (GPU’s too of course, but VR resolutions are so low that any modern GPU can render those display sizes easily). then again, you can easily up the load on the GPU itself by increasing your SS or PD values. so much so, that you often fall below the 90 fps design target -
only if you are a hardcore gamer at home or professional at work. if not, you have other options.