Jump to content

Esac_mirmidon

Members
  • Posts

    7114
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Esac_mirmidon

  1. Thanks for the tip Marroux. PD: No luck here. Inserted the seacat.lua file inside the Ocean folder, still no ship on the editor´s list.
  2. The new version still doesnt work alone, without HMS Illustrious or HMS Invincible. Not on the editor´s list.
  3. This is very strange. WITHOUT HMS Invincible and Illustrious, the HMS Ocean doesn´t show on the editor. WITH both carriers on tech, HMS ocean DID show.
  4. I´m still have that problem. Folder renamed but the ship is not visible on the editor.
  5. Amazing skin, outstanding quality. Thanks mate.
  6. ABRIS in Russian is: Aвиационной Бортовой Радиотехнической Интегрированной Системы АБРИС That means something like: Aviation onboard radio engineering integrated system
  7. Im ready to test It, Admiral. Send me the files if you are so kind.
  8. I think overall the fix is worthy. The benefits of the shaders pack plus the fix you provided is a very good compromise in most situations. Its true that sometimes the sharpen effect is to much. But IS good enough for me. Thanks mate for the fix
  9. Nope. When a model is calling a texture that is missing, that green digital pattern shows instead to let you know something is not where it should be inside textures folder or the name is wrong.
  10. Thanks for that testing. I love Mustang shaders but not so much the ghosting effect. I will try your fix to see if the sharpen reflections are to much.
  11. Thanks Admiral for your dedication and commitment. The EDM file you shared is just a perfect spawn point , so maybe just focus on the texture problem with that EDM.
  12. The Marroux link has working Textures perfectly but the spawn point on the deck is a little too low, breaking the landing gear when unpausing. Those are pics of the amount of sink before pause quit.
  13. Yes, i have USS America Hull_01 texture
  14. Its the same for me. The edm file fixes the higher spawn point over the deck but texture issues appears on some parts of the model
  15. Tested on my end, Admiral, but again, Harriers are now perfectly parked on the deck, not floating, but textures issues all over the place again.
  16. Yo diría que a cuartos incluso, a veces. El estado lamentable en que sacaron el F-16 en Early Access es de juzgado de guardia. El Early Access me parece justificado por muchas razones. Obtienes financiación para seguir desarrollando los proyectos, acceso temprano a una cantidad de usuarios mayor para detectar y corregir Bugs, etc. Pero no puede ser una excusa para sacar productos tan verdes como el F-16, que era un cascarón vacío de sistemas, sin modelo de daños, ni el más básico. Early Access si pero un mínimo de contenido también. Así que si, el procedimiento de ED es sacar las cosas a medias. Para lo bueno y para lo malo.
  17. Absolutely EPIC ¡¡¡ How many client slots it have? PD: It seems player´s Harrier position above the deck is a little high.
  18. It seems everything is solved now. Not a single FPS issue with the San Antonio. Thanks mate, appreciated your effort to make navy mods growing.
  19. Thanks a lot for taking care of that issue. I will redownload the San Antonio again and let you know how it works now.
  20. Thanks for the heads up. Im asking because the FPS problems with the San Antonio. At least on my end that ship caused some stutters when moving the view around or flying around very close with helicopters for example. And looking at the USS America size.....
  21. Amazing USS America Admiral ¡¡¡ Congrats. How is this beauty on FPS? Good performance ?
  22. Glad you sorted it, enjoy.
  23. Add the mission file not working and i will take a look.
  24. Yes It is. Just be sure the first Super Carrier WP is in motion. Dont start It at zero speed.
×
×
  • Create New...