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etherbattx

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Everything posted by etherbattx

  1. yes. it swings back and forth. companies like big abstracted apis because they save time and money and allows them deliver features faster. Microsoft and the SaS companies have made billions doing it.
  2. according to the vulkan docs, they support any number of cores... because they defer all the work and synchronization, to the application. that said, it still looks like only a single thread/core can issue the draw commands. so if DCS rewrites all their graphics routines, and they add support for multiple threads, and they handle all the complexity themselves and they do it correctly and in a parallel fashion, then it will use multiple cores for generating the command buffers and theoretically, share that load with more than one cpu core. that’s a lot of reinventing the wheel though...
  3. does DCS have special coding to use the extra 3GB of vram? most users don’t have it, so it’s unlikely DCS would need or depend on it.
  4. Is the vive pro worth it over oculus rift? maybe similar to how my 4MP camera produces 21MP images when “processed” with right software : ) i.e. it only stops being 21MP if you look closely, or think about how the details and interpolation algorithms work.
  5. threads are just a data construct. they only run when they are assigned to a core... so you are limited by cores not threads. and i’m still not sure how the compositor keeps all those threads/cores from overwriting the same vram in the final image. do they use thread locks?
  6. Best MOBO, SSD etc for DCS how many cores does vulkan support? they can each render a small piece of the view into one glorious image?
  7. can you grab them from your last system backup?
  8. Bring 90FPS VR back i’d prefer 150fps like my monitors, but i will settle for 90.
  9. Bring 90FPS VR back did DCS introduce a software change and cause the maximum fps to drop from 90 to 45? or did we do that with our setting choices?
  10. Oculus Rift with DCS World Discussion hormone infused milk can do that to a person.
  11. oops. now you have done it. facts and math brought to the discussion? tsk, tsk. boys! get the pitchforks!! :)
  12. we could start a gofundme page to hire a VR programmer to help get DCS optimized. $250K should be enough for 10-12 months. a bit more than the $79 we pay now but based on what i read in the forum, everyone would be happy to pay.
  13. Vive Foveated Rendering in Q2 2019? i suspect that’s true, but it’s not going to go away entirely and it’s a lot of fun! buy one and enjoy the experience. it’s worth the money.
  14. Vive Foveated Rendering in Q2 2019? i agree, but even after more than 2 years of VR, it has not even been adopted by 1% of game users. and some companies have canceled VR projects because of the lack of potential revenue. i like my VR experience, but i’m not nearly as hopeful as what i read here.
  15. well it’s the new hotness and the latest hype... and they promise it will fix all the sde, performance and resolution issues of VR. similar to how DX11 and DX12 solved the perf issues of gaming on Windows.
  16. CPU Choice for DCS Build that’s interesting. quite a bit more than youtube testers were getting in other games. maybe dcs pulls more data from memory than those other games.
  17. isn’t SDE caused by screen resolution?
  18. if it’s only doing 45 or 90, and nothing in between, AWS must still be on.
  19. the rift is designed to run at 90fps. if that rate can not be obtained, it drops to 45fps and invokes special code to interpolate between the two slow frames to provide a smoother view
  20. i think you forgetting that low resolution and lack of clarity in HMD’s is due to the display hardware, not the rendering pipeline or foveate algorithms. it does not get more clear if you give the gpu more compute resources or time to render.
  21. you are saying that the bad resolution and clarity in VR is because the graphics card can’t keep up? which implies that if we are willing to accept 15fps instead of 90, the image magically gains resolution and becomes more clear? it doesn’t work that way.
  22. on the internet, it’s often incorrectly suggested, as a way to increase performance.
  23. you can’t set working hours?
  24. it may ease GPU load (great!) but it does nothing to fix the resolution and clarity issues. it’s still a long ways away from what a simple monitor can do
  25. ram speed only makes a difference if you are doing ram intensive operations. dcs is mostly compute and graphics
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