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Everything posted by Raisuli
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F-4 Phantom Campaign announcement: 'MIG Killers'
Raisuli replied to Reflected's topic in Community News
Oh, the horror! A Navy livery on the F-4E. I am morally indignant. See the moral indignation? Well, actually, Navy liveries are about the only kind I fly on the F-4E (and everything Navy has been downloaded) so I might not notice, but appropriate levels of trigger will occur when the campaign is released. Now if HB would release the template...and the campaign. -
Summer Sale | Ground Units Progress | UH-1H Stormfront
Raisuli replied to Graphics's topic in Official Newsletters
I'm off on the third, so happy to make a video of the CH-47 self-destructing immediately after spawn in anticipation of my attempt to fly it. Since you asked nicely I'll even do it on the Afghanistan map Do like the idea of BMP-2s not sniping SR-71s anymore. Maybe some day an AI I-16 won't be able to out-vertical a Saturn V rocket. That will also be a nice addition! -
Flap lever does not register quick sequential inputs
Raisuli replied to Kreutzberg's topic in Bugs & Problems
I've run into this a few times, and not just with the F4. Flipping a 3 way ON-ON-ON too fast can sometimes result in an input being ignored; has to do with polling frequency on the USB among other things. I know on my controls it loops ~125 times a second because I wrote the code to poll at that rate and it shows up on diagnostics, but I can still flip a switch too fast if I'm in a hurry. That typically doesn't show up on rotaries because, I suspect, they're mechanically slower. Toggles are all linear motion. Being able to tweak your outputs in driver software? Priceless. Might need to set something like that up next time I have my panels in the shop. -
With my advanced skill level in helicopters I'm not concerned about pre-release tutorials. The AH-64 showed I'm capable of crashing any helo, any time, in the most dramatic fashion imaginable. The CH-47 has two rotors to send skyward in dramatic fashion, so I expect some really amazing screenshots of falling wreckage. Helicopter mods fear me.
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Jester has a stick, I've read (and naturally have no first hand knowledge) that at times the GIB would fly the plane for various reasons. Why not a command for Jester to 'Maintain [speed, heading, attitude, altitude]', whether in a bank to eyeball the ground or because the GIF has it's hands busy with pilot sh...tuff? Okay, Jester can't see much out the window, but that can all be done with the instruments in front of him. Sort of an improved autopilot of sorts for short/intermediate tasks. He's got the tools, and I've heard stories. Of course another command for 'I've got it' to hand control back. Might get complicated gating what Jester tasks Jester can do while also doing Pilot stuff, but rather than 'no can do' he could reply 'got my hands full, want the jet back?' Or am I, as usual, far behind the curve?
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How's your risk tolerance? Either exclude that file from the scan or stop using it (and quite likely the entire module) and submit it to your virus scan vendor for analysis. The former is quick, the latter is slow.
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So...more of a limited availability than a RCOH? As long as everything still works when it leaves the shipyard I'm not too needy. It never does, but after a few shakedown cruises it generally all gets hammered into shape.
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Like this thread? HB says there are bugs, but I have the perfect solution. Layer->Bug->Flatten Bug layer -> Delete. Done.
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Supply chain breaches are an urban legend, after all. Just ask Solar Winds.
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Astonishing for all the things they have implemented, and I really, really wish ED would pay attention (have they got pitch and roll bindings on the A-10 yet? :P) there are still a handful of things that didn't make it into early release. Some aren't implemented, so no big deal, a couple others just slipped through an almost microscopic crack.
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You're just trying to lure me into using MIST. Used to use Moose, but that was an ant warren of feature creep and 'Oh, I can do this' diversions and it sort of triggers my OCD and I spend more time writing code than flying airplanes because I still have this thing in my head for what I want to do with that... Fine. Probably time to start coding again anyway. Still have to decide which map to use, because it'll turn into a monster. Central Europe is too far out, Syria is obvious, the updates to Sinai look good, though...Kola too much open space, NTTR too NTTRish, Caucus is tempting but it's also older than the pyramids in computer years. PG? Been there, don't need to go back. Too much desert, just like Iraq, and I'll bet they won't model Nineveh very well. 'Stan doesn't have enough water. Normandy has all those dirt runways that are too short, same with Channel. Probably down to Sinai.
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Simple example, I can activate a ground convoy in the F-10 menu. Activating the convoy removes the activate command and adds a deactivate command. Deactivating removes that command, and re-adds the activate. You get it. So, activate the convoy, bomb it back to the bronze age with one or two survivors, decide that was fun and deactivate the stragglers, then try to re-activate it. Nothing happens once I deactivate it. Is there a way to re-create that group fresh (as in a fresh copy) a second time?
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I wish some of those buildings (oil platform) ended up as objects in the ME...but it's going to look very, very nice on the map as well. Really look forward to this!
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Flaming Cliffs 2024 | Supercarrier Updates | Launcher
Raisuli replied to Graphics's topic in Official Newsletters
For all intents and purposes that's been true as long as I've been flying DCS (F-5 was the first mod I purchased) apart from the odd bug fix every few years, but I don't think the simplified versions have anything to do with dev time on the FF mods. Wags has hinted they're scheming on the F-5, but like most things that's the sort of thing you believe when it happens. As far as I know there's no compelling reason to buy the FC3 update if you already have the mods. At least that's my current plan. -
Oh, I'm pretty sure it's not a trojan, but until my anti-virus likes it I've disabled the F-15E (as opposed to disabling my anti-virus) so I don't get the countdown clock as shown in the OP. Guess I'll re-enable when new patches come out and see if things are more better-er since I have to do a bunch of file updates after every patch anyway.
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I have them all. Ok, might be missing a WWII Reflected campaign or two...but not very many.
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That whole episode almost got me to post a rant about quality of play issues in DCS, which are pretty obviously relatively low priority. While I was extending this (because I do that; this wasn't done) I tried to put an existing ED object down among all those Massun buildings and it was an embarrassment. Minecraft building. The 80s called and want their resolution back. That got me thinking about all the other things that would make game play much nicer; not modules or maps, the environment in which those are used, because there's (supposed to be) more to this than takeoff and landing. However...pretty low on the priority list, and nobody really cares what one user thinks. In any event, not the only green. Five miles north is a single pad named, appropriately enough, the Helipad of Shame. You get sent there when landings are a little too wobbly.
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It's much, much worse than that. The color is all wrong. That's someone else's face staring back at me!
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BadGuys(tm) in cities are what cluster bombs are for. I used Sinai almost exclusively for...since it was released until a couple months ago, then I went back to Syria. As others have said there is a ton of potential, but then Syria got an update and I couldn't resist the urge. When, and if, Sinai gets updated I might make the switch back. There is no perfect map, and all of them work. It's getting to the point where I'm map-saturated, and after the Stan I'm really only looking for one.
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I decided I need a reference for control mapping (lost the CAGE button a few times). All my documentation and checklists are on 8.5x5.5 paper (using the width of some guy's thumb as a prime standard...what's wrong with that?) so they fit in my notebooks and show up nicely on the iPad I use as a 'knee' board. I ran into something that was really, really close to what I wanted when I did an image search, so I ran with it. Also put in my (non VKB...sorry) stick so these are on facing pages in the notebook. Not sure how useful this will be, but here it is for those who have far too many modules to remember the finer points of HOTAS bindings. Or are far too old. Or both. CM-50 & STECS Template.pdf
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I have to say Heatblur set a new standard for bindings. Even more impressive, you've raised the bar for how those bindings work; I can use the exact same control on the exact same input (setting HSI course with an encoder) and I'll get different behavior on the F-16 and F-18; both ED modules. On the F-4 that setup works smooth as glass. It's extremely refreshing to see something work 'right' for once. How cool would it be if ED put half the effort into 'quality of play' items like this that you guys obviously took pretty seriously. The F-4 is a lot more than just a pretty face; that goes right down to the bone, to extend that analogy. <edit> Just realized it was CRS that made me pull my hair out and re-program the encoder twelve times, then I tried it on the F-16 and realized it's the F-18 module that's borken and not my code...old age; getting senile. <edit>
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I can't seem to find a binding for engine anti-ice, which of course is a total catastrophe since I'm trying to start this thing to Reflected's requirements and I really don't want him banging on my door because I didn't get that set properly before start up! You know how he gets with 'realism' and all that... Is that tucked away somewhere else (still haven't forgotten the F/A-18's "Push To Test" label for the RADALT bindings) or did it fall through the cracks? You guys set up a binding for the heating element in the cup holder, so that seems a bit unlikely...
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But...templates. Select all, make a template. It should just be database stuff from a floating origin. This took about an hour and a half to put together when I got a strange idea for a remote helo base (so remote it's off the map; this is my undisclosed training location), then I got all OCD about it...